hi just wondering why there is no track peice that can go in 3 directions with a switch that would be insane for making anything like huge underground mines
beacuse if you were approaching the top of the T would you turn left or right? or would it be random each time?
there i no need for a T intersection powering a corner piece produces the same effect
hi just wondering why there is no track peice that can go in 3 directions with a switch that would be insane for making anything like huge underground mines
Sounds weird. Why not just make a branch that branches again? Pretty straightforward. A single tile with 3 tracks would only save you like 3 pieces of track total.
Because... that's what they have in real life? Your thinking of Mine Carts like paved roads with a 4 way intersection. Haven't you ever watched Thomas the Tank Engine? Every junction is a simple go strait or go off to the side choice. The only time they get more than 2 choices is at the turn table outside their shed. Here is a humorous illustration:
The simple fact is to do what you want to do would make tracks a lot harder to work with redstone wise. It's a lot simpler (and realistic) to place one T-junction followed by another T-junction.
It wouldn't be too hard to code.
Just think of the possibilities.
It's not a simple thing to code and the bigger issue is how the hell it would work. The current tracks work right now by having a default position when un-powered, and an alternate position when powered. The only feasible way I can think of to implement a three way track (since the OP decided to leave out any mechanics and details and leave the thread to rot) would be to use a on off pulse system to change the track orientation, which opens up a whole ton of issues on its own. Tracks are fine the way they are, you can make a three way track by using two separate junctions like they do in real life.
Your thread doesn't make much sense and it's quite useless.
A much simpler solution would be to make two-three separate tracks, or if you wanted to get fancy with redstone, hook up buttons leading to the junction with a torch on the bottom
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there i no need for a T intersection powering a corner piece produces the same effect
also wrong section
Sounds weird. Why not just make a branch that branches again? Pretty straightforward. A single tile with 3 tracks would only save you like 3 pieces of track total.
powering this rail will make it switch
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Is that what you meant?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
The simple fact is to do what you want to do would make tracks a lot harder to work with redstone wise. It's a lot simpler (and realistic) to place one T-junction followed by another T-junction.
Just think of the possibilities.
It's not a simple thing to code and the bigger issue is how the hell it would work. The current tracks work right now by having a default position when un-powered, and an alternate position when powered. The only feasible way I can think of to implement a three way track (since the OP decided to leave out any mechanics and details and leave the thread to rot) would be to use a on off pulse system to change the track orientation, which opens up a whole ton of issues on its own. Tracks are fine the way they are, you can make a three way track by using two separate junctions like they do in real life.
A much simpler solution would be to make two-three separate tracks, or if you wanted to get fancy with redstone, hook up buttons leading to the junction with a torch on the bottom