Make dispensers dispense ender pearls that teleport players. THAT'S THE SHORT ANSWER.
According to memory, I think that ender pearls dispense as drops, without any teleporting abilities. This will change that. But how will it identify the player on multiplayer? Easy. When someone moves the pearls, even if they just pick it up and drop it back without placing it into the inventory, the dispenser will remember him/her. Then, when it dispenses the pearl, the pearl will teleport that person! Too overpowered? Read on.
Now, when you teleport, you will take fall damage. But that is not enough. I think that it should deduct health depending on the distance from the landing point to the original position. So if you make an enormous redstone chain to the edge of the world, you'll definitely die. So, if you do this, it will require interchanging "stations" between distant structures to let you eat a whole load of food. It's like sprinting, quick, but very taxing.
Please comment!
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I haven't even bought MineCraft, I don't have the money...
Make dispensers dispense ender pearls that teleport players. THAT'S THE SHORT ANSWER.
According to memory, I think that ender pearls dispense as drops, without any teleporting abilities. This will change that. But how will it identify the player on multiplayer? Easy. When someone moves the pearls, even if they just pick it up and drop it back without placing it into the inventory, the dispenser will remember him/her. Then, when it dispenses the pearl, the pearl will teleport that person! Too overpowered? Read on.
Now, when you teleport, you will take fall damage. But that is not enough. I think that it should deduct health depending on the distance from the landing point to the original position. So if you make an enormous redstone chain to the edge of the world, you'll definitely die. So, if you do this, it will require interchanging "stations" between distant structures to let you eat a whole load of food. It's like sprinting, quick, but very taxing.
Please comment!
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