And what if I wanted less caves on a normal map? This doesn't fix the big problem here. It only gave us an alternative that isn't going to please some people, including me.
An EH biome with more lighting errors than the amount of terrible jokes used on the newer spongebob episodes. Is THIS seriously the best the new generator can do? Okay, I want you to do something for me. Backdate your minecraft.jar back to 1.7.3 with MCnostalgia. Use one of these 2 seeds. : gargamel, Glacier. Now tell me which is better : The seed you chose out of those 2 or the seed you shared. Tell me.
Also, go to this thread : http://www.minecraft...rom-dinnerbone/. Open up the "Forced endless caves" spoiler. It shows evidence that what you said is probably a lie.
To be fair the lightning errors have nothing to do with the terrain generation.
You're right - but the rest of his points remain valid and he is correct in the sense that this seed is nothing compared to gargamel and Glacier. (opinion)
However, the lighting issue does pose another flaw in the system in itself - though it is another discussion altogether. It still should be given proper attention.
I have to admit, you're right. The best things I remember about Minecraft wasn't WHAT I built, but WHERE I built it. I could build a house anywhere in Minecraft right now, and it wouldn't be fun. I don't build fancy houses, I build crap shacks. But once I have my crap shack, depending on where it is, I then build some other things, like a farm for food, a mineshaft for branch mining, storage rooms, dedicated mod rooms, etc. I liked building my homes into the wall of a mountain before 1.8. Now? Now I have to travel forever to find a mountain, and they usually look like crap. I once built a house on a small floating island. Just a small shack, with some room for sleeping, and some room for doing stuff. But now, I have to add mods to be able to build a fancy house in a awesome location. Not normally a issue, but as the OP said, it is just a stopgap. Personally I'd love to see the Wedge world generation system built into Minecraft. Why? Because you can dial it to whatever you want. Want a world more insane then before 1.8? Easy. Want the water level to be higher? Done. Higher Ore Spawns? No problem. Want the world to actually use the increased world height to the fullest it can? Just turn that dial up.
Not that I think it would be, but I think it should be.
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"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
I have to admit, you're right. The best things I remember about Minecraft wasn't WHAT I built, but WHERE I built it. I could build a house anywhere in Minecraft right now, and it wouldn't be fun. I don't build fancy houses, I build crap shacks. But once I have my crap shack, depending on where it is, I then build some other things, like a farm for food, a mineshaft for branch mining, storage rooms, dedicated mod rooms, etc. I liked building my homes into the wall of a mountain before 1.8. Now? Now I have to travel forever to find a mountain, and they usually look like crap. I once built a house on a small floating island. Just a small shack, with some room for sleeping, and some room for doing stuff. But now, I have to add mods to be able to build a fancy house in a awesome location. Not normally a issue, but as the OP said, it is just a stopgap. Personally I'd love to see the Wedge world generation system built into Minecraft. Why? Because you can dial it to whatever you want. Want a world more insane then before 1.8? Easy. Want the water level to be higher? Done. Higher Ore Spawns? No problem. Want the world to actually use the increased world height to the fullest it can? Just turn that dial up.
Not that I think it would be, but I think it should be.
It's awesome to finally see someone who actually understands what we're asking for and we really appreciate your support
if they added like 2 or 3 more biomes. i would absolutely LOVE the game, as i definitely agree. I do a top 5 seeds series on my youtube, and its hard to find really good ones.
They're adding all these new features like witches and sound effects and a beacon block, and although i think it's really cool, new biomes are needed more.
if they added like 2 or 3 more biomes. i would absolutely LOVE the game, as i definitely agree. I do a top 5 seeds series on my youtube, and its hard to find really good ones.
They're adding all these new features like witches and sound effects and a beacon block, and although i think it's really cool, new biomes are needed more.
When they added jungles, did the terrain become more interesting?
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
It did. About 0.000000000000000000000000000000000000000000000000001%.
It's interesting the first time you find a jungle. But the second time already shows that it's same boring as before, since that jungle is same as the first one.
*Phantom upvote for topic. Stupid quota on positive votes.*
That said, I couldn't agree more. Watching those videos and reading this topic made me suddenly realize why I'd been feeling like there was a void inside me where the old MC terrain was. I used to play Minecraft all the time. Now I get bored after a while. Before I could build a base on top of this mountain today, and tomorrow I'd go exploring etc. Now I build a house and say "That's cool. I guess." And then spend a few minutes mining before I get bored and return to the internet.
