I don't the problem is that new world generation NEVER forms any interesting architecture, only that it simply doesn't form it as often. The old world generation had a spark to it the current world generation is lacking - it had a lot of variety and, quite frankly, challenged the player more by forcing them to climb over mountains and find ways to get down to small oasis by way of sheer chasms. Current world generation is a bit flatter, thought thankfully the large biome world-generation does appear to provide a bit more variety (somehow).
In short, I don't think that we need to go back to the extremity old world biome generation had, but I do think that biomes could do with a bit more variety in terms of terrain formation.
The pyramids and temples are not even half as interesting as the mountains and overhangs in 1.7.3. Mostly because they do not look natural.
Well you are interested in aesthetics I am interested in Exploration. We both have different interests so lets just agree to disagree. Heck you can just terraform or something, I find that just by leveling a mountain I have more then enough resources for anything I want to build.
Well you are interested in aesthetics I am interested in Exploration. We both have different interests so lets just agree to disagree. Heck you can just terraform or something, I find that just by leveling a mountain I have more then enough resources for anything I want to build.
The terrain is so predictable right now there's no point in exploring for anything since you know what's going to come next.
I agree! Every bloody cave these days never ends! I mined into the side of an extreme hill earlier this week and found a cave. 2 hours of playing later, I walked out with twenty-seven diamonds, some from the endless mine shafts. The caves need to have variable sizing and need to be genuinely difficult to find.
I think this is actually more a matter of "add more world types" than "change the generator completely" mojang has put effort into making world generation more realistic, why would they completely redo it again? I personally like the realism, now when i do find a crazy cliff with overpasses and gaping archways over a ravine, etc. I have reason to get excited, because you're right- it is rare. However a world type to act as the converse of superflat worlds named whatever "craziness" with your suggested changes seems the better route. That way mojang wouldn't have to scrap their current world generator, there would be more world types (yay!) and everybody would be TRIPPIN ON THEIR OWN EXCITEMENT. (sorry about the caps there)
generation could even be set in grades:
superflat
flat
realistic (current)
hilly
mountainous
extreme- etc...
This is a video about the seed "To travle the stars" and its an ENDLESS mountain biome(you need to use "large biomes" world type).
Make shure you lookat the video. I agree with you that that Mojang needs to bring back the old world generator, but it will be newto those that didn't play those MC versions(example: I started playing in 1.1 and when I saw the old world gen I was like "This is cooler world generation than now (I saw it when Idownloaded MC Nostalgia and went in Beta 1.7.3)! ).
Endless EH would be the most boring world ever. What's the point of biomes if they are so large that it's easier to create a new world? It's better to use old biomeless generation then, as it has much more variation.
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Just like in pre 1.8.4 Their is just giant mountains and floating ****.
You obviously don't know much of minecraft don't you, sence beta 1.8.4 never existed you mean beta 1.8.1 you problemly never really seen pre-beta 1.8 or experienced it didn't you?
This is a video about the seed "To travle the stars" and its an ENDLESS mountain biome(you need to use "large biomes" world type).
Make shure you lookat the video. I agree with you that that Mojang needs to bring back the old world generator, but it will be newto those that didn't play those MC versions(example: I started playing in 1.1 and when I saw the old world gen I was like "This is cooler world generation than now (I saw it when Idownloaded MC Nostalgia and went in Beta 1.7.3)! ).
Wait are you supporting or not but still an endless EH would be hell
This has to be one of the best threads I have found ever. It brings back memories of so many old maps...
I remember building a house on the edge of a flat plain which turned into a huge valley, and not far away at the edge of that valley is an overhang above an interesting cave, and a ravine and then some cool mountains.
I remember being inspired to make a cool tree fort with leaves as the roof and a lookout in the canopy. But then I had to leave a trail as I searched for a cave to mine and made an outpost in a hill. I eventually started work on a cart track to ferry materials back and forth.
I remember building houses in the sides of cliffs with many stories and windows all the time.
I remember what a big deal it was when I found this one map seed with like two dozen cave entrances clumped together in a little box canyon, with a bunch of monsters hanging out and tons of iron. Now tons of iron is easy to find and it's no sweat. Like you said, seemingly endless caves like that were rare. That was a truly great seed.
I remember those seeds with the intense overhangs and floating islands and waterfalls and lava waterfalls.
At least the Nether remains interesting for me, my friend and I went in Multiplayer and finally found a fortress. But even then, most of the Nether feels harsh and repetitive at times with everything being made of the same Netherrack and nothing useful to find besides glowstone and soul sand.
And my two cents on generation: Deserts are the only thing that doesn't need big changes. Wide, flat sands would provide a stark contrast if there were a lot of extreme and fantastical terrain, making them interesting.. And they hide areas where sand can collapse beneath you into caves, and mysterious pyramids and even villages.
I actually find it quite sad Mojang hides behind the "more realism" concept as many companies seem to, and all seem to forget that more realism rarely equals better mechanics.
In this case, the exploration has been reduced to rubble. It still stands, but doesn't tower as high as it used to.
Support list update - 5 added.
I actually do like that cave system in the "To travle to the stars" video. But as for the rest of the terrain, looks like a bucket of extreme hills biomes mashed together into a giant ball of mountains. Nothing to get as excited as he did in the video about, ha!
