The new pyramid structure seems a bit bland. All it has at the moment is a treasure room at the bottom of a hole with a single pressure plate tnt trap (The brain child of an 8 year old). EDIT*
More variety of traps, winding passage ways like the normal stronghold and real life pyramids.
I was hoping for it to expand underground into different rambling paths (kind of like a real pyramid) with traps (kind of like tomb raider).
Traps can include pitfalls (with cactus at the bottom to simulate spike traps =O), dispenser/arrow traps, gravel & lava piston traps, and tnt surrounded booby trapped chests.
(Double stacked tnt traps all the way)
New miniboss: Mummy
With the addition of the pyramid I was hoping we could implement a new miniboss which of course is the iconic mummy, the resident of such pyramids.
It can have special skills (bandage related cuz it's a mummy and "egyptian curses").
Immobilizing, pulling you back, and covering part of your screen are some examples.
100% agree it to easy to start of by a large biome get a little food and wood that wonder around find 1-3 of them and get crazy amout of resources off the start
More variety of traps, winding passage ways like the normal stronghold and real life pyramids.
I was hoping for it to expand underground into different rambling paths (kind of like a real pyramid) with traps (kind of like tomb raider).
Traps can include pitfalls (with cactus at the bottom to simulate spike traps =O), dispenser/arrow traps, gravel & lava piston traps, and tnt surrounded booby trapped chests.
(Double stacked tnt traps all the way)
New miniboss: Mummy
With the addition of the pyramid I was hoping we could implement a new miniboss which of course is the iconic mummy, the resident of such pyramids.
It can have special skills (bandage related cuz it's a mummy and "egyptian curses").
Immobilizing, pulling you back, and covering part of your screen are some examples.
this forum = the most disgusting thing ever