I think that they should just add a new World Generation type called Classic where they use the 1.7 terrain generation. Also, has Mojang seen this yet?
Yeah, like Exalm said: This has been suggested %(# hundred times o.o lol.
Excellent post, good sir! You have my full support in this. You mentioned that they say the 1.8 update added "realism." Well, realism isn't exactly what I'm looking for in Minecraft. I actually love the addition of large biomes. Stretching deserts and tundras and what not add to the experience, but I also want to play to get away from the real world for a bit. I want to see some things that you may not see (or rarely) in real-life terrain.
This is exactly correct. We don't go to Minecraft for realism. We go to it to get away from the realism of real life and have fun on a GAME.
Nope. They are not inside, they replace jungle parts. One x/z column can have only one biome.
If you want to get technical, fine: It's "Extreme Hills Jungle" and it has 120 high hills with jungle trees on it. And guess what: It's "inside" the Jungle biome. Anyway, it amounts to the same thing: you can have extreme terrain within any biome.
If you want to get technical, fine: It's "Extreme Hills Jungle" and it has 120 high hills with jungle trees on it. And guess what: It's "inside" the Jungle biome. Anyway, it amounts to the same thing: you can have extreme terrain within any biome.
public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(0x537b09).setBiomeName("Jungle").func_76733_a(0x537b09).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F);
public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(0x2c4205).setBiomeName("JungleHills").func_76733_a(0x537b09).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F);
Extreme Hills Jungle? Just JungleHills.
Not any. Only forest, taiga, jungle, desert and tundra.
And having hills as biome is very hacky solution, and it gives much worse results than full-height noise.
Again, it's not inside. It has jungle around it. And looks exactly like jungle.
Okay thanks for the correction. But how exactly is "has around it" different from "inside"? It means the same thing.
Also, what is "full-height noise"?
Minecraft uses Perlin noise for generation. It uses few generator instances: For small bumps, roughness and seas/mountains. Beta also used it for beaches and biomes. (Temp/humid were generated using noise)
While beaches and biomes used 2D noise, terrain used and use 3D noise. Of course, you can change some settings, tweak noise.
But in 1.8 mountain/sea generator was removed. Well, not really. It's there, it generates noise, but that's all. It is not used in terrain.
So: 1.7.3 has small bumps in terrain, that were spammed, but were so small that you barely noticed them. And had a noise with large scale which generated both mountains and seas. (Generator automatically fills holes with water, so noise just had low min height)
Now large scale generator is not used, and bump generator gets "stretched" to match biome height. So plains etc only have bumps, but not mountains. And biomes with large height (EH and X-H) have bumps stretched, so mountains look worse and are spammed.
Minecraft uses Perlin noise for generation. It uses few generator instances: For small bumps, roughness and seas/mountains. Beta also used it for beaches and biomes. (Temp/humid were generated using noise)
While beaches and biomes used 2D noise, terrain used and use 3D noise. Of course, you can change some settings, tweak noise.
But in 1.8 mountain/sea generator was removed. Well, not really. It's there, it generates noise, but that's all. It is not used in terrain.
So: 1.7.3 has small bumps in terrain, that were spammed, but were so small that you barely noticed them. And had a noise with large scale which generated both mountains and seas. (Generator automatically fills holes with water, so noise just had low min height)
Now large scale generator is not used, and bump generator gets "stretched" to match biome height. So plains etc only have bumps, but not mountains. And biomes with large height (EH and X-H) have bumps stretched, so mountains look worse and are spammed.
Seriously, Mojang should proofread their own updates. I know that the community is the one that's supposed to be giving feedback, but when your community is mostly formed of people who have orgasms when they see a screenshot of any upcoming update, it's imperative to be 100% absolutely sure that you're not making the wrong choice.
A few years ago, I saw a let's play about minecraft during alpha version (X's let's play if I remember right).
(Long winded story about how I found minecraft and how things have changed.) TL;DR >.>
At first I saw blocks and weird retro graphics and was like "this is what my friend (the internet name I knew him by was really "explicit") was talking about? wtf!?" Then the let's player started exploring and I found that it was really a unique game. not really worth buying right then because money was tight and I was to busy spending my babysitting money on things like half-life and Halo but not a terrible sandbox game. After a few months or so he'd been hiding out in this mountain for a while and had made it into a pretty interesting place but... I was getting a little bored with it. Then he set off in a boat and found a few interesting land formations (pretty much what would qualify as interesing right now) until he climbed up a hill and ran into what he called a chunk error where the mountain he was climbing just sheared off and left this odd, square wall. That was when I saw this amazing mountain range beyond.
