Ender Chests as of 12w21b are both overpowered, and in certain situations, completely useless.
They're overpowered because the amount of effort they save a player is vastly disproportionate to the amount of effort they cost to create. They're useless in competitive multiplayer environments because anyone can steal your junk. Only by addressing both of these issues can you create a Ender Chest that is both useful, and balanced.
Note that I'm not suggestion all of these things be implemented at once, or at all. Your ideas are also welcome.
Things that can be done to depower Ender Chests:
Anyone can open an Ender Chest, but accessing its inventory costs Ender Pearls.
A slot for Ender Pearls as a 'fuel' of sorts. Every interaction drains energy from the pearl.
Attempting to access Ender Chests at night may spawn aggro'd Endermen.
Ender Chests are only accessible at night.
Lower inventory size to just nine slots.
Things that can be done to render them useful on competitive multiplayer environments:
Yeah, I haven't the foggiest. I disagree with each player getting their own quantum inventory though.
Okay, work with me for a second. There are sixteen by sixteen blocks in a chunk, right? What if each of those blocks led to one of two hundred and fifty-six different Ender Chest inventories? ... No, that's way to overpowered. Need to get more creative.
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Rage of Bahamut referral code: uqp41204 Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
Good ideas OP, I dont fully agree with needing ender pearls to access the chest though, maybe when you make the chest it comes with a key? A unique key (that you would be able to make doubles of by placing the key in the middle of a crafting table sorrounded by clay.) you NEED the key to access the ender chest, no key, no items.
I absolutely agree; the ender chest in its current form is way too overpowered in single player (as long as you can pick up your EC, go somewhere, set it down, repeat). You basically can easily remove all the ores you mine with no risk of losing them at death, you have doubled your space so inventory management is now pointless, you have the ability to carry everything you want with you, and ...
Well, there's no reason to set up a mine-cart system anymore. Why worry about laying tracks and powered carts to get your goodies home? Why worry about setting up a system of detector rails and supply carts to take fresh equipment down into the dungeon for you to work with? No, you have instant warp-home of everything you mine out, and all the room for stacks and stacks of logs, sand, and feathers so you'll never run out of building suplies for anything you're working with.
Seriously: My "standard" load-out is something like all but 8 spaces filled with stuff. About 1/3rd is small quantity throw-away stuff that I'm either likely to get in large amounts but I'll need some early; another 25% is stuff for "I can always set up a remote base if I have to" (includes a spare bed, a stack of chicken eggs, and some fences and fence gates). Giving me another 27 storage spaces is like saying "Instead of only 16 eggs, take 78. You can always throw them at Creepers to force them away from you". It's ... it's overpowered beyond belief.
And in multiplayer?
Yes, an ender chest being server-wide works if a server is one party. That's fine for single player, and a group of people playing together. But it does not scale up. Imagine a server of 100 players, with 20-30 online at a time. It becomes worthless.
Enderchests, in their current form, must be removed.
And I'd rather see no enderchest in any form, than say "Lets give you a free, mobile, indestructible packmule that has instant home-port."
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I like the idea of it needing Ender Pearls to work, but I don't feel it is over-powered. You will only be able to access this idea after traveling to the nether and killing some blaze which means you are fairly late-game. If you think it is overpowered a good idea would be to make it crafted by End Stone not Obsidian (this would also fix the problem were you can transport items from the end to the real would before beating the Ender Dragon (Its already easy enough, but now you can have an extra inventory of stuff!))
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They're overpowered because the amount of effort they save a player is vastly disproportionate to the amount of effort they cost to create. They're useless in competitive multiplayer environments because anyone can steal your junk. Only by addressing both of these issues can you create a Ender Chest that is both useful, and balanced.
Note that I'm not suggestion all of these things be implemented at once, or at all. Your ideas are also welcome.
Things that can be done to depower Ender Chests:
- Anyone can open an Ender Chest, but accessing its inventory costs Ender Pearls.
- A slot for Ender Pearls as a 'fuel' of sorts. Every interaction drains energy from the pearl.
- Attempting to access Ender Chests at night may spawn aggro'd Endermen.
- Ender Chests are only accessible at night.
- Lower inventory size to just nine slots.

Things that can be done to render them useful on competitive multiplayer environments:Okay, work with me for a second. There are sixteen by sixteen blocks in a chunk, right? What if each of those blocks led to one of two hundred and fifty-six different Ender Chest inventories? ... No, that's way to overpowered. Need to get more creative.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
I really like the idea about only 9 slots too. +1
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Curse PremiumWell, there's no reason to set up a mine-cart system anymore. Why worry about laying tracks and powered carts to get your goodies home? Why worry about setting up a system of detector rails and supply carts to take fresh equipment down into the dungeon for you to work with? No, you have instant warp-home of everything you mine out, and all the room for stacks and stacks of logs, sand, and feathers so you'll never run out of building suplies for anything you're working with.
Seriously: My "standard" load-out is something like all but 8 spaces filled with stuff. About 1/3rd is small quantity throw-away stuff that I'm either likely to get in large amounts but I'll need some early; another 25% is stuff for "I can always set up a remote base if I have to" (includes a spare bed, a stack of chicken eggs, and some fences and fence gates). Giving me another 27 storage spaces is like saying "Instead of only 16 eggs, take 78. You can always throw them at Creepers to force them away from you". It's ... it's overpowered beyond belief.
And in multiplayer?
Yes, an ender chest being server-wide works if a server is one party. That's fine for single player, and a group of people playing together. But it does not scale up. Imagine a server of 100 players, with 20-30 online at a time. It becomes worthless.
Enderchests, in their current form, must be removed.
And I'd rather see no enderchest in any form, than say "Lets give you a free, mobile, indestructible packmule that has instant home-port."
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?