You know how Minecraft plays a random song ever quarter of the day?
How about instead of playing a random song, check the environment around
the player, similar to Matmos, and play a fitting song for that environment.
For instance, no more slow and happy songs in the Nether. If the quarter day
song play happens, it's going to be something that fits darkness, wide open caves, and
things being on fire.
Same thing with the ocean- play something lofty.
Forests, play something upbeat and natural.
Deserts, play something isolating.
Variables that affect Music
Light level
No blocks/blocks present between player and the Sky excluding Air
Water percent per Chunk
Height
Fire block percent per Chunk
Sunlight vs Torchlight
Dimension
Remember, it does not constantly play a mish mash of music all the time like Matmos.
It only checks your circumstances every QUARTER DAY, and plays music fitting there.
Of course, this can lead to problems such as being outside in the sunshine with scary music
because you were in a cave 20 seconds ago, but I don't want to make such a controversial
system that the entire forum goes "IN MAH MINECRAFT!? NO. * IMAGE MACRO *"
I would like this a lot, but I don't know if C418 alone has some of the music you're describing. Still, I would like a music system that's a bit less irregular and one that makes sense based on where you are.
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"Victory is like a watermelon. It's hard to spell and it tastes good."
I like it. Be a bit of a ***** to code, but a nice idea for the feel of minecraft.
I don't think so. now I am only a beginner when it comes to this sort of stuff but I am pretty sure you can use a IF/THEN type of code to get the results for this. with light level, height, fire and water present being the main factors playing into it, you can also set a different part of it to say (ignore day sequence) into the night sequence, and vice versa for (ignore night sequence) in the day sequence.
How about instead of playing a random song, check the environment around
the player, similar to Matmos, and play a fitting song for that environment.
For instance, no more slow and happy songs in the Nether. If the quarter day
song play happens, it's going to be something that fits darkness, wide open caves, and
things being on fire.
Same thing with the ocean- play something lofty.
Forests, play something upbeat and natural.
Deserts, play something isolating.
Variables that affect Music
Light level
No blocks/blocks present between player and the Sky excluding Air
Water percent per Chunk
Height
Fire block percent per Chunk
Sunlight vs Torchlight
Dimension
Remember, it does not constantly play a mish mash of music all the time like Matmos.
It only checks your circumstances every QUARTER DAY, and plays music fitting there.
Of course, this can lead to problems such as being outside in the sunshine with scary music
because you were in a cave 20 seconds ago, but I don't want to make such a controversial
system that the entire forum goes "IN MAH MINECRAFT!? NO. * IMAGE MACRO *"
Don't worry, that might all change in 1.4....
I don't think so. now I am only a beginner when it comes to this sort of stuff but I am pretty sure you can use a IF/THEN type of code to get the results for this. with light level, height, fire and water present being the main factors playing into it, you can also set a different part of it to say (ignore day sequence) into the night sequence, and vice versa for (ignore night sequence) in the day sequence.