It's awesome to finally see someone who actually understands what we're asking for and we really appreciate your support
- Shread
I agree with YX33A, I usually suck at building, but i really dont care. I can build a small, ugly shack on a cliffside, then make all sorts of tunnels INSIDE the mountain, make a mine, a farm and all sorts of stuff. Now, on a new map, I spawn in a forest, taking me ages to find a good place to build.
Actually, your title is misleading and erroneous. What you should have said is "I don't like the terrain generator, and here is why." Seeds are far from useless because they let player use seeds other players have found that are interesting for some reason or that they used in the past that they like.
I'm also pretty sure you are wrong that seeds are only shared because of "structure generation", but hey, you want a nostalgia trip, so I'll just leave it at that.
That suggestion is overcomplicated and will produce worse terrain than noise does. Also how does that fix rest of the terrain, like beaches?
sry replied from 1st page, but your comment where?
doesn't fix beaches, but makes the terrain a lot more interresting without too much overcomplication. like you have river? make mountain ranges the same way. they added rivers, I don't know anything about coding, but from a logical pov, it doesn't seem that much more difficult. obviously it won't fix everything. but its a start. I'm most sick of flatness everywhere I look. this'll fix that. and that 50% of problems
sry replied from 1st page, but your comment where?
doesn't fix beaches, but makes the terrain a lot more interresting without too much overcomplication. like you have river? make mountain ranges the same way. they added rivers, I don't know anything about coding, but from a logical pov, it doesn't seem that much more difficult. obviously it won't fix everything. but its a start. I'm most sick of flatness everywhere I look. this'll fix that. and that 50% of problems
Quote from Exalm »
1. That could work, but it's:
1. Overcomplicated. You need to create the second layer of biomes, make them save to chunks, write complicated generation rules etc.
Noise just generates some values and you use them.
Your system:
If something then mountain will be here, if not, lake will be here, if lake is already here, mountain with lake (Yep, another biome) will be here, if something then overhang will be here, if it's inside lake, overhang over lake will be here etc.
2. You need to have nearly infinite number of sub-biomes to make it at least able to generate as many things as noise can.
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
1. That could work, but it's:
1. Overcomplicated. You need to create the second layer of biomes, make them save to chunks, write complicated generation rules etc.
Noise just generates some values and you use them.
Your system:
If something then mountain will be here, if not, lake will be here, if lake is already here, mountain with lake (Yep, another biome) will be here, if something then overhang will be here, if it's inside lake, overhang over lake will be here etc.
2. You need to have nearly infinite number of sub-biomes to make it at least able to generate as many things as noise can.
umm, rivers? I know its not the same but it can't be that different
^ This. +1
You're right - but the rest of his points remain valid and he is correct in the sense that this seed is nothing compared to gargamel and Glacier. (opinion)
However, the lighting issue does pose another flaw in the system in itself - though it is another discussion altogether. It still should be given proper attention.
- Shread
Not that I think it would be, but I think it should be.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
It's awesome to finally see someone who actually understands what we're asking for and we really appreciate your support
- Shread
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Curse PremiumThey're adding all these new features like witches and sound effects and a beacon block, and although i think it's really cool, new biomes are needed more.
That said, I couldn't agree more. Watching those videos and reading this topic made me suddenly realize why I'd been feeling like there was a void inside me where the old MC terrain was. I used to play Minecraft all the time. Now I get bored after a while. Before I could build a base on top of this mountain today, and tomorrow I'd go exploring etc. Now I build a house and say "That's cool. I guess." And then spend a few minutes mining before I get bored and return to the internet.
You can add me to the list of supporters.
http://www.minecraftforum.net/topic/1070207-132-better-world-generation-3-v111/
Can u see this text?
I agree with YX33A, I usually suck at building, but i really dont care. I can build a small, ugly shack on a cliffside, then make all sorts of tunnels INSIDE the mountain, make a mine, a farm and all sorts of stuff. Now, on a new map, I spawn in a forest, taking me ages to find a good place to build.
--I support.
http://www.minecraftforum.net/topic/1475359-mountain-sub-biomes-how-to-fix-the-adventure-terrain/
That suggestion is overcomplicated and will produce worse terrain than noise does. Also how does that fix rest of the terrain, like beaches?
sry replied from 1st page, but your comment where?
doesn't fix beaches, but makes the terrain a lot more interresting without too much overcomplication. like you have river? make mountain ranges the same way. they added rivers, I don't know anything about coding, but from a logical pov, it doesn't seem that much more difficult. obviously it won't fix everything. but its a start. I'm most sick of flatness everywhere I look. this'll fix that. and that 50% of problems
umm, rivers? I know its not the same but it can't be that different
Rivers can not be created by noise, because their pattern is too complicated. But they are biomes, not sub-biomes.