Man, the other day i went back to alpha and wow.Such amazing terrain, it was like lots of large islands seperated by rivers and some larger land masses and so bright too the trees looked so happy and the grass was nice. then i generate a 1.3 world, dull greens large flat areas, same old jungles. oh well....
Mojang should add something like the Generator Ports Mod but with EVERY version in i dropdown menu
1. MODS. Such things should not be in default game.
2. Do you know how many deprecated code each generator requires? Especially Beta one.
3. Pre-Infdev generators require finite maps. Both NBXlite and Generator Ports have workarounds. True finite maps would be cool, but they will never implement them.
4. How does that solve issue this thread is about?
There is only one thing that sets seeds apart from eachother : Structure placement... yeah wow, very exciting... NOT.
People that disagree with this clearly have demonstrated how bad the new terrain is. Look at every single picture shown and see the new terrains "best"(Which looks like the old terrain's worst).
This.
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
There is only one thing that sets seeds apart from eachother : Structure placement... yeah wow, very exciting... NOT.
People that disagree with this clearly have demonstrated how bad the new terrain is. Look at every single picture shown and see the new terrains "best"(Which looks like the old terrain's worst).
I agree. People claim that the only reason alpha terrain was shared solely based on terrain generation and the ones today are shared based on structure placement and terrain generation and this is a load of crap. The seeds today are shared for only structure generation and as you can see in the first video of the OP what is considered "amazing" terrain generation is considered "Just an average hill" in alpha generation.
And I'll admit before 1.8 maps were shared for only terrain generation because yes terrain generation was the only reason to share it. But not people act like the only reason to share current seeds is structure generation. Which I also agree with to a point, hence the problem. The terrain generation isn't what it used to be! It's not exciting and awing enough.
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Curse PremiumIn short, I don't think that we need to go back to the extremity old world biome generation had, but I do think that biomes could do with a bit more variety in terms of terrain formation.
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Well you are interested in aesthetics I am interested in Exploration. We both have different interests so lets just agree to disagree. Heck you can just terraform or something, I find that just by leveling a mountain I have more then enough resources for anything I want to build.
The terrain is so predictable right now there's no point in exploring for anything since you know what's going to come next.
Just like in pre 1.8.4 Their is just giant mountains and floating ****.
generation could even be set in grades:
superflat
flat
realistic (current)
hilly
mountainous
extreme- etc...
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Retired StaffBECAUSE IT'S SOOOO MUCH BETTER THAN WE HAD BEFORE! RIGHT GUYS? RIGHT!?
You obviously don't know much of minecraft don't you, sence beta 1.8.4 never existed you mean beta 1.8.1 you problemly never really seen pre-beta 1.8 or experienced it didn't you?
Wait are you supporting or not but still an endless EH would be hell
I remember building a house on the edge of a flat plain which turned into a huge valley, and not far away at the edge of that valley is an overhang above an interesting cave, and a ravine and then some cool mountains.
I remember being inspired to make a cool tree fort with leaves as the roof and a lookout in the canopy. But then I had to leave a trail as I searched for a cave to mine and made an outpost in a hill. I eventually started work on a cart track to ferry materials back and forth.
I remember building houses in the sides of cliffs with many stories and windows all the time.
I remember what a big deal it was when I found this one map seed with like two dozen cave entrances clumped together in a little box canyon, with a bunch of monsters hanging out and tons of iron. Now tons of iron is easy to find and it's no sweat. Like you said, seemingly endless caves like that were rare. That was a truly great seed.
I remember those seeds with the intense overhangs and floating islands and waterfalls and lava waterfalls.
At least the Nether remains interesting for me, my friend and I went in Multiplayer and finally found a fortress. But even then, most of the Nether feels harsh and repetitive at times with everything being made of the same Netherrack and nothing useful to find besides glowstone and soul sand.
And my two cents on generation: Deserts are the only thing that doesn't need big changes. Wide, flat sands would provide a stark contrast if there were a lot of extreme and fantastical terrain, making them interesting.. And they hide areas where sand can collapse beneath you into caves, and mysterious pyramids and even villages.
In this case, the exploration has been reduced to rubble. It still stands, but doesn't tower as high as it used to.
I actually do like that cave system in the "To travle to the stars" video. But as for the rest of the terrain, looks like a bucket of extreme hills biomes mashed together into a giant ball of mountains. Nothing to get as excited as he did in the video about, ha!
- Shreads
2. Do you know how many deprecated code each generator requires? Especially Beta one.
3. Pre-Infdev generators require finite maps. Both NBXlite and Generator Ports have workarounds. True finite maps would be cool, but they will never implement them.
4. How does that solve issue this thread is about?
I agree. People claim that the only reason alpha terrain was shared solely based on terrain generation and the ones today are shared based on structure placement and terrain generation and this is a load of crap. The seeds today are shared for only structure generation and as you can see in the first video of the OP what is considered "amazing" terrain generation is considered "Just an average hill" in alpha generation.
And I'll admit before 1.8 maps were shared for only terrain generation because yes terrain generation was the only reason to share it. But not people act like the only reason to share current seeds is structure generation. Which I also agree with to a point, hence the problem. The terrain generation isn't what it used to be! It's not exciting and awing enough.