Good point, you can't change how seed generation works, this thread is a waste of time, and Jeb for sure will not see it. And actually, I still find a lot of those features all the time. It's possible, but not as common. You just need to keep looking!
They exist, I see them when I go exploring in Creative. Two words: Keep looking.
You don't get the concept. He's saying Minecraft lost one of its best features, breathe taking landscape. Now its best feature is survival mode which sickens me.
To all disagreeing people:
Look on any seeds site and compare number of pre-1.8 seeds with 1.8 and newer ones.
Field for entering custom seeds was added in Beta 1.3, at February 22, 2011.
Beta 1.8 was released at September 14, 2011.
Period between these dates is 204 days.
Now it's July 14, 2012.
Period between 1.8 release date and today date is 304 days.
Good point, you can't change how seed generation works, this thread is a waste of time, and Jeb for sure will not see it. And actually, I still find a lot of those features all the time. It's possible, but not as common. You just need to keep looking!
Pics and seeds or it doesn't happen.
Edit: And who are you to declare this whole thing pointless? This is one of the longest and most supported threads in the suggestion forums.
Good point, you can't change how seed generation works, this thread is a waste of time, and Jeb for sure will not see it. And actually, I still find a lot of those features all the time. It's possible, but not as common. You just need to keep looking!
They exist, I see them when I go exploring in Creative. Two words: Keep looking.
Your not understanding these seeds do exist but they look different compaired to how they looked in pre-beta 1.8 because of change of terrain.
take 404 for example, 404 was a challange were you go down a large gravel sinkhole that leads to a giant cave you couldn't use torches at all and had 1 day to prepaire before staying in the sinkhole forever but that sed sinkhole was really a gravel shore which no longer exist so the 404 of beta 1.8+ is probly just some simple boring terrain
Also Extremehills should not be mentioned they're the reason why the terrain is so flat all the mountains are scunched up into one biome
So if your sed good terrain is the EH or large Cave systems then your good terrain isn't really good, same applies to jungles
Back in 1.7, I really wanted worlds with bigger biomes.
I remember watching some preview videos of 1.8, talking about how hpw they were going to make that happen. In my mind, that made it sound like the worlds had the potential to be even more diverse than they were before! Imagine yetis in a good ol' pre 1.8 snowy mountain range that wasn't the size of a small parking lot!
And when I finally got the update, the first couple worlds I generated seemed kind of nice. They were flat, sure, but I thought I just spawned in a few relatively flat worlds, and after all, I did find a few extreme hills biomes which managed to seem unique at the time. Then I read that the ONLY mountains were in the EHs, and that there was almost no variation in the terrain outside of them. That didn't sound good to me, but I decided to give it a chance and see if the terrain still managed to seem interesting. Alas, it turns out that is just REALLY boring.
We have plains, which are absolutely boring. We have flat forests, which are also absolutely boring. We have waterlogged deserts which never have anything interesting in them. We have the monotonous taiga and ice planes, which go on forever, but aren't that cool. We have the extreme hills I mentioned earlier, which feel very lifeless. Jeb also added jungles, which are actually kind of nice, but like everything else, they don't have anything that sets them apart from one another. It's rare for me to be inspired to name any places in my world now, unlike before.
Notch decided to be a genie: He gave me larger biomes, but now they're not fun to explore. I got what I wished for, but not what I wanted.
Congradulations: This thread now has the support of someone so important that he never changed his avatar. Sorry if this post seems off. I was kind of tired when I wrote this.
Ok, first, you were being a jerk for me sharing my opinion, and I'm not angered or... suffering? O_o Anyways, the title is misleading. It says terrain seeds are useless, when they aren't and you can't say otherwise, it's the game, and you can't change it. They allow people to share worlds, so they're not terribly useful, but they're not useless. I know I seem like a jerk now, but these are the facts. But seriously... suffering? I can't believe you were so stupid as to say I was suffering xD
It's known as "sarcasm" google it And the title is fine I am sorry you're not capable of comprehending that. In Jr. High you will learn that titles aren't always meant to be taken literal. Hell, sometimes a title could have absolutely nothing to do with the actual textual concept. In some cases (for example this thread) they are used as only an attention grabber and that is it's sole purpose. Your interpretation of said title has absolutely nothing to do with anything and if it caused you that much of an inconvenience you felt the need to rant about it in your oh-so-constructive post, I can do nothing less then assume that it upset you in some way. Otherwise you wouldn't have even thought to mention it. It's only a title no need to be butthurt about it
(Now I am meaning to sound like a jerk. Ignorance isn't acceptable in this thread.)
