I remember one time i was mining and suddenly broke into a GIANT chasm that i swear was like 200 blocks wide in an almost perfect sphere. that, was awesome. And that was just the best ive found, ive found multiple cool structures inside of caves that i have never seen again. Now with this update, even if the only thing you can do is mine, do they have to make that boring, too????
And one more thing, I used to play this game with my sister all the time. She would always get angry at me for taking hours of exploration to find the perfect spot for our home. Were in the middle of a new game now, and guess what? we explored for 3 REAL days, before giving up and living at a moderatly flat spot with a desert in the distance. Theres NO fun to exploring anymore!!!! I dont see how mojang hasnt seen this yet, lol. I want to send em a link to this page, but i know they wouldnt care about it. Crappy idea but maybe we all could send them a link to this page? if a few hundred people sent the same link to jeb i think we would have better odds, lol.
I wish cave systems were smaller. The actual spelunking experience has steadily improved throughout the development of the game, but it would be nice to find cave systems I can explore completely.
Overworld has seen nothing but improvement. I do miss the occasional really impossible terrain generation, but on average the terrain is improving too. I think all it needs is a little more large-scale variation in height variation. It would be nice to have a lone mountain every once in a great while, and larger flat places.
Wow, to be honest... I couldn't agree with you more, the world is so real. I remember the seed "Glacier" that was some amazing terrain... You are right, seeds are the same if you think about it the way to say it. Thanks for the speech!
Sirknightchase presses the green square with an white arrow in the middle.
SUPPORTED
to make a stronger point about differing opinions that Random_Guy_32 made. you can check out the mods I made to minecrafts jar on my tekkit servers (I had to go deep to change the actual minecraft files for this)
I am running one world that is all desert with some water bodies, and one that again is ALL jungle and some water bodies, I plan on more too, evenutally I will have an all ice plains and one with ice plains and ice mountains too, Why restrict the biomes? think Dune, or Hoth (empire strikes back starwars planet) all jungle? the home world of Yoda, *which was a swamp but was so dense and swamps in minecraft are suckage, there is just no Bog like feel to them at all. the jungle is much more on the dense undergrowth so, I went with it)
as you can see I want more control over what sorts of terrain generate. and not the crazy diversity you are looking for, but one world. If you look at the array of servers, each with their own worlds as if they were one massive world, then yes the diversity is indeed there, after all, but much more control over what aspects are where, to get that custom alien world for each of them.
then you can explore the diversity using the gates to go between servers to see what is on the other side of that gate, as the system will end up being one hell of a maze that you can get lost in pretty easily, instead of just some caves to get lost in on one server, this will be a whole maze of servers all over the world here in real life, that you could get lost in, not sure if the server you are in is in singapore or germany or dallas texas USA. as it could be anywhere, and until you talk to a mod and ask where the worlds server is, you will have little to no clue
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
I have already thrown my support in this thread...
but I heard a comment that I realized what feeling i'm missing...
In the Zero Punctuation video on minecraft... the reviewer comments that he looks at a portion of the terrain and has a spark of inspiration of what it needs...
Which got me thinking... I joined minecraft to be inspired by the terrain to make things, and knew that every time I generate a new world, I would get a new cool landscape to inspire a project...
but as I created more and more worlds... I realized that there was little difference in every world... I try to find cool terrains by a seed... and instead I get seeds that focus more on where villages, temples, and diamonds are...
I can find those with time and patience...
I can't say the same for the current terrain gen.
basically what they need to do is make the generator more accessable. instead of "flat" and "default" and "bigger biomes" they should have sliders for the amount of each aspect the generators use, as I think this would allow us to each get what we want out of the whole thing. But again, I would rather this be added when other things are taken care of, and them just toss some time in on it each day instead of spending a solid amount of time on it and leave other aspects start collecting dust. (*or they could just hire some more programmers damn it, I mean how much money has this game made them so far??? seriously they could afford a whole army of programmers, so hiring a crack team of just 5 people for each aspect of the game should not be so hard.)
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
if they do it then excellent. for now though I am seeing that they need to address their verification service first, get something dedicated and redundant that they alone control or at least the service caters only to them so that they can call all the shots. cause not being able to log into a server due to a bug in something they purposefully put into play is just bs. I will definitely be watching to see what dinnerbone comes up with
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
I have already thrown my support in this thread...
but I heard a comment that I realized what feeling i'm missing...
