Hey, I am not the guy to complain, I am the guy to just get my opinion out and to go with things that happen. So, I don't have a problem with repetitive terrain to start with. If I don't like it, I solve it.
Hey, I am not the guy to complain, I am the guy to just get my opinion out and to go with things that happen. So, I don't have a problem with repetitive terrain to start with. If I don't like it, I solve it.
Installing mods is a monotonous job, and modders nor the players should feel responsible for the amount of variety taken out of the game.
I should have included "nuff said" in my last post huh? As long as the things I don't like are fixed, I don't care how much time or effort is put into installing mods. Nuff said.
So... i read the whole thread although by now there are a few thousand replies so i didn't read them all but i figured i should mention this for anyone who wants a exciting and interesting world to explore (It isn't a seed)
I wanted to mention the wedge world generation mod it makes every thing allot more interesting by turning the entire world to mountains and gigantic floating islands although this isn't for building a normal minecraft house it is a amazing way to build and would be great for pure exploration, it also was one of the first ways to use the new world height added in 1.2
I am posting this from the Minecraft Update of 1.4.6 so i do not know if the mod has even been updated recently.
I kind of agree. Except for the seeds part. It might be kinda useless now but if the OP gets want he wants they won't be. Some people want to spawn next to a village and what's the point of removing something that's already there and doesn't harm you? Also, I am pretty sure the seed is used to generate the world, so you can't remove it.
My favorite seed is defiantly "Glacier" I've tried it in 1.2.5-1.8 and it looked amazing in each version. You would spawn in a desert and could walk towards a hill which wen't up very tall and looped backed on it'self - It was amazing ! It was a very popular level seed, Back when level seeds actually made a difference.
Picture Below = Glacier seed in 1.4.6 , It's so empty ...
Edit : I've tweeted this to jeb_ >,>
I kind of agree. Except for the seeds part. It might be kinda useless now but if the OP gets want he wants they won't be. Some people want to spawn next to a village and what's the point of removing something that's already there and doesn't harm you? Also, I am pretty sure the seed is used to generate the world, so you can't remove it.
Try reading the OP again. Try to comprehend the point that the OP is trying to make.
i'm normally down below in the great caves of minecraft but this is retarded, rediculous and just plain boring
in the old days i used to explore like.. an absolute nutcase, great scenery, my fave biomes used to be extreme hills, but, lately its just been rather tied in too much with other biomes
now its so dull i just mine out my days in a cave.. and used to not be able to mod, that right there didnt help at all, some people cant and its preffered, no, absolutely wanted better terrain gen, more drastic features to explore, not just the same old thing every time, and oceans by god way too big
i'm normally down below in the great caves of minecraft but this is retarded, rediculous and just plain boring
in the old days i used to explore like.. an absolute nutcase, great scenery, my fave biomes used to be extreme hills, but, lately its just been rather tied in too much with other biomes
now its so dull i just mine out my days in a cave.. and used to not be able to mod, that right there didnt help at all, some people cant and its preffered, no, absolutely wanted better terrain gen, more drastic features to explore, not just the same old thing every time, and oceans by god way too big
Extreme hills were always dull. They only received 2 minor height changes, emeralds and silverfish. That's all.
In the 1.7.3 (The last version with good terrain) they did not exist at all, and mountains could generate in every biome.
Extreme hills were always dull. They only received 2 minor height changes, emeralds and silverfish. That's all.
In the 1.7.3 (The last version with good terrain) they did not exist at all, and mountains could generate in every biome.
Hey Exalm, never got to tell you before, but you (and your mod) saved my minecraft life. I grew so bored with the game, and couldn't put my finger on what it was that had disappeared. This thread, and your mod, help me bring back the glory that was minecraft.
Many thanks, sir.
I hope more people discover the brilliance of the old terrain generator. And I hope that Jeb and company integrate a fix someday. Cheers!
I agree totally
Maybe to please all people there should be 3 types of worlds, Current(Current) ,Random (Pre 1.8), And Current with height variation ,caves that come to end, generates the terrain first them the biomes and all of this fourm's ideas
No. Mojang cannot just manage two types of generation styles. Plus, I'm sure the majority of the people who agree with this thread want the current generator improved.
The only things seeds are useful for are for finding the Adventure Update structures (villages, etc), dungeons, and for biome placement. Other than that, each world is identical, thus making the use of seeds relatively useless.
No. The seed determines which biome you spawn in, right? I don't want to spawn in a stupid taiga. And the terrain is still somewhat random, so some seeds might have nice terrain features near the spawn like all-stone mountains (the coolest feature in post-1.8 terrain). The seeds are less useful than they were before, but they're still more useful than nothing. The title of the thread is clearly an attention-grabber, not really the main idea. But I really, really want the old terrain back or an option to enable it!
No. Mojang cannot just manage two types of generation styles. Plus, I'm sure the majority of the people who agree with this thread want the current generator improved.
What is there to manage? They don't have to update the terrain generation code for each update.
Oh, yes.. yes.. yes... I remember I joined in 1.7 ... My first ever world was spazzed with beautiful terrain. Hills, waterfalls, cliffs, you name it. I didn't make another till 1.8. I went exploring, hey, a swapland! Ooh, a lake. A mushroom. A lake. A mushroom... A lake... A mushroom..... *yawn* But one time, I found an awesome cliff. But that was back in 2010. Never seen anotther since. I SUPPORT! LONG LIVE THE POST!!!
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"Reality is merely an illusion, albeit a very persistent one." ~Albert Einstein
What is there to manage? They don't have to update the terrain generation code for each update.
They have. Added a new terrain feature? They need to implement is also for the second generator.
Added new biome? Same thing. I think you understand that biomes are not compatible between the 2 systems?
etc.