I'm guessing this was part of that legendary 1.7 pre-beta map gen I keep hearing about or maybe a predecessor but the looping and floating bulbous mountains I saw were like something out of a fantasy book. Seeing the amazingness himself, X decided that the mountain would be his new home and promptly climbed up this three... lobed... I don't know what to call them, they looked like giant spheres of some sort of liquid trying to separate in an independent droplets mid-air... only made out of dirt and stone with a single pillar in the middle holding it all up. (show me one seed in the standard 1.3.2 generator that did something like that and give me the cords!)
Anyway, that was when I really decided that this game was something I wanted. I had no money at the time and this was about the time when my parents divorced and I ended up with NO internet much less money for things like that. So for years I went on being teased by this game, catching occasional glances into the world of Minecraft and seeing these occasional screenshots of amazing structures and land formations which made me want it even more.
Finally me and my dad got back on our feet (around my 17th birthday) and he heard me going on about Minecraft for some time so he bought me it. Sat me down with my 3 year old laptop and gave me his credit card telling me "this is for that Minecraft game you wanted to get so bad". Turns out that I missed the Beta so it was a few dollars extra but I still couldn't wait to play. That was when I found out that anything like that crazy pre-beta generator had been wiped from existence and replaced with this less interest variant. It was still pretty cool and sometimes I would find things like a tall, towering snowy cliff/mountain slightly hanging over and frozen pond but nothing like the big loopy things that had inspired me before.
The larger cave systems were a treat... WERE... until they started becoming nothing but infinite twists, turns, and mazes that just left me annoyed, lost, and sometimes dead and without my cool diamond stuff. I played a few servers which made the game fun again for a while. I finally got to "the end" and beat the ender dragon but after that, I didn't know what to do. Then my laptop broke and I lost everything that wasn't stored online. So I ended up not playing Minecraft even after I got my computer back because it had lost it's shine for me and I just plain forgot about it as other things in my life took precedence.
I started playing again a few weeks ago just because I heard that some new stuff was being added and I had forgotten the boring times I had before. So I had some fun, relived some things, got excited about some of the new and upcoming things... but now it's getting a little boring again.
Exploring isn't as much fun anymore, even in the cool jungles where I can climb up and around with a bow and a stack of arrows and have a challenging hunt. I'm still enjoying the game, probably still will for a few more months, but I'm worried that there may come a time when I get tired of slaughtering countless mobs and running around in massive jungles (thanks to the "large biomes" setting) or trying to recreate my first castle that was suspended from a triangle of tall mountains over and water filled valley and just start playing it less and less in favor of things like Battlestar Galactica Online or STO or maybe even see if I can figure out how to script in Roblox so I can make something cool there. I don't want to lose the fun explorations I have in Minecraft but they may very well end up losing me.
TL;DR: Minecraft didn't look very interesting until I saw someone building on one of those wacky formations way back in Alpha 1.7 or 1.8. Though money issues stopped me from getting the game, I still wanted to play it and remembered those fantastical formations I had seen glimpses of over the years. I got it as soon as I (or rather, my dad) could spare the money to. I ended up a bit disappointed because the formations that made exploring the land so fun had been removed but I still played it and had some fun anyway. It took a while but I eventually started getting bored and when a computer failure lost all my game data and basically made me just quit playing the game altogether. I've since gotten back to enjoying the game but I'm already coming over hills and saying "deja' vu" whenever I see some boring expanse of land and I've just started avoiding caves all together with occasional exceptions when I need minerals or just want to go "cave crawling" with a few stone swords and tools and some leather armor for old times sake. It's not that it's a bad game, just starting to become ridged and predictable.
TL;DR of the TL;DR:
The game's getting boring to explore and using some of that old generation code from Alpha 1.8 in certain biomes or even having it as a generation type (like superflat is) would make the game much more fun to explore. I'm getting tired of seeing "realism" in minecraft.