Back in 1.7, I really wanted worlds with bigger biomes.
I remember watching some preview videos of 1.8, talking about how hpw they were going to make that happen. In my mind, that made it sound like the worlds had the potential to be even more diverse than they were before! Imagine yetis in a good ol' pre 1.8 snowy mountain range that wasn't the size of a small parking lot!
And when I finally got the update, the first couple worlds I generated seemed kind of nice. They were flat, sure, but I thought I just spawned in a few relatively flat worlds, and after all, I did find a few extreme hills biomes which managed to seem unique at the time. Then I read that the ONLY mountains were in the EHs, and that there was almost no variation in the terrain outside of them. That didn't sound good to me, but I decided to give it a chance and see if the terrain still managed to seem interesting. Alas, it turns out that is just REALLY boring.
We have plains, which are absolutely boring. We have flat forests, which are also absolutely boring. We have waterlogged deserts which never have anything interesting in them. We have the monotonous taiga and ice planes, which go on forever, but aren't that cool. We have the extreme hills I mentioned earlier, which feel very lifeless. Jeb also added jungles, which are actually kind of nice, but like everything else, they don't have anything that sets them apart from one another. It's rare for me to be inspired to name any places in my world now, unlike before.
Notch decided to be a genie: He gave me larger biomes, but now they're not fun to explore. I got what I wished for, but not what I wanted.
Congradulations: This thread now has the support of someone so important that he never changed his avatar. Sorry if this post seems off. I was kind of tired when I wrote this.
+1 for you but i see it differently
Ugly Swamps and EH, Common(way too common) Taiga and Jungles, Boring Forests and Massive/Boring Oceans, Stupid X-Hills, Rear Mushroom Biome, Flat yet somewhat interesting Plains and Deserts(they are suppost to be plain anyways -_-) and the only good biome seems to be the Tundra(Ice Plains)(to me)
Yeah, I guess I can see how people would think ice plains, deserts, and plains might be good now, but I think there could be so much more to them than they currently are.
@KunaiFire Yeah, a terrain update would be great! I say we hold Jeb's family hostage and make him do that.
Yeah, I guess I can see how people would think ice plains, deserts, and plains might be good now, but I think there could be so much more to them than they currently are.
@KunaiFire Yeah, a terrain update would be great! I say we hold Jeb's family hostage and make him do that.
I say Tundra is good because its the only biomes with 50% flat land and 50% epic mountains(not the crappy extremehills or jungle hills look)
Support, the current land generation is...okay, but I would like an even better generation the current biomes aren't as "spectacular" as they could be. Mojang needs to step up their generation code, have an ENORMOUS hill in the middle of the plains, have a few MASSIVE trees in the taiga/forest biomes, HUGE sand dunes in the current plain deserts, and get BETTER "extreme" hills. And they should also add villages that spawn be more biome specific features sandstone houses, abandoned vine covered jungle villages. Just get better features into this game.
I say Tundra is good because its the only biomes with 50% flat land and 50% epic mountains(not the crappy extremehills or jungle hills look)
Huh, okay. I must be only coming across the really dull ones. Then again, I tend to steer clear of snow biomes, since they tend to ruin the whole "nice, summertime feel" that I often start to imagine my worlds having, so maybe I just haven't explored them enough.
Support, the current land generation is...okay, but I would like an even better generation the current biomes aren't as "spectacular" as they could be. Mojang needs to step up their generation code, have an ENORMOUS hill in the middle of the plains, have a few MASSIVE trees in the taiga/forest biomes, HUGE sand dunes in the current plain deserts, and get BETTER "extreme" hills. And they should also add villages that spawn be more biome specific features sandstone houses, abandoned vine covered jungle villages. Just get better features into this game.
That would be cool, but I think after a while they'd be like ravines. They'd be nice, but they wouldn't seem so unique after the first few times you encounter them. (That is, unless you're thinking of this in some different way I'm not seeing.)
I have some good news and some bad news from testing 12w27a (the last beta of R.1.3.0)...
The bad news: There is no easy way to extract seeds. I could probably backfill my minecraft.jar to 1.2.5 to do this, but the seed is no longer simply listed on the F3 screen.
The good news: I found some really, really wacky ExtremeHills (sic) in my latest world generation. I spawned in Taiga (again... 12w27a likes spawning me in taiga, this is the third in a row), but only a few hundred metres north there was some really wacky stuff, including a huge overhang you can see daylight through and from the top of which a fall would kill an enderman (save for the water: counting the water depth, this thing is about seventy metres tall in internal height.) Inside the narrower of its two columns is the perfect sniper perch, which sported a skelly less than three minutes after the game started! After seeing that, I'd say that the main point we're arguing on this thread, that terrain generation started to suck after B.1.8, is a load of (BlockID:0x03). But, like I said, I discovered quite rapidly that the same seed produces vastly different results in different versions of the world generator, which is the point we should _really_ be harping over.
I have some good news and some bad news from testing 12w27a (the last beta of R.1.3.0)...
The bad news: There is no easy way to extract seeds. I could probably backfill my minecraft.jar to 1.2.5 to do this, but the seed is no longer simply listed on the F3 screen.
The good news: I found some really, really wacky ExtremeHills (sic) in my latest world generation. I spawned in Taiga (again... 12w27a likes spawning me in taiga, this is the third in a row), but only a few hundred metres north there was some really wacky stuff, including a huge overhang you can see daylight through and from the top of which a fall would kill an enderman (save for the water: counting the water depth, this thing is about seventy metres tall in internal height.) Inside the narrower of its two columns is the perfect sniper perch, which sported a skelly less than three minutes after the game started! After seeing that, I'd say that the main point we're arguing on this thread, that terrain generation started to suck after B.1.8, is a load of (BlockID:0x03). But, like I said, I discovered quite rapidly that the same seed produces vastly different results in different versions of the world generator, which is the point we should _really_ be harping over.
Terry
You can extract seeds with NBT editor. And you can get it from server. AFAIK, there is a command for it.
They just don't display in F3 screen, because it's local SMP in snapshots.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
If you go back and browse a few of the other pages - and also check the "Why mods aren't a solution" section of the original post, you will see why we (supporters) disagree with mods as a possible solution. Thank you for your offer though
I have some good news and some bad news from testing 12w27a (the last beta of R.1.3.0)...
The bad news: There is no easy way to extract seeds. I could probably backfill my minecraft.jar to 1.2.5 to do this, but the seed is no longer simply listed on the F3 screen.
The good news: I found some really, really wacky ExtremeHills (sic) in my latest world generation. I spawned in Taiga (again... 12w27a likes spawning me in taiga, this is the third in a row), but only a few hundred metres north there was some really wacky stuff, including a huge overhang you can see daylight through and from the top of which a fall would kill an enderman (save for the water: counting the water depth, this thing is about seventy metres tall in internal height.) Inside the narrower of its two columns is the perfect sniper perch, which sported a skelly less than three minutes after the game started! After seeing that, I'd say that the main point we're arguing on this thread, that terrain generation started to suck after B.1.8, is a load of (BlockID:0x03). But, like I said, I discovered quite rapidly that the same seed produces vastly different results in different versions of the world generator, which is the point we should _really_ be harping over.
Terry
It's actually a lot more simple to get your world seed with the 12w27a snapshot
Try the /world seed command.
I totaly agree man! I wish the seeds were more wild and unpredictable! I wish i could somehow assist you! You ARE on to something... and that something is awesome. For TRUE land, people would have to play Vinnila minecraft... but that terrein isn't very fun. So mod? Oh yeah ill just download this... m,hm... move that...-what the heck? virus? no WAIT! 57 downloads! MINECRAFT HAS BEEN CURRUPTED!!!!! AHHHHH!! -I dont think ill mod. I want to help you dude! I mean it! Your on to something i wnted to change for a while after i realised the terrain is vvery similar everywhere, and sence my creations are usualy build based on my terrain nearby... My creations are limited. Your like my long lost brother i never had. XD
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You don't get the concept. He's saying Minecraft lost one of its best features, breathe taking landscape. Now its best feature is survival mode which sickens me.
Look on any seeds site and compare number of pre-1.8 seeds with 1.8 and newer ones.
Field for entering custom seeds was added in Beta 1.3, at February 22, 2011.
