my idea is to add arrows tipped with different items to add more onto the currently underused archery aspect of minecraft. These would also add more fun to fighting the enderdragon. An arrow tip it crafted by placing the item on top of an arrow in the crafting grid unless otherwise specified. They are fired from a regular bow. This will also require an ammo slot added to the inventoryto select a specific type of arrow to fire. After the arrows in the ammo slot run out you will start to fire random arrows in your inventory. Here are my arrow ideas.
1. Poison arrow. Requires: Spider eye Ability: The mob hit takes an additional 0.5 hearts of damage per secong for 5 seconds after being hit. Zombies ar immune.
2. Teleportation arrow Requires: ender pearl Ability. The player will teleport to wherever the arrow hit without taking any damage. Mobs hit with a teleportation arrow will take 5 hearts of damage. These arrows are consumed regardless of where they land.
3. Explosive arrow. Requires: 2 sulfer One above and one below the arrow. Ability: Causes an explosion the size and strength of a creepers wherever it lands.
4. Flaming arrow Requires: blaze powder Ability: The sme as an arrow from a flames enchanted bow but ignites the block it hits and causes light while it flies.
5. Tracking arrow Requires: redstone Ability: Targets and flies towards any mob within 10 blocks of it during flight.
6. Torch arrow Requires: torch Ability: Emits light and drops a torch wherever it lands.
There you have it arrows that do more that just flat out damage.
Flaming, explosive, and poison arrows are old hat, many games have done these things (Dark Souls, Zelda, any RPG ever) and while that isn't a reason not to do it, Minecraft has already developed a system for imbuing arrows with special properties via enchanting the bow and giving that bow durability. You might have better luck suggesting them as enchantments, but not much more luck. I'm very certain fire and poison arrows have already been suggested. Plus now your adding a quiver slot to the game, that's a big change to include such a simple feature.
Plus now your adding a quiver slot to the game, that a big change to include such a simple feature.
Ah, no. Adding one inventory slot that can only be filled by select ID's is easy. Adding space for it in the texture is easy. Adding in the quiver itself is one line of code plus the already existing texture. Please learn code before saying it is so hard to do.
Ah, no. Adding one inventory slot that can only be filled by select ID's is easy. Adding space for it in the texture is easy. Adding in the quiver itself is one line of code plus the already existing texture. Please learn code before saying it is so hard to do.
You completely missed my point. Don't go spouting off I'm coding ignorant to boost your own ego. I stated "Plus now your adding a quiver slot to the game, that that's a big change to include such a simple feature." Currently the only weapon that uses ammunition is the bow, adding a whole quiver slot just for the bow is unnecessary. If there were other things like blow pipes, Fireball staffs, crossbows, or guns (not advocating any of these), then perhaps a quiver or ammo slot would make sense. Would you include a bait slot in the inventory so you can place different bait on a fishing rod? No, you can accomplish it another way, like crafting the bait with the rod or some other non-invasive solution. The same is with this arrow thread, there should be another way to do it, namely enchanting the bow like we already do.
You completely missed my point. Don't go spouting off I'm coding ignorant to boost your own ego. I stated "Plus now your adding a quiver slot to the game, that that's a big change to include such a simple feature." Currently the only weapon that uses ammunition is the bow, adding a whole quiver slot just for the bow is unnecessary. If there were other things like blow pipes, Fireball staffs, crossbows, or guns (not advocating any of these), then perhaps a quiver or ammo slot would make sense. Would you include a bait slot in the inventory so you can place different bait on a fishing rod? No, you can accomplish it another way, like crafting the bait with the rod or some other non-invasive solution. The same is with this arrow thread, there should be another way to do it, namely enchanting the bow like we already do.
All I can say to this is that it is not a big change. It is adding one more slot to your inventory, and as unnecessary as it may be, I am usually rather irritated when I cannot pick up my arrows because of a full inv, thank you. That extra slot just might be rather helpful. Besides, I didn't boost, my own ego, I am just showing how wrong you happen to be. I will freely admit that I know very little of code. I just happen to know enough to tell you that much.
All I can say to this is that it is not a big change. It is adding one more slot to your inventory, and as unnecessary as it may be, I am usually rather irritated when I cannot pick up my arrows because of a full inv, thank you. That extra slot just might be rather helpful. Besides, I didn't boost, my own ego, I am just showing how wrong you happen to be. I will freely admit that I know very little of code. I just happen to know enough to tell you that much.
Your not demonstrating how wrong I am, your ignoring what I'm saying and instead continue to belittle my points by claiming my lack of knowledge. This conversation has nothing to do with code, so stop bringing it up. Neither of us are programers I'm sure, so the magnitude of our knowledge about coding doesn't have anything to do with what I'm suggesting.
