*Deep Sigh* Are you playing 1.3 and after? They have brought back a good chunk of the old terrain! Beaches! A huge bring back! Giant deserty cliffs! Crazy floating mountain islands! All of this interesting terrain is indeed back, you just have to find it.
The new terrain is boring. And it's really unrealistic.
Why is the terrain boring:
-No more interesing landscape(Like the Pre-1.8 mountains)
-Less biomes and Less creativity(Savanna biomes in 1.7 and shrubland biomes in 1.7)
-Less random.Every world in minecraft is almost the same. They may have added some hills in the deserts and forests, but it's still boring. The mountains now are lacking wood.
-The biome colors. Some of them are blue(Mountain), others are green-yellowish(Plains and Deserts)
Why the terrain is unrealistic:
-Rivers, and tons of small water pools in deserts. Deserts were supposed to be lacking water. Now all the biomes(except desert) are lacking water.
-Villages are mostly in deserts. There are villagers EVERYWHERE Irl.
-Endless caves. Enough said.
-Lava pits in cold biomes. They should be on mountain biomes, with lava flowing, just like the mountain volcano just errupted. It would make them more challenging and fun(this should be rare. Not common...)
I agree with this post.
I also want to add its not just the lack of surface texture, the flora is also super predictable. Terrain should be created first, with random amounts of mountains, flatlands, oceans. Then random temperatures slightly adjusted by elevation. Then random participation/ humidity. Then rivers/ lakes. Then deserts, flora, villages, etc.
Right now all mountains look the same. All forests look the same. If terrain and flora were created separately, you could have crazy mountains in the middle of a desert. No more lakes everywhere in deserts. A desert would transition to plains then forest then frozen forest. Not frozen forest right next to desert. All with random (sometimes flat too) terrain.
Right now the terrain looks like a quilt. That's not realistic.
Bonus: If terrain didn't tie in with flora we could have villages in more varied locations, since random flat spots would appear in more random places.
*Deep Sigh* Are you playing 1.3 and after? They have brought back a good chunk of the old terrain! Beaches! A huge bring back! Giant deserty cliffs! Crazy floating mountain islands! All of this interesting terrain is indeed back, you just have to find it.
Where are you seeing this stuff? pics? please? I haven't seen a single floating mountain or desert valley with towering mountains. And beaches only occur in large biomes. (They're about 1-3 blocks long otherwise.
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Are youbored of minecraft? It's not the new features. I'll give you a hint:It's the terrain generation. Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
I couldn't care less whether or not you "reject my complaint" but the it still remains you should be respectful of my wishes and have a little respect for other people. regardless if you continue your rampage about how pointless my thread is without providing valid points and continue insulting me I will report it as it is considered spam, offensive language, and harassment to say the least. So if you don't clean up your act and grow up a little, I will inform a staff member.
Also, I might add, the reason we continue providing the same evidence and points toward our cause is because nothing is changing. And all that is changing is for worse; not better. That being said, the cause is still strong and we are still very much alive and active in trying to get a better terrain.
When you support a cause it's not like you go around changing your points every time you make a new thread, if that were how things worked this thread would be virtually useless and without a point. Honestly, if you want to ignore the thread; ignore it. But don't continue coming in here insulting our supporters just because you don't agree with what we want. If you don't agree, make your point and move on. But to continue coming back just to harass people who want things changed is just immature to say the least.
Have a little respect, for once.
- Shread
Edit: oh also don't worry, I'll never add you as a supporter to my thread. I put the "support list updated" for myself to remember up to what point i have added people who support it. It wasn't directed toward you. Sorry that we have so many people who agree with this post, as much as you may hate it xD
Edit 2: And just because a thread is "diamonded" doesn't mean you still have to read it every single time it is updated - this thread will remain in your updates for a while - so you're better off saving yourself the trouble.
I have an idea of a solution: let there be higher difference in height at biomes. The basic height value in every biome is 70-75, equal to water level (around 65). All biomes, except ocean and swamps, should be a bit more higher before named 'hills', at around height 80-90, and let hills frequently peak to 120-130, so you can have the astonishing sight that you are at cloud height.
Rollback Post to RevisionRollBack
You want to be a dragon? Well, then you need to have wings, a passion to hoard, and have a deadly breath.
