1. Actually I always have to search for a place to build something big because everywhere I go there are hills all over the place. I can't say anything about biome size and form because, as I mentioned, I only know old terrain from videos.
2. Swamps are extremely dark but all the other biome colours are okay in my opinion.
3. Same as 1, I don't know the old biome placement. On the other hand the old biomes did not have so many differences which would appear strange when placed next to each other. By the way I have never seen a tundra in Minecraft.
4. I'm not sure about gravel beaches but I think there's nothing wrong with the new beaches.
5. They look quite strange, I agree. Maybe they shouldn't be perfect circles.
6. This happens pretty rarely and what do you mean with incomplete? Sometimes there are a few doors missing but that's all.
7. I agree but as I said I didn't have time to speak about caves.
8. I think the order of structure generation should be changed. Caves, dungeons, ravines --> mineshafts --> strongholds.
1.
2. That's not what I mean. Now color can change from blue to green in 3-4 blocks.
Here is a screenshot of Beta world in 1.8pre, where transitions are the most noticeable. Now situation is even worse, as transition is now always 3-block wide.
Compare to this:
Yes, same terrain as on first screenshot. Just a good example of both things.
Can you notice transition? I don't think so. But colors are different in left and right parts of screenshot. This is both natural and good-looking.
3. Since biome placement is determined by temperature and humidity that smoothly change, desert is usually near savanna which is near plains which are near forest which are near seasonal forest which are near shrubland that is near tundra near taiga... That's also why transitions are so smooth.
And now it's random: Jungle near tundra near desert near taiga near plains near swamp near extreme hills etc.
4. If you know nothing about beta terrain, why are you here? You can't argue if you don't know what are you talking about.
5. They should not exist at all. Look at the bedding of beach screenshots.
6. I mean that their check is bad, they intersect themselves etc. They should not have been released like that.
8. They just need to check intersections. And also make shafts and ravines rarer, so they are rare find and not annoyance.
I knew the biome specific grass colour was based on humidity and temperature from the Wiki but I didn't know they affected biome placement, too because in the videos you don't notice whether the player is in a rain forest or a normal forest and most likely it wasn't stated at the Wiki either.
The below screenshot shows several of the "old" biomes from before the Adventure Update. As you can see, the biomes were much smaller and less distinct. While there was less variation between different biomes, some players argue that the terrain within individual biomes was much more varied and interesting. Biome placement was controlled by temperature and humidity values, allowing interface biomes and making it impossible to generate desert near taiga or rainforest near tundra while making transitions from biome to biome smoother.
The thing is just: It's not possible to satisfy 7 million people with one thing. If the terrain is changed there will be people complaning and if the terrain is not changed there will be people complaining. And if the terrain is changed there will be people that wanted the terrain to be changed differently and of course they start to complain. There are very few people in the world that are able to tell exactly what they don't like about something without getting offending, like the people that are posting at this thread.
I never saw such threads before 1.8. So either I did not look very much or everyone was satisfied. Sure, terrain had some flaws — one bug with beach borders (And desert ones in Beta 1.0-1.4) and too small biomes sometimes. And before Beta 1.5 grass was pretty ugly — had green sides, like on fast graphics.
Maybe I'm just too much of a fanboy who likes everything the developers do in principal (apart from we don't have fish mobs yet and the skin head layer bug still isn't fixed), I don't know. I just enjoy discussing.
Did you already play 1.3.[12] and new snapshots?
Are they smoother than 1.2.5?
//Answer: It's not. I even had to create mod to fix (revert) that.
Also use linebreaks! It's very hard to read such wall of text.
I always play the latest snapshot. And in comparison to 1.3.1, 1.2.5 and even Beta 1.3 performance and smoothness hasn't changed for me (unfortunately because I have to play on short render distance) but as I noticed before it seems like it's pure random whose performance will drop. I play on a notebook and performance didn't change while some other people with NASA computer get 5 FPS.
And sorry about the mssing line breaks.
