One of my ideas for Minecraft was a nightmare world, after reading about the potential sky land/world on the wiki. The idea would be that you fall asleep and you are transported to a sinister labyrinth with angry Endermen. At the end, there would be a chest with the music disc of the soundtrack 11. After the item is taken, you wake up. If you fail and die, you also wake up, but your items remain in the maze.
However, since I'm fairly certain the average player who just bought the game wouldn't want to fall asleep for the first time and be pursued by angry monsters and potentially die, I thought that maybe the player would have to fall asleep to a creepy song on the jukebox, like mellohi. This would allow the player some time to "set up" before they go there, given that the jukebox requires a diamond, obtaining music discs can be difficult, etc. Basically, I think it would be best if this sequence would be more obscure, so that it isn't likely encountered by chance.
The reason I think Endermen would be a suitable mob for this dimension is because I feel they bear the most resemblance to what is heard on the 11 disc. The idea is that you're basically re-enacting what you hear. Maybe as a bonus item, you may also find a diary of some sort, about a miner who could never get out. Anyhow, that's my idea. Any thoughts?
I did think of that, but mainly, the Endermen were for simplicity's sake. If I had my way, I would like another mob entirely. Once again, I didn't want to encounter the dimension JUST by falling asleep, since that would indeed be annoying. That's the purpose of the jukebox. As for the idea itself, I was trying to suggest some way to obtain 11 in survival. Thank you for the feedback.
The idea of reaching another dimension through sleep by radio is pretty cool... but end copy, maybe you listen to Cat and you go to a dream dimension with evil cats?
However, since I'm fairly certain the average player who just bought the game wouldn't want to fall asleep for the first time and be pursued by angry monsters and potentially die, I thought that maybe the player would have to fall asleep to a creepy song on the jukebox, like mellohi. This would allow the player some time to "set up" before they go there, given that the jukebox requires a diamond, obtaining music discs can be difficult, etc. Basically, I think it would be best if this sequence would be more obscure, so that it isn't likely encountered by chance.
The reason I think Endermen would be a suitable mob for this dimension is because I feel they bear the most resemblance to what is heard on the 11 disc. The idea is that you're basically re-enacting what you hear. Maybe as a bonus item, you may also find a diary of some sort, about a miner who could never get out. Anyhow, that's my idea. Any thoughts?
Also, why you are making an uncreative copy of The End with angrier Enderman?