Also the old system can't use the Anvil biome saving..
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Proof of the OP: Go to the Seeds subforum, where people who care about the land and read the titles. 95% of threads are about structures or islands. 5% are about particular Extreme Hills formations.
My own experience: In the last 6 months I generated 25 random worlds, and in each one I never built a house (I don't care about building) but always went exploring and mining. I have seen everything many times over. There is no variety.
Jungles are jungles. Plains are plains. Deserts are deserts. Forests are forests. Caves are always tiny or endless. The only variation is whether and where structures appear and sometimes the shape of underground structures. Fortunately, I enjoy the challenge of playing so the loss of interest in the terrain hasn't deterred me. But it sure would be nice to have more interesting terrain again.
They have. Added a new terrain feature? They need to implement is also for the second generator.
Added new biome? Same thing. I think you understand that biomes are not compatible between the 2 systems?
etc.
Also the old system can't use the Anvil biome saving..
Adding terrain features, structures, and biomes shouldn't require different coding for each generation algorithm as long as it's coded well. There is a plugin called TerrainControl that can do this, but it's either very hard to install or doesn't work anymore because I could never get it working.
But if they really do have to choose one generation technique, I'd be satisfied with the new one dying.
Was it one of those perfectly straight cliffs that result from either glitches or a pre-1.8B world being updated? Those looked stupid sometimes but sometimes looked really cool.
I don't mind the flatness that spans most biomes (in fact, I prefer that rather than the large uneven mountains I disdainfully named "land spikes") but I do think terrain could be done a lot better, mainly with the never ending cave systems.
So half-ish support from me. I still want large flat areas, but I wouldn't mind if they were distributed though a map at an even rate with the more varied terrain. Hell, I'd love if this could give me large flat portions that are high in the air too.
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My criticism is OVER 9000!! Oh, and by the way, ¡llum¡π@t¡ ©oπf¡rmed o3o
Installing mods is a monotonous job, and modders nor the players should feel responsible for the amount of variety taken out of the game.
My criticism is OVER 9000!! Oh, and by the way, ¡llum¡π@t¡ ©oπf¡rmed o3o
I wanted to mention the wedge world generation mod it makes every thing allot more interesting by turning the entire world to mountains and gigantic floating islands although this isn't for building a normal minecraft house it is a amazing way to build and would be great for pure exploration, it also was one of the first ways to use the new world height added in 1.2
I am posting this from the Minecraft Update of 1.4.6 so i do not know if the mod has even been updated recently.
https://www.youtube.com/user/CraftersLeauge
You mean 1.2.5 - 1.7.3?
Try reading the OP again. Try to comprehend the point that the OP is trying to make.
This steak is so rare I threw a masterball at it!
-Gordon Ramsay... maybe... someday?
Nope, he won't say it
Wooo?
Anyway support
Generator too predictable
Hey everyone, I'm back!
in the old days i used to explore like.. an absolute nutcase, great scenery, my fave biomes used to be extreme hills, but, lately its just been rather tied in too much with other biomes
now its so dull i just mine out my days in a cave.. and used to not be able to mod, that right there didnt help at all, some people cant and its preffered, no, absolutely wanted better terrain gen, more drastic features to explore, not just the same old thing every time, and oceans by god way too big
In the 1.7.3 (The last version with good terrain) they did not exist at all, and mountains could generate in every biome.
Hey Exalm, never got to tell you before, but you (and your mod) saved my minecraft life. I grew so bored with the game, and couldn't put my finger on what it was that had disappeared. This thread, and your mod, help me bring back the glory that was minecraft.
Many thanks, sir.
I hope more people discover the brilliance of the old terrain generator. And I hope that Jeb and company integrate a fix someday. Cheers!
No. Mojang cannot just manage two types of generation styles. Plus, I'm sure the majority of the people who agree with this thread want the current generator improved.
No. The seed determines which biome you spawn in, right? I don't want to spawn in a stupid taiga. And the terrain is still somewhat random, so some seeds might have nice terrain features near the spawn like all-stone mountains (the coolest feature in post-1.8 terrain). The seeds are less useful than they were before, but they're still more useful than nothing. The title of the thread is clearly an attention-grabber, not really the main idea. But I really, really want the old terrain back or an option to enable it!
What is there to manage? They don't have to update the terrain generation code for each update.
YES! That was just wonderful! Now we only get mountains in stupid mountain biomes or extreme hills, which suck.
Added new biome? Same thing. I think you understand that biomes are not compatible between the 2 systems?
etc.
Also the old system can't use the Anvil biome saving..
My own experience: In the last 6 months I generated 25 random worlds, and in each one I never built a house (I don't care about building) but always went exploring and mining. I have seen everything many times over. There is no variety.
Jungles are jungles. Plains are plains. Deserts are deserts. Forests are forests. Caves are always tiny or endless. The only variation is whether and where structures appear and sometimes the shape of underground structures. Fortunately, I enjoy the challenge of playing so the loss of interest in the terrain hasn't deterred me. But it sure would be nice to have more interesting terrain again.
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
Adding terrain features, structures, and biomes shouldn't require different coding for each generation algorithm as long as it's coded well. There is a plugin called TerrainControl that can do this, but it's either very hard to install or doesn't work anymore because I could never get it working.
But if they really do have to choose one generation technique, I'd be satisfied with the new one dying.
Was it one of those perfectly straight cliffs that result from either glitches or a pre-1.8B world being updated? Those looked stupid sometimes but sometimes looked really cool.
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ModeratorSo half-ish support from me. I still want large flat areas, but I wouldn't mind if they were distributed though a map at an even rate with the more varied terrain. Hell, I'd love if this could give me large flat portions that are high in the air too.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum