These are few little adjustments I think make sense. 1. coal ore is flammable. 2. You can't place torches in the end. 3. blaze powder can replace coal in the torch recipe. 4. Strongholds have NPCs locked in the jail cells. 5. If a zombie kills a NPC, the NPC becomes a zombie as well. 6. moving water should make a trickling sound. 7. creepers should variety in color. 8. cats should drop the disc "cat" when murdered. 9. NPC villages should have trading shops where there are signs that tell what the NPC is selling or buying. 10. When you die, you should have to wait 5 seconds before being allowed to respawn.
1. I don't think so. It's mostly rock in its ore form and rock isn't flammable.
2. Why not? There is no reason to place torches in The End but there is no reason why you shouldn't be able to.
3. Sounds good.
4. Strongholds are long abandoned, any NPCs in there would have died a long time ago.
5. As long as the zombie looks like a villager rather than transforming into a regular zombie.
6. It does. Well, a rushing sound anyway.
7. They do for me since I have Optifne and randomobs on. Why not have random textures for all mobs?
8. I don't see why they should.
9. You should see the latest snapshot.
10. Why? Losing your stuff is punishment enough.
1. How? IRL rock doesn't burn.
2. It's not like placing torches in the end makes the whole experience easier.
3. I like this.
4. Why would the NPC's even be there? Did they build it?
5. Then after a few minutes after nightfall all villagers would be zombies, that would mean no more trading until more spawn.
6. Doesn't it already.
7. Meh, green is good enough.
8. And where might I ask is the logic behind this? Not to mention that that makes music disks a bit more common.
9. They can do that in the new snapshot.
10. Why? That would just be annoying.
1. coal ore is flammable.
2. You can't place torches in the end.
3. blaze powder can replace coal in the torch recipe.
4. Strongholds have NPCs locked in the jail cells.
5. If a zombie kills a NPC, the NPC becomes a zombie as well.
6. moving water should make a trickling sound.
7. creepers should variety in color.
8. cats should drop the disc "cat" when murdered.
9. NPC villages should have trading shops where there are signs that tell what the NPC is selling or buying.
10. When you die, you should have to wait 5 seconds before being allowed to respawn.
2. Why not? There is no reason to place torches in The End but there is no reason why you shouldn't be able to.
3. Sounds good.
4. Strongholds are long abandoned, any NPCs in there would have died a long time ago.
5. As long as the zombie looks like a villager rather than transforming into a regular zombie.
6. It does. Well, a rushing sound anyway.
7. They do for me since I have Optifne and randomobs on. Why not have random textures for all mobs?
8. I don't see why they should.
9. You should see the latest snapshot.
10. Why? Losing your stuff is punishment enough.
2. It's not like placing torches in the end makes the whole experience easier.
3. I like this.
4. Why would the NPC's even be there? Did they build it?
5. Then after a few minutes after nightfall all villagers would be zombies, that would mean no more trading until more spawn.
6. Doesn't it already.
7. Meh, green is good enough.
8. And where might I ask is the logic behind this? Not to mention that that makes music disks a bit more common.
9. They can do that in the new snapshot.
10. Why? That would just be annoying.