In the Zero Punctuation video on minecraft... the reviewer comments that he looks at a portion of the terrain and has a spark of inspiration of what it needs...
Which got me thinking... I joined minecraft to be inspired by the terrain to make things, and knew that every time I generate a new world, I would get a new cool landscape to inspire a project...
but as I created more and more worlds... I realized that there was little difference in every world... I try to find cool terrains by a seed... and instead I get seeds that focus more on where villages, temples, and diamonds are...
I can find those with time and patience...
I can't say the same for the current terrain gen.
What people looked for when seed hunting in pre-1.8:
- Preferable landforms within biomes (BIG BIG BIG ATTRIBUTE)
- Preferable biome placement (minor, because most people were focused on landforms within biomes)
- Easy-to-access resources
- Dungeons, etc.
What people look for now:
- Preferable biome placement (major, because biomes are bigger and each one has it's own high limitations -- and we all know if there's a limit in Minecraft, something is wrong with the game)
- Extreme hills biome
- Ravines, villages, dungeons, etc
- Easy-to-access resources (which isn't even a big deal because every cave is never ending)
Dinnerbone said the more people are bugging him with something the less he actually wants to change it. I propose the same goes for jeb_ and honestly I understand him. Sending them the same link over and over again is like saying "We won't stop spamming you until you do what we want." ... [More words]
... Because I'm talking about myself I most likely did so.
I really really appreciate your well thought out post. It's one of the first respectable and constructive one we've had against us so far. I believe it might be the first to actually bring forth valid points opposing our cause and for that I thank you. I also noticed you had support from my oh-so-constructive friend abrightmoore. Always a pleasure to have him snooping around my thread.
As for my response. I agree with most of what you said about Mojang being busy working on other aspects of the game. But you have to look at the amount of content the game has received. Content-wise the game is perfectly up-to-date. Hell 1.4 is soon to be released and 1.3's newness hasn't even worn off yet. (lol)
Also, Mojang is a gaming company. A rapidly growing one that brings in millions upon millions of annual revenue. Mojang makes more than enough to pay salaries to a wide range of employees. They should have no problem hiring a few members to work solely on certain aspects of the game. Meaning having a set group for set aspects of the game. For instance having a group of 3-4 people for each of the aspects that you named in your post.
I also agree with the fact that we shouldn't be over loading Jeb or Din with an over abundance of links to the same crap about changing the terrain. Following your logic: To some people this poses a problem. A detriment to the game. To others, it's a worthless point and should be ignored. And to a select few: Changing the current terrain "Has the potential to ruin the game". Which I don't see how you can ruin something that's already ruined. It's like stomping on a broken vase - it'd be pointless.
I have never encouraged my supporters to send these links to any Mojang member, and never would. If they do; that is on them and I have nothing to do with it. I know Mojang is aware of the problem as they've even tweeted about it once or twice in the past. That is enough for me. This thread is solely for a discussion on the issue. A chance to present opinions, express support, oppose the idea altogether, and just discuss the terrain as a whole.
I do hope that one day the change is looked into and maybe some things are improved. But I guess all we can really do is cross our fingers at this point. But all I'm trying to say with this post is: sure it is only a single aspect of the game; and Mojang should develop more than one aspect of the game at a time: including the terrain. If anything collect data on the players' feedback for the current terrain dev. and take the players' overall opinions into consideration to find a way to improve it. It's like you said: They should attempt to reduce the overall dislike to a minimum. Obviously the overall majority of players dislike the current generator when 14/15 of all posts on this thread is in some way supporting the idea. I don't see how any sane person could deny that.
Again, I appreciate your post and see your points. I still do hope that there is a change implemented.
-snip- And to a select few: Changing the current terrain "Has the potential to ruin the game". Which I don't see how you can ruin something that's already ruined. It's like stomping on a broken vase - it'd be pointless. -snip-
Random_Guy_32 meant that it has the potential to COMPLETELY break the game by changing one small thing
Terrain genneration is a big thing.
If your not careful with coding, more than terrain generation will be ruined.