Ok, stopping offtopic. I mentioned that to show one of the latest Mojang faults.
Now terrain...
It's not possible to satisfy 7 million people with one thing.
There is one thing with it: Previously, because of the variety, everyone could find a place he/she likes. Now... Very few people.
And many people say that new generator is more realistic. While it's actually less realistic.
I think there are two different meanings of terrain variety. Before beta 1.8 almost all biomes looked pretty similar but the biomes themselves had more variety. Today the biomes look very different but every biome of the same type looks almost identical.
Well the different types of forests were cool because they brought out variation. If they had just kept introducing new biomes to the 1.7.3 generator, everything would have been better.
This threads reminds me of 404 seed back in 1.3 that I stumbled across somewhere. I loved that gravel beach, and the secret cave under it. There was diamonds in the wall of the cave. It was a great time... Until the change in the terrain generation code... Which caused 404 seed to change, now there's just a bunch of boring, familiar terrain system that we know of, such as stronghold, ravines, caves, biomes, villages, temples, and so on. Seriously, Mojang have got to fix or at least improve it. Desert biome right next to a plain biome... Seems unrealistic when it comes to humidity and temperature.
After reading your post (unfortunately I didn't have time to read past the first page of comments, so I don't know if this has been considered yet) I realized that there is a compromise that will please everyone. Add another option, just a box you can check, that enables 'realistic' map generation vs. 'random' generation. This would take some work to perfect, but you could even just enable the old map generator with the new blocks added onto it. In any case, I support. (note, my primary play style is on creative, building super structures, and I feel this would improve building ability on the map)
This has been suggested before many times. You may want to check back a few pages as it can't be too far behind on our stance on this suggestion.
Firstoff i have to say, i've not read much. But enough to write that.
It's true, the old generator generated worlds wich were more interresting.
Now there's that boring grass color, this boring flat areas. I agreen, they should improve the generator.
Okay, great, guys. But why: "Seeds Are Useless!"?
A random number generator must have a seed. There's no alternative. Every world has a seed. If you don't enter a seed,
it generates one to your current computer time. Without a seed, all generated worlds would be the same. They can't remove the seed, but they can change what the generator is doing with this seed. That there are more mountains, more whatever.
I don't know if somebody wrote something like this, but anyway....
And correct me if i'm wrong. Thank you for reading.
For future reference: I don't appreciate being represented as "using incorrect terminology" as the terminology I used in the title was correct in my opinion.
As for a direct response to your confusion: The title isn't meant to be literal only a hypothetical symbol of the overall concept of our feelings on the current terrain generator. Meaning if every map, in our opinion, has a lot of similar terrain that seems repetitive, it feels like you are playing the same map each time you generate a new world.
Your right I miss the old terrain it's kind of....boring. The old world generator was all Notch and without him developing the game anymore the only way the get the generator back is to ask it on twitter. They probably won't add it anyways because they are just adding stuff like pumpkin pie.
Notch changed it.
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ARRRGGG! I wasn't even ther in 1.7 but, after seeing that... that wonder of a movie, I can understand what you guys are complaining about. when I joined in the official release (1.0) i thought that exploring wasn't one of those things you did in mc. How wrong i was! PLEASE mojang, LISTEN to all of us and make the terrain INTERESTING!!!!!!
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I said; nothing to see here. What don't you get about that?
I wasn't even playing minecraft until recently, but after seeing all the older stuff, I would totally agree with variety and diversity again. I hate seeing all the same crap over and over and without map markers I almost get lost lol. There were a bunch of good ideas said in this entire thread that I browsed through, but something needs to change for the better as to not let this game go to the dogs like most other games have done recently.
i agree when my frend show me mine craft it was full of treain and aswsome moutions and the beast ilands ever but when i got minecraft it
was 1.8 and i was sooooooooo disapointed that i wish that they would get the old world genortion back even my freand how had mine
craft ever since erely apha wish they had it back and he prefeed update minecraft until 1.8.1 and still updates ONLY BECAUSE IN HOPES OF BRINGING BACK THE old grenertion.