Rollback Post to RevisionRollBack
Tell me, which is better to believe in? The existence of god or the values he supposedly has? -Tanner Hagreen
I completely support this. I never played beta, but I've heard people talking about the 'good old days' before 1.8. I've seen plenty of stuff to support that. Villages are fun, but all I've been doing with them is looting and razing. Minecraft has lost its interest to me. Better biomes now!
I'm sure I misunderstood, because I only read the spoiler, but I thought you said to remove seeds entirely which would probably be impossible anyway. I think I get it now though
I'm sure I misunderstood, because I only read the spoiler, but I thought you said to remove seeds entirely which would probably be impossible anyway. I think I get it now though
What?
If you remove seed, you remove randomness. Preudorandom number generator has seed, it can't work without it.
Perlin noise uses random gen too, so same thing here.
I like the biome system! Keep this terrain generator and disregard this topic Dinnerbone!
The biomes will stay but the biome type will be based on terrain of chunks in a 10x10-25x25 chunk area se the terrain will have more variation and good seeds will not just be i spawned next to a village with a temple near
The biomes will stay but the biome type will be based on terrain of chunks in a 10x10-25x25 chunk area se the terrain will have more variation and good seeds will not just be i spawned next to a village with a temple near
First learn about how it works. How can you set biomes based on chunks which are not generated yet?
First learn about how it works. How can you set biomes based on chunks which are not generated yet?
The biomes right now are generated and then the terrain is generated per biomes needs to be that terrain gets biomes based on the terrain and then generates the structures
so chucks are generated to mach biomes but biomes need to be generated to mack the chunks
The biomes right now are generated and then the terrain is generated per biomes needs to be that terrain gets biomes based on the terrain and then generates the structures
Yeah, like Exalm said: This has been suggested %(# hundred times o.o lol.
This is exactly correct. We don't go to Minecraft for realism. We go to it to get away from the realism of real life and have fun on a GAME.
Glad to see we changed your point of view
- Shreads
If you want to get technical, fine: It's "Extreme Hills Jungle" and it has 120 high hills with jungle trees on it. And guess what: It's "inside" the Jungle biome. Anyway, it amounts to the same thing: you can have extreme terrain within any biome.
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
public static final BiomeGenBase jungle = (new BiomeGenJungle(21)).setColor(0x537b09).setBiomeName("Jungle").func_76733_a(0x537b09).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(0.2F, 0.4F); public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22)).setColor(0x2c4205).setBiomeName("JungleHills").func_76733_a(0x537b09).setTemperatureRainfall(1.2F, 0.9F).setMinMaxHeight(1.8F, 0.5F);Extreme Hills Jungle? Just JungleHills.Not any. Only forest, taiga, jungle, desert and tundra.
And having hills as biome is very hacky solution, and it gives much worse results than full-height noise.
Again, it's not inside. It has jungle around it. And looks exactly like jungle.
Also, what is "full-height noise"?
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
What we had in pre-1.8 I presume.
While beaches and biomes used 2D noise, terrain used and use 3D noise. Of course, you can change some settings, tweak noise.
But in 1.8 mountain/sea generator was removed. Well, not really. It's there, it generates noise, but that's all. It is not used in terrain.
So: 1.7.3 has small bumps in terrain, that were spammed, but were so small that you barely noticed them. And had a noise with large scale which generated both mountains and seas. (Generator automatically fills holes with water, so noise just had low min height)
Now large scale generator is not used, and bump generator gets "stretched" to match biome height. So plains etc only have bumps, but not mountains. And biomes with large height (EH and X-H) have bumps stretched, so mountains look worse and are spammed.
Seriously, Mojang should proofread their own updates. I know that the community is the one that's supposed to be giving feedback, but when your community is mostly formed of people who have orgasms when they see a screenshot of any upcoming update, it's imperative to be 100% absolutely sure that you're not making the wrong choice.
1:generate randome terrain
2:give biomes based on terrain and give blocks a type according to the terrain.