You would be seeing more crashes, bugs, messed up items, stuffed up AI...
it would completely break the game, and I would rather have dodgy terrain generation than a broken game. How about you?
Also ever since 1.2 I was hoping to see much higher mountains, but that hasn't happened.
What Mojang should do is instead take advantage of the new world height so you would see spectacular mountains in the sky. Exploring won't just be intresting but challenging as well!
Random_Guy_32 meant that it has the potential to COMPLETELY break the game by changing one small thing
Terrain genneration is a big thing.
If your not careful with coding, more than terrain generation will be ruined.
You would be seeing more crashes, bugs, messed up items, stuffed up AI...
it would completely break the game, and I would rather have dodgy terrain generation than a broken game. How about you?
You definitely don't know what are you talking about. How can I mess up items and AI from the generation?
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Random_Guy_32 meant that it has the potential to COMPLETELY break the game by changing one small thing
Terrain genneration is a big thing.
If your not careful with coding, more than terrain generation will be ruined.
You would be seeing more crashes, bugs, messed up items, stuffed up AI...
it would completely break the game, and I would rather have dodgy terrain generation than a broken game. How about you?
Also ever since 1.2 I was hoping to see much higher mountains, but that hasn't happened.
What Mojang should do is instead take advantage of the new world height so you would see spectacular mountains in the sky. Exploring won't just be intresting but challenging as well!
Well Exalm is correct in one aspect: You don't know what you're talking about. Random_Guy isn't the one who said anything about our idea having the potential to ruin the game. That was the haters. he has a respectable opinion and presented it as such. He's a respectable poster. There's a difference
I highly doubt changing the terrain coding for the game is going to cause any kind of errors in other aspects of the game. Mojang is a little more professional and thorough than that. But good theory nonetheless.
Granted I read the TLDR Summary, I like this idea very much. When I have some time I will probably give it a once over to see what the entire idea is. Thank you for this suggestion.
I can't believe there is people supporting the actual terrain generator! it sounds so stupid
There's a lot more to it than just the terrain generator. A lot of people have strong feelings about this - it may be more important to some people than it is to others. Don't be so quick to shoot it down :/
Overworld has seen nothing but improvement. I do miss the occasional really impossible terrain generation, but on average the terrain is improving too. I think all it needs is a little more large-scale variation in height variation. It would be nice to have a lone mountain every once in a great while, and larger flat places.
How to not die in a cave
Sirknightchase presses the green square with an white arrow in the middle.
SUPPORTED
I am running one world that is all desert with some water bodies, and one that again is ALL jungle and some water bodies, I plan on more too, evenutally I will have an all ice plains and one with ice plains and ice mountains too, Why restrict the biomes? think Dune, or Hoth (empire strikes back starwars planet) all jungle? the home world of Yoda, *which was a swamp but was so dense and swamps in minecraft are suckage, there is just no Bog like feel to them at all. the jungle is much more on the dense undergrowth so, I went with it)
as you can see I want more control over what sorts of terrain generate. and not the crazy diversity you are looking for, but one world. If you look at the array of servers, each with their own worlds as if they were one massive world, then yes the diversity is indeed there, after all, but much more control over what aspects are where, to get that custom alien world for each of them.
then you can explore the diversity using the gates to go between servers to see what is on the other side of that gate, as the system will end up being one hell of a maze that you can get lost in pretty easily, instead of just some caves to get lost in on one server, this will be a whole maze of servers all over the world here in real life, that you could get lost in, not sure if the server you are in is in singapore or germany or dallas texas USA. as it could be anywhere, and until you talk to a mod and ask where the worlds server is, you will have little to no clue
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
but I heard a comment that I realized what feeling i'm missing...
In the Zero Punctuation video on minecraft... the reviewer comments that he looks at a portion of the terrain and has a spark of inspiration of what it needs...
Which got me thinking... I joined minecraft to be inspired by the terrain to make things, and knew that every time I generate a new world, I would get a new cool landscape to inspire a project...
but as I created more and more worlds... I realized that there was little difference in every world... I try to find cool terrains by a seed... and instead I get seeds that focus more on where villages, temples, and diamonds are...
I can find those with time and patience...
I can't say the same for the current terrain gen.