Your changing the Inventory GUI, it's a very noticeably change. Is it technically complicated? No. Is it necessary? Absolutely not. If you can't budget your inventory space to leave enough room for extra arrows, then that's your fault you don't have extra room for picking up any extra arrows. The bow is the only projectile weapon you can shoot in the game, making a quiver slot just for it doesn't make sense. This is the point I want to make, not how easy it is to code.
I actually really like the idea of a quiver being added as a slight nerf for the bow, while allowing it to be more upgradable like with different ammo types. Although I would prefer to add it in the Chestplate slot, so you have to choose between wearing a chestplate, or using a bow. I also wouldn't add it as a complete extra slot, like perhaps only allowing 16-32 arrows to be stored in it, with its main purpose to be allowing you to choose which type of arrow you're using, although I'd probably avoid having that many arrow types, especially since some of those are already enchantments, like the fire arrow.
I saw a nice idea for a slingshot, which could be the tier under the bow and fires seeds, but it wouldn't require a quiver or anything, hence an advantage given my implementation of the quiver.
Rollback Post to RevisionRollBack
Now Featuring Something Quest! Also, quite a few Minecraft Creations.
Would you include a bait slot in the inventory so you can place different bait on a fishing rod?
Actually yes I would
Plus a quiver wouldn't be out of place. Could be a massive slot where we could stack loads of arrows instead of them taking inventory space. I mean seriously where does this guy pull all of this stuff from? It's like Link pulling bombs out from his crotch.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
1. Poison arrow. Requires: Spider eye Ability: The mob hit takes an additional 0.5 hearts of damage per secong for 5 seconds after being hit. Zombies ar immune.
2. Teleportation arrow Requires: ender pearl Ability. The player will teleport to wherever the arrow hit without taking any damage. Mobs hit with a teleportation arrow will take 5 hearts of damage. These arrows are consumed regardless of where they land.
3. Explosive arrow. Requires: 2 sulfer One above and one below the arrow. Ability: Causes an explosion the size and strength of a creepers wherever it lands.
4. Flaming arrow Requires: blaze powder Ability: The sme as an arrow from a flames enchanted bow but ignites the block it hits and causes light while it flies.
5. Tracking arrow Requires: redstone Ability: Targets and flies towards any mob within 10 blocks of it during flight.
6. Torch arrow Requires: torch Ability: Emits light and drops a torch wherever it lands.
There you have it arrows that do more that just flat out damage.
Why should arrows need any more perks when they are as powerful as a diamond sword, and are 1-hit kills with Power V?
Ah, no. Adding one inventory slot that can only be filled by select ID's is easy. Adding space for it in the texture is easy. Adding in the quiver itself is one line of code plus the already existing texture. Please learn code before saying it is so hard to do.
You completely missed my point. Don't go spouting off I'm coding ignorant to boost your own ego. I stated "Plus now your adding a quiver slot to the game,
thatthat's a big change to include such a simple feature." Currently the only weapon that uses ammunition is the bow, adding a whole quiver slot just for the bow is unnecessary. If there were other things like blow pipes, Fireball staffs, crossbows, or guns (not advocating any of these), then perhaps a quiver or ammo slot would make sense. Would you include a bait slot in the inventory so you can place different bait on a fishing rod? No, you can accomplish it another way, like crafting the bait with the rod or some other non-invasive solution. The same is with this arrow thread, there should be another way to do it, namely enchanting the bow like we already do.All I can say to this is that it is not a big change. It is adding one more slot to your inventory, and as unnecessary as it may be, I am usually rather irritated when I cannot pick up my arrows because of a full inv, thank you. That extra slot just might be rather helpful. Besides, I didn't boost, my own ego, I am just showing how wrong you happen to be. I will freely admit that I know very little of code. I just happen to know enough to tell you that much.
Your not demonstrating how wrong I am, your ignoring what I'm saying and instead continue to belittle my points by claiming my lack of knowledge. This conversation has nothing to do with code, so stop bringing it up. Neither of us are programers I'm sure, so the magnitude of our knowledge about coding doesn't have anything to do with what I'm suggesting.
Your changing the Inventory GUI, it's a very noticeably change. Is it technically complicated? No. Is it necessary? Absolutely not. If you can't budget your inventory space to leave enough room for extra arrows, then that's your fault you don't have extra room for picking up any extra arrows. The bow is the only projectile weapon you can shoot in the game, making a quiver slot just for it doesn't make sense. This is the point I want to make, not how easy it is to code.
I saw a nice idea for a slingshot, which could be the tier under the bow and fires seeds, but it wouldn't require a quiver or anything, hence an advantage given my implementation of the quiver.
Actually yes I would
Plus a quiver wouldn't be out of place. Could be a massive slot where we could stack loads of arrows instead of them taking inventory space. I mean seriously where does this guy pull all of this stuff from? It's like Link pulling bombs out from his crotch.