Coco Pests When I first saw the new coco plants I was excited, but when I played the snapshot and noticed how common coco beans were I began to wonder why they were so unbalanced. Simply Nefing the amount of them isn't enough, because they can be player grown. Instead I devised a cool new mob to deal with the problems
The pest' special ability is how it hides in coco plants like silverfish hide in blocks. When you break one, there is a 33% chance they will spawn if the plant isn't fully grown and 66% chance if it is.
It is a flying mob (This is because when you break coco plants you are most likely up high in a jungle tree). It does 3 hearts of damage if it hits you, but after one hit it will die (not dropping xp or drops). Its main weapon, however is the knockback you get from the attack, which is 1.5 times that of a regular mob hit. As I have said you are usually up high when you find them, so a large knockback could make you fall off the ledge you're on resulting in more damage. This many seem troublesome, but they really aren't. This is because they only have 1 health (0.5 heart) meaning they are a one-shot kill from anything. Most of the time you will be holding you mouse down from breaking the coco plant so you will auto-hit it when it breaks out.
It is very small (1/4 of a block by 1/4 of a block), and resembles a bee. The difference is that it is colored the same a the jungle trees (for camouflage purposes if this thing were real), and has brown around its mouth (to show it has eaten the coco beans). It would sound loud, immediately batting its tiny wings hard when it flys out. It also emits a fairly high pitched screech (purely to scare the player (Lol))
Its AI would have to be completely new because of it flying, but It should not be able to see through solid blocks or pathfind towards the player. It simply bolts towards you if it sees you. It will auto-agro to whoever broke the coco plant it came from so your friends are fine!
Finally, it drops 1/4 the xp of a normal mob (as they would appear in coco bean farms), and would only drop the coco beans that you would have gotten from breaking the plant (did I mention when they spawn nothing falls from the plant?)
That's pretty much it about these little guys. If there is something I didn't cover simply reply with it, and I will clarify in the text.
The pest' special ability is how it hides in coco plants like silverfish hide in blocks. When you break one, there is a 33% chance they will spawn if the plant isn't fully grown and 66% chance if it is.
That seems way too common to me. I think a 5% chance would be much more reasonable, as it's frequent enough to give would-be cocoa gatherers reason to be more cautious, while keeping it from becoming an annoyance.
Rollback Post to RevisionRollBack
Do you like space games? I like space games. You should check out Starsector!
That seems way too common to me. I think a 5% chance would be much more reasonable, as it's frequent enough to give would-be cocoa gatherers reason to be more cautious, while keeping it from becoming an annoyance.
I think it should be a very low chance just like you said (5%), but when there is a cocoa pest, there are 4 or 5 extra pests.
It's just like this: there's a low chance of pests spawning, but when you break an infested one, you're screwed.
That seems way too common to me. I think a 5% chance would be much more reasonable, as it's frequent enough to give would-be cocoa gatherers reason to be more cautious, while keeping it from becoming an annoyance.
Most of the time you kill them without even realizing it. Plus, coco beans should be really hard to get.
Why should cocoa be hard to get? Cookies are the least valuable food and is really troublesome that people get brown wool?
One coco bean = 8 cookies each recovering 1 hunger bar. That means that one coco bean is practically 8 hunger points. You also only need one coco bean to get brown wool (just dye your sheep)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2011
Posts:
55
Member Details
But they have a very low saturation level which makes them still a poor choice of food. Replace the one cocoa bean with one wheat and you have bread, which may only heal 3 health but has a higher saturation.
But they have a very low saturation level which makes them still a poor choice of food. Replace the one cocoa bean with one wheat and you have bread, which may only heal 3 health but has a higher saturation.
I do see your point, but with the 8 cookies it gives you, you can recover 8 hunger with low saturation while a bread recovers 2.5 hunger with higher saturation. Cookies are more for at home while bread in more for caving. They are about equal in my eyes, but cookie are far easier to get.
When I first saw the new coco plants I was excited, but when I played the snapshot and noticed how common coco beans were I began to wonder why they were so unbalanced. Simply Nefing the amount of them isn't enough, because they can be player grown. Instead I devised a cool new mob to deal with the problems
The pest' special ability is how it hides in coco plants like silverfish hide in blocks. When you break one, there is a 33% chance they will spawn if the plant isn't fully grown and 66% chance if it is.
It is a flying mob (This is because when you break coco plants you are most likely up high in a jungle tree). It does 3 hearts of damage if it hits you, but after one hit it will die (not dropping xp or drops). Its main weapon, however is the knockback you get from the attack, which is 1.5 times that of a regular mob hit. As I have said you are usually up high when you find them, so a large knockback could make you fall off the ledge you're on resulting in more damage. This many seem troublesome, but they really aren't. This is because they only have 1 health (0.5 heart) meaning they are a one-shot kill from anything. Most of the time you will be holding you mouse down from breaking the coco plant so you will auto-hit it when it breaks out.
It is very small (1/4 of a block by 1/4 of a block), and resembles a bee. The difference is that it is colored the same a the jungle trees (for camouflage purposes if this thing were real), and has brown around its mouth (to show it has eaten the coco beans). It would sound loud, immediately batting its tiny wings hard when it flys out. It also emits a fairly high pitched screech (purely to scare the player (Lol))
Its AI would have to be completely new because of it flying, but It should not be able to see through solid blocks or pathfind towards the player. It simply bolts towards you if it sees you. It will auto-agro to whoever broke the coco plant it came from so your friends are fine!
Finally, it drops 1/4 the xp of a normal mob (as they would appear in coco bean farms), and would only drop the coco beans that you would have gotten from breaking the plant (did I mention when they spawn nothing falls from the plant?)
That's pretty much it about these little guys. If there is something I didn't cover simply reply with it, and I will clarify in the text.
+1 for you.
Also, I would like it to poison the player on hard mode (very weak poison, lasts 5 seconds and is Poison I)
That seems way too common to me. I think a 5% chance would be much more reasonable, as it's frequent enough to give would-be cocoa gatherers reason to be more cautious, while keeping it from becoming an annoyance.
I think it should be a very low chance just like you said (5%), but when there is a cocoa pest, there are 4 or 5 extra pests.
It's just like this: there's a low chance of pests spawning, but when you break an infested one, you're screwed.
The only problem with this is that the pests are really small so they wouldn't realisticly fit in just one coco plant.
I did consider them hiding in punkins and melons, but that could make adventure map makers angry.
Most of the time you kill them without even realizing it. Plus, coco beans should be really hard to get.
One coco bean = 8 cookies each recovering 1 hunger bar. That means that one coco bean is practically 8 hunger points. You also only need one coco bean to get brown wool (just dye your sheep)
I do see your point, but with the 8 cookies it gives you, you can recover 8 hunger with low saturation while a bread recovers 2.5 hunger with higher saturation. Cookies are more for at home while bread in more for caving. They are about equal in my eyes, but cookie are far easier to get.
Yeeeeeeeeeeeeeeees (What?)