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
What people looked for when seed hunting in pre-1.8:
- Preferable landforms within biomes (BIG BIG BIG ATTRIBUTE)
- Preferable biome placement (minor, because most people were focused on landforms within biomes)
- Easy-to-access resources
- Dungeons, etc.
What people look for now:
- Preferable biome placement (major, because biomes are bigger and each one has it's own high limitations -- and we all know if there's a limit in Minecraft, something is wrong with the game)
- Extreme hills biome
- Ravines, villages, dungeons, etc
- Easy-to-access resources (which isn't even a big deal because every cave is never ending)
You should try reading the OP of this thread and rethink your post.
I really really appreciate your well thought out post. It's one of the first respectable and constructive one we've had against us so far. I believe it might be the first to actually bring forth valid points opposing our cause and for that I thank you. I also noticed you had support from my oh-so-constructive friend abrightmoore. Always a pleasure to have him snooping around my thread.
As for my response. I agree with most of what you said about Mojang being busy working on other aspects of the game. But you have to look at the amount of content the game has received. Content-wise the game is perfectly up-to-date. Hell 1.4 is soon to be released and 1.3's newness hasn't even worn off yet. (lol)
Also, Mojang is a gaming company. A rapidly growing one that brings in millions upon millions of annual revenue. Mojang makes more than enough to pay salaries to a wide range of employees. They should have no problem hiring a few members to work solely on certain aspects of the game. Meaning having a set group for set aspects of the game. For instance having a group of 3-4 people for each of the aspects that you named in your post.
I also agree with the fact that we shouldn't be over loading Jeb or Din with an over abundance of links to the same crap about changing the terrain. Following your logic: To some people this poses a problem. A detriment to the game. To others, it's a worthless point and should be ignored. And to a select few: Changing the current terrain "Has the potential to ruin the game". Which I don't see how you can ruin something that's already ruined. It's like stomping on a broken vase - it'd be pointless.
I have never encouraged my supporters to send these links to any Mojang member, and never would. If they do; that is on them and I have nothing to do with it. I know Mojang is aware of the problem as they've even tweeted about it once or twice in the past. That is enough for me. This thread is solely for a discussion on the issue. A chance to present opinions, express support, oppose the idea altogether, and just discuss the terrain as a whole.
I do hope that one day the change is looked into and maybe some things are improved. But I guess all we can really do is cross our fingers at this point. But all I'm trying to say with this post is: sure it is only a single aspect of the game; and Mojang should develop more than one aspect of the game at a time: including the terrain. If anything collect data on the players' feedback for the current terrain dev. and take the players' overall opinions into consideration to find a way to improve it. It's like you said: They should attempt to reduce the overall dislike to a minimum. Obviously the overall majority of players dislike the current generator when 14/15 of all posts on this thread is in some way supporting the idea. I don't see how any sane person could deny that.
Again, I appreciate your post and see your points. I still do hope that there is a change implemented.
Thanks again,
- Shread
Random_Guy_32 meant that it has the potential to COMPLETELY break the game by changing one small thing
Terrain genneration is a big thing.
If your not careful with coding, more than terrain generation will be ruined.
You would be seeing more crashes, bugs, messed up items, stuffed up AI...
it would completely break the game, and I would rather have dodgy terrain generation than a broken game. How about you?
Also ever since 1.2 I was hoping to see much higher mountains, but that hasn't happened.
What Mojang should do is instead take advantage of the new world height so you would see spectacular mountains in the sky. Exploring won't just be intresting but challenging as well!
D'oh!
Well Exalm is correct in one aspect: You don't know what you're talking about. Random_Guy isn't the one who said anything about our idea having the potential to ruin the game. That was the haters. he has a respectable opinion and presented it as such. He's a respectable poster. There's a difference
I highly doubt changing the terrain coding for the game is going to cause any kind of errors in other aspects of the game. Mojang is a little more professional and thorough than that. But good theory nonetheless.
- Shread
possible but unlikely
how many updates were successful in the past with no issues?
- Shread
My mega long suggestion for Brewing & Farming!
There's a lot more to it than just the terrain generator. A lot of people have strong feelings about this - it may be more important to some people than it is to others. Don't be so quick to shoot it down :/
- Shread