When I first started playing minecraft it appealed to me with a sense of adventure. The mountains were high and the lakes were deep. I never really thought the world looked right but the bigger picture kept me from thinking about it, but now I have questions that need answers:
1. Why are the trees so short? Forests are flat and boring. They shouls be deep and dark.
2. Why are biomes so small? Biomes should be miles wide.
3. Why is the world so thin? Mountains should be tall and the earth should be deep.
4. Why can't I see very far? The game should load miles of chunks instead of a few hundered feet of them.
5. Why is the ground full of holes? I'm not opposed to massive open caverns and winding tunnels but they should have hundreds of blocks between them so they don't all poke through the surface.
6. Why can I walk on leaves? There should be one block for dense leaves that you can walk on and another for sparse leaves that you fall through, just like in real trees.
I think the people who made minecraft focused on making wierd contraptions and not on developing what the game really is, a huge world to explore.
When I first started playing minecraft it appealed to me with a sense of adventure. The mountains were high and the lakes were deep. I never really thought the world looked right but the bigger picture kept me from thinking about it, but now I have questions that need answers:
1. Why are the trees so short? Forests are flat and boring. They shouls be deep and dark. Because trees in the game are meant for you to cut down. If you look at any game on the market that has trees, you'll notice that the ones you can harvest are rather small. This is so you don't need a ladder to play the game. I also don't know what you mean by "deep and dark", what does "deep and dark" describe? The tree itself? The shade? What?
2. Why are biomes so small? Biomes should be miles wide. Extra large biomes are now options. Enjoy your 16x normal size biomes in the snapshot, but personally I think it's a lack of diversity.
3. Why is the world so thin? Mountains should be tall and the earth should be deep. Mountains are tall, the world is rather deep. I think the solid reason they don't want to raise the sea level is so that when people generate new chunks in old worlds, the sea in those new chunks isn't 10 meters higher than the rest of the world. I rather agree with them; I generated a 1.3 world and loaded it on the latest snapshot. After leaving the generated chunks, I came up and found the sea level 1 block higher than everywhere else. It's incredibly ugly to see a random line of water sticking up.
4. Why can't I see very far? The game should load miles of chunks instead of a few hundered feet of them. Render distance = Far, problem solved. The reason most people don't have it set to far is because of lag; the more chunks generated at once, the more lag. That's logic. Some low-end computers, like my tiny little laptop, can't run Minecraft except on Tiny distance, reducing the number of generated chunks and thus, reducing lag.
5. Why is the ground full of holes? I'm not opposed to massive open caverns and winding tunnels but they should have hundreds of blocks between them so they don't all poke through the surface. As far as I've seen in newer updates, they don't pop out that often. Try a different seed. Personally I'd love to see a cave; I've been digging my own mine for a while now and it's getting rather tedious without the adventure of a gigantic cave system.
6. Why can I walk on leaves? There should be one block for dense leaves that you can walk on and another for sparse leaves that you fall through, just like in real trees. Uh, no thanks. I, along with many others, like walking on leaves. I also, personally, like making hedge mazes that you can sort of see through, but not really. Also look at other games on the market; you can walk on their leaves as well. Realism does not always mean the most fun.
I think the people who made minecraft focused on making wierd contraptions and not on developing what the game really is, a huge world to explore. False, the game is what you make it. You like to explore, others like to build, still others like redstone. Redstone and contraptions (which they've improved ten-fold with the addition of tripwires, redstone lamps, and other redstone additions. Same goes for building; by adding things like Sandstone steps, smooth sandstone, carved stone brick, ect, they've increased building variety. Try playing from the other side for once; I had loads of fun making a code lock door.
1. Why are the trees so short? Forests are flat and boring. They shouls be deep and dark.
2. Why are biomes so small? Biomes should be miles wide.
3. Why is the world so thin? Mountains should be tall and the earth should be deep.
4. Why can't I see very far? The game should load miles of chunks instead of a few hundered feet of them.
5. Why is the ground full of holes? I'm not opposed to massive open caverns and winding tunnels but they should have hundreds of blocks between them so they don't all poke through the surface.
6. Why can I walk on leaves? There should be one block for dense leaves that you can walk on and another for sparse leaves that you fall through, just like in real trees.
I think the people who made minecraft focused on making wierd contraptions and not on developing what the game really is, a huge world to explore.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<