Oh, and did I forgot to tell you dragons are extremely territorial? ROAWR >:)
*Deep Sigh* Are you playing 1.3 and after? They have brought back a good chunk of the old terrain! Beaches! A huge bring back! Giant deserty cliffs! Crazy floating mountain islands! All of this interesting terrain is indeed back, you just have to find it.
As modder, I say you:
The only thing changed in 1.3 is slightly changed height of EH and X-hills and changed biome placement a bit.
Not to sound annoying, but have you added me to the support list Shreaders?
If you clearly stated in your post that you support our cause then yes, you were added. I'm pretty sure I added you lol. You're an active poster and I'm pretty sure I got all of them, haha
I read the topic and saw the videos, and I see your point : screw people that want games to be totally realistic, Minecraft was much prettier with some wild terrain. I am OK about removing weird things such as floating trees (and yet I encounterd one in a world I generated yesterday, I have 1.3.2 vanilla) and half buried villages, but since worlds have 256 blocks of height, it is a shame that no high mountains or even plateaus have been added.
The surface and underground have been saturated with a ton of additions (that are still cool), then it is time to improve the heights of worlds. I don't care about floating lands not being realistic, this is not the point.
While I am at it, another annoying addition to the world is a big saturation of landscapes with trees : no world I generated recently was not covered with thick forests everywhere. This is just making lands sickeningly insipid. If I want a load of trees everywhere, then I will make my own plantation.
I agree that there was always too many forests in Minecraft, but this is due to the fact that there never was any other varying terrain genres. If we had simply continued on using the 1.7.3 generator mechanics when updating to the Adventure Updates, everything would have been much better. Just imagine jungles on that generator... ohmahgawd.
I agree that there was always too many forests in Minecraft, but this is due to the fact that there never was any other varying terrain genres. If we had simply continued on using the 1.7.3 generator mechanics when updating to the Adventure Updates, everything would have been much better. Just imagine jungles on that generator... ohmahgawd.
What you mean like floating jungle islands and whatnot?
I actually like the arches and overhangs and the crazy terrain that pops up in the pocket edition more than the current pc version. I like to have a reason to be above ground and expand and explore and get lost and such... right now I'm growing tired of the worm ridden style of underground... it is useful for spelunking for ores... but really doesn't satisfy my craving for visual variety.... I now go creative to find a world where the extreme hills are top priority, I'll find diamond eventually, I'll find the end eventually... I have a harder time finding the beauty of the world.
I saw a very small album on imgur today. It was supposedly taken with the most recent snapshot. Nothing about large biomes was mentioned. Can anybody verify if these are natural biomes now?; http://imgur.com/a/rgJA7 If so, this is a very, very good thing.
Rollback Post to RevisionRollBack
Are youbored of minecraft? It's not the new features. I'll give you a hint:It's the terrain generation. Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
I saw a very small album on imgur today. It was supposedly taken with the most recent snapshot. Nothing about large biomes was mentioned. Can anybody verify if these are natural biomes now?; http://imgur.com/a/rgJA7 If so, this is a very, very good thing.
I saw a very small album on imgur today. It was supposedly taken with the most recent snapshot. Nothing about large biomes was mentioned. Can anybody verify if these are natural biomes now?; http://imgur.com/a/rgJA7 If so, this is a very, very good thing.
Beaches biomes, ugh... Not only is it on the Large Biomes option, one thing has been pissing me the **** off ever since beaches were "restored." Look how only ONE LINE of sand actually touches the water. It's as if someone just replaced random blocks with sand.
Take a look at those pictures again. Ok. Now look at this:
Let me introduce you to 1.7.3. This isn't a really aesthetically pleasing beach, however I can find sexy ones if you want.
The point is that the sand on a BEACH should not touch the water as if it is a ****ing diving board.
yeah, it irritates me as well...
Sometimes it fascinates me how guys come up with great new ideas for minecraft with every new snapshot, yet the main aspect- map generator - remains basically the same. What's the point of having all these cool new things, like 'the beacon' etc., if you will not have a mind blowing floating island to build it on...
Changing old textures without a reason is not great idea... It shows that Mojang doesn't know what to do. But still ignores this issue.
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
What you mean like floating jungle islands and whatnot?
I found a (medium-sized) floating jungle island a while ago that still works on 1.3.
Anyways, the reason I came here again is because I just realized something. I recently deleted temple run from my iPad because I found it boring, and my sister recently re-installed it. Watching her play it today, I realized why it was boring.