Well, We need bigger and more beautiful mountains. Remember all the epic over hangs and stuff? Thats exactly what we need. Your right but, the thing is, I forgot why Notch even quit anyway and why we have Jeb now. Anybody care the refresh my mind?
He finished (Kinda) the game and quit. Just as he planned. But broke the terrain before. :/
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you know what? i may have not played in beta, but I TOTALLY AGREE, ive seen pictures of the old biomes, AND ITS AWESOME, so yup, Mojang really should reimpliment these old biomes and terrain, because now, i cant even find a decent place to build, looking for a single piece of flat land, and when that happens? ....i waste my time clearing grass....so i agree 100%
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Here is a screenshot of Beta world in 1.8pre, where transitions are the most noticeable. Now situation is even worse, as transition is now always 3-block wide.
Can you notice transition? I don't think so. But colors are different in left and right parts of screenshot. This is both natural and good-looking.
3. Since biome placement is determined by temperature and humidity that smoothly change, desert is usually near savanna which is near plains which are near forest which are near seasonal forest which are near shrubland that is near tundra near taiga... That's also why transitions are so smooth.
And now it's random: Jungle near tundra near desert near taiga near plains near swamp near extreme hills etc.
4. If you know nothing about beta terrain, why are you here? You can't argue if you don't know what are you talking about.
6. I mean that their check is bad, they intersect themselves etc. They should not have been released like that.
8. They just need to check intersections. And also make shafts and ravines rarer, so they are rare find and not annoyance.
http://www.minecraftwiki.net/wiki/History_of_biomes_and_generated_structures
I never saw such threads before 1.8. So either I did not look very much or everyone was satisfied. Sure, terrain had some flaws — one bug with beach borders (And desert ones in Beta 1.0-1.4) and too small biomes sometimes. And before Beta 1.5 grass was pretty ugly — had green sides, like on fast graphics.
Did you already play 1.3.[12] and new snapshots?
Are they smoother than 1.2.5?
//Answer: It's not. I even had to create mod to fix (revert) that.
Also use linebreaks! It's very hard to read such wall of text.
Now terrain...
There is one thing with it: Previously, because of the variety, everyone could find a place he/she likes. Now... Very few people.
And many people say that new generator is more realistic. While it's actually less realistic.
Well the different types of forests were cool because they brought out variation. If they had just kept introducing new biomes to the 1.7.3 generator, everything would have been better.
Screw the transition man! The more we have, the more uniqueness there will be. But first we have to fix what's within the biomes.
This has been suggested before many times. You may want to check back a few pages as it can't be too far behind on our stance on this suggestion.
For future reference: I don't appreciate being represented as "using incorrect terminology" as the terminology I used in the title was correct in my opinion.
As for a direct response to your confusion: The title isn't meant to be literal only a hypothetical symbol of the overall concept of our feelings on the current terrain generator. Meaning if every map, in our opinion, has a lot of similar terrain that seems repetitive, it feels like you are playing the same map each time you generate a new world.
Because we don't
- Shread
~ Support list updated 9 were added.
That's not what we're endorsing at all...
Random cave size and number, so some areas are swiss-cheesed, and some areas are solid. Not less caves.
Kudos to the majority of this topic!
I think you should try reading the actual thread. Skip back to post 1 of page 1 and you will see what exactly we are endorsing
- Shread
Not only does variety make EVERYONE happy (assuming we are all not terrain-nazis), it brings challenge to the game and removes the predictiveness.
was 1.8 and i was sooooooooo disapointed that i wish that they would get the old world genortion back even my freand how had mine
craft ever since erely apha wish they had it back and he prefeed update minecraft until 1.8.1 and still updates ONLY BECAUSE IN HOPES OF BRINGING BACK THE old grenertion.
I fiddled with the biome properties, winding them out. included are "extreme" deserts and plains.
http://imgur.com/a/HNrLv
Is this the sort of thing you are complaining about?