3:add structures(valleys, coves, ravines, villages, mineshafts, Ect)
(Long winded story about how I found minecraft and how things have changed.) TL;DR >.>
I'm guessing this was part of that legendary 1.7 pre-beta map gen I keep hearing about or maybe a predecessor but the looping and floating bulbous mountains I saw were like something out of a fantasy book. Seeing the amazingness himself, X decided that the mountain would be his new home and promptly climbed up this three... lobed... I don't know what to call them, they looked like giant spheres of some sort of liquid trying to separate in an independent droplets mid-air... only made out of dirt and stone with a single pillar in the middle holding it all up. (show me one seed in the standard 1.3.2 generator that did something like that and give me the cords!)
Anyway, that was when I really decided that this game was something I wanted. I had no money at the time and this was about the time when my parents divorced and I ended up with NO internet much less money for things like that. So for years I went on being teased by this game, catching occasional glances into the world of Minecraft and seeing these occasional screenshots of amazing structures and land formations which made me want it even more.
Finally me and my dad got back on our feet (around my 17th birthday) and he heard me going on about Minecraft for some time so he bought me it. Sat me down with my 3 year old laptop and gave me his credit card telling me "this is for that Minecraft game you wanted to get so bad". Turns out that I missed the Beta so it was a few dollars extra but I still couldn't wait to play. That was when I found out that anything like that crazy pre-beta generator had been wiped from existence and replaced with this less interest variant. It was still pretty cool and sometimes I would find things like a tall, towering snowy cliff/mountain slightly hanging over and frozen pond but nothing like the big loopy things that had inspired me before.
The larger cave systems were a treat... WERE... until they started becoming nothing but infinite twists, turns, and mazes that just left me annoyed, lost, and sometimes dead and without my cool diamond stuff. I played a few servers which made the game fun again for a while. I finally got to "the end" and beat the ender dragon but after that, I didn't know what to do. Then my laptop broke and I lost everything that wasn't stored online. So I ended up not playing Minecraft even after I got my computer back because it had lost it's shine for me and I just plain forgot about it as other things in my life took precedence.
I started playing again a few weeks ago just because I heard that some new stuff was being added and I had forgotten the boring times I had before. So I had some fun, relived some things, got excited about some of the new and upcoming things... but now it's getting a little boring again.
Exploring isn't as much fun anymore, even in the cool jungles where I can climb up and around with a bow and a stack of arrows and have a challenging hunt. I'm still enjoying the game, probably still will for a few more months, but I'm worried that there may come a time when I get tired of slaughtering countless mobs and running around in massive jungles (thanks to the "large biomes" setting) or trying to recreate my first castle that was suspended from a triangle of tall mountains over and water filled valley and just start playing it less and less in favor of things like Battlestar Galactica Online or STO or maybe even see if I can figure out how to script in Roblox so I can make something cool there. I don't want to lose the fun explorations I have in Minecraft but they may very well end up losing me.
TL;DR: Minecraft didn't look very interesting until I saw someone building on one of those wacky formations way back in Alpha 1.7 or 1.8. Though money issues stopped me from getting the game, I still wanted to play it and remembered those fantastical formations I had seen glimpses of over the years. I got it as soon as I (or rather, my dad) could spare the money to. I ended up a bit disappointed because the formations that made exploring the land so fun had been removed but I still played it and had some fun anyway. It took a while but I eventually started getting bored and when a computer failure lost all my game data and basically made me just quit playing the game altogether. I've since gotten back to enjoying the game but I'm already coming over hills and saying "deja' vu" whenever I see some boring expanse of land and I've just started avoiding caves all together with occasional exceptions when I need minerals or just want to go "cave crawling" with a few stone swords and tools and some leather armor for old times sake. It's not that it's a bad game, just starting to become ridged and predictable.
TL;DR of the TL;DR:
The game's getting boring to explore and using some of that old generation code from Alpha 1.8 in certain biomes or even having it as a generation type (like superflat is) would make the game much more fun to explore. I'm getting tired of seeing "realism" in minecraft.
What?
If you remove seed, you remove randomness. Preudorandom number generator has seed, it can't work without it.
Perlin noise uses random gen too, so same thing here.
The biomes will stay but the biome type will be based on terrain of chunks in a 10x10-25x25 chunk area se the terrain will have more variation and good seeds will not just be i spawned next to a village with a temple near
The biomes right now are generated and then the terrain is generated per biomes needs to be that terrain gets biomes based on the terrain and then generates the structures
so chucks are generated to mach biomes but biomes need to be generated to mack the chunks