THERE WAS NO DIVERSITY! There were only a few areas: Wall, Dock, and Cliffs. Maybe one other that I forgot. Anyways, each area was, like current minecraft, almost exactly the same - with only a couple differences in the placement of turns and traps. In minecraft, each area is almost exactly the same - with a couple hills in different places.
Mojang team, please, I don't want Minecraft to turn into Temple run any more than it has already.
I agree with this post.
I also want to add its not just the lack of surface texture, the flora is also super predictable. Terrain should be created first, with random amounts of mountains, flatlands, oceans. Then random temperatures slightly adjusted by elevation. Then random participation/ humidity. Then rivers/ lakes. Then deserts, flora, villages, etc.
Right now all mountains look the same. All forests look the same. If terrain and flora were created separately, you could have crazy mountains in the middle of a desert. No more lakes everywhere in deserts. A desert would transition to plains then forest then frozen forest. Not frozen forest right next to desert. All with random (sometimes flat too) terrain.
Right now the terrain looks like a quilt. That's not realistic.
Bonus: If terrain didn't tie in with flora we could have villages in more varied locations, since random flat spots would appear in more random places.
Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
Also, I might add, the reason we continue providing the same evidence and points toward our cause is because nothing is changing. And all that is changing is for worse; not better. That being said, the cause is still strong and we are still very much alive and active in trying to get a better terrain.
When you support a cause it's not like you go around changing your points every time you make a new thread, if that were how things worked this thread would be virtually useless and without a point. Honestly, if you want to ignore the thread; ignore it. But don't continue coming in here insulting our supporters just because you don't agree with what we want. If you don't agree, make your point and move on. But to continue coming back just to harass people who want things changed is just immature to say the least.
Have a little respect, for once.
- Shread
Edit: oh also don't worry, I'll never add you as a supporter to my thread. I put the "support list updated" for myself to remember up to what point i have added people who support it. It wasn't directed toward you. Sorry that we have so many people who agree with this post, as much as you may hate it xD
Edit 2: And just because a thread is "diamonded" doesn't mean you still have to read it every single time it is updated - this thread will remain in your updates for a while - so you're better off saving yourself the trouble.
The only thing changed in 1.3 is slightly changed height of EH and X-hills and changed biome placement a bit.
That's all. So don't lie please.
I will add you to the support list, and thank you for helping us get Minecraft back to being Minecraft
- Shread
If you clearly stated in your post that you support our cause then yes, you were added. I'm pretty sure I added you lol. You're an active poster and I'm pretty sure I got all of them, haha
- Shread
I agree that there was always too many forests in Minecraft, but this is due to the fact that there never was any other varying terrain genres. If we had simply continued on using the 1.7.3 generator mechanics when updating to the Adventure Updates, everything would have been much better. Just imagine jungles on that generator... ohmahgawd.
What you mean like floating jungle islands and whatnot?
Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
2. Large biomes type.
Nothing changed.
Not just that, but viewing the varied terrain from atop a jungle tree. It'd be epic, yo.
Beaches biomes, ugh... Not only is it on the Large Biomes option, one thing has been pissing me the **** off ever since beaches were "restored." Look how only ONE LINE of sand actually touches the water. It's as if someone just replaced random blocks with sand.
Take a look at those pictures again. Ok. Now look at this:
Let me introduce you to 1.7.3. This isn't a really aesthetically pleasing beach, however I can find sexy ones if you want.
The point is that the sand on a BEACH should not touch the water as if it is a ****ing diving board.
I embrace it.
Or desert biomes next to tundra biomes? That irritates me so much...
and thank you yesman
Support list update
- Shread
I found a (medium-sized) floating jungle island a while ago that still works on 1.3.
Anyways, the reason I came here again is because I just realized something. I recently deleted temple run from my iPad because I found it boring, and my sister recently re-installed it. Watching her play it today, I realized why it was boring.
THERE WAS NO DIVERSITY! There were only a few areas: Wall, Dock, and Cliffs. Maybe one other that I forgot. Anyways, each area was, like current minecraft, almost exactly the same - with only a couple differences in the placement of turns and traps. In minecraft, each area is almost exactly the same - with a couple hills in different places.
Mojang team, please, I don't want Minecraft to turn into Temple run any more than it has already.