Beta 1.8 was released at September 14, 2011.
Period between these dates is 204 days.
Now it's July 14, 2012.
Period between 1.8 release date and today date is 304 days.
For example:
http://www.minecraft-seeds.net/view/1/All-Seeds
Beta 1.3 - 1.7.3 - (54 Seeds)
And
Beta 1.8 - 1.8.1 - (9 Seeds)
Minecraft 1.0.0 - (5 Seeds)
Minecraft 1.1 - (9 Seeds)
Minecraft 1.2 - Minecraft 1.2.5 - (6 Seeds)
9+5+9+6=29.
29 new seeds in 304 days vs 54 old seeds in 204 days. WTF?
And game is definitely more popular now. Maybe it's just nothing interesting now?
Uh huh... you find these sorts of things all the time?
http://minecraft-see...6/5026519160512
http://minecraft-see...903145766763736
http://minecraft-see...ew/38/Dead-Mau5
http://minecraft-see...w/57/pokeylucky
http://minecraft-see...338777788894343
http://minecraft-see...489474908844496
http://minecraft-see.../183/1420013959
Pics and seeds or it doesn't happen.
Edit: And who are you to declare this whole thing pointless? This is one of the longest and most supported threads in the suggestion forums.
Your not understanding these seeds do exist but they look different compaired to how they looked in pre-beta 1.8 because of change of terrain.
take 404 for example, 404 was a challange were you go down a large gravel sinkhole that leads to a giant cave you couldn't use torches at all and had 1 day to prepaire before staying in the sinkhole forever but that sed sinkhole was really a gravel shore which no longer exist so the 404 of beta 1.8+ is probly just some simple boring terrain
Also Extremehills should not be mentioned they're the reason why the terrain is so flat all the mountains are scunched up into one biome
So if your sed good terrain is the EH or large Cave systems then your good terrain isn't really good, same applies to jungles
I remember watching some preview videos of 1.8, talking about how hpw they were going to make that happen. In my mind, that made it sound like the worlds had the potential to be even more diverse than they were before! Imagine yetis in a good ol' pre 1.8 snowy mountain range that wasn't the size of a small parking lot!
And when I finally got the update, the first couple worlds I generated seemed kind of nice. They were flat, sure, but I thought I just spawned in a few relatively flat worlds, and after all, I did find a few extreme hills biomes which managed to seem unique at the time. Then I read that the ONLY mountains were in the EHs, and that there was almost no variation in the terrain outside of them. That didn't sound good to me, but I decided to give it a chance and see if the terrain still managed to seem interesting. Alas, it turns out that is just REALLY boring.
We have plains, which are absolutely boring. We have flat forests, which are also absolutely boring. We have waterlogged deserts which never have anything interesting in them. We have the monotonous taiga and ice planes, which go on forever, but aren't that cool. We have the extreme hills I mentioned earlier, which feel very lifeless. Jeb also added jungles, which are actually kind of nice, but like everything else, they don't have anything that sets them apart from one another. It's rare for me to be inspired to name any places in my world now, unlike before.
Notch decided to be a genie: He gave me larger biomes, but now they're not fun to explore. I got what I wished for, but not what I wanted.
Congradulations: This thread now has the support of someone so important that he never changed his avatar.
http://www.pcgamer.com/2011/04/19/download-the-minecraft-demo/
It's known as "sarcasm" google it
(Now I am meaning to sound like a jerk. Ignorance isn't acceptable in this thread.)
No it's not; and yes I do.
Support list updated.
- Shreads
+1 for you but i see it differently
Ugly Swamps and EH, Common(way too common) Taiga and Jungles, Boring Forests and Massive/Boring Oceans, Stupid X-Hills, Rear Mushroom Biome, Flat yet somewhat interesting Plains and Deserts(they are suppost to be plain anyways -_-) and the only good biome seems to be the Tundra(Ice Plains)(to me)
Yeah, I guess I can see how people would think ice plains, deserts, and plains might be good now, but I think there could be so much more to them than they currently are.
@KunaiFire Yeah, a terrain update would be great! I say we hold Jeb's family hostage and make him do that.
I say Tundra is good because its the only biomes with 50% flat land and 50% epic mountains(not the crappy extremehills or jungle hills look)
That would be cool, but I think after a while they'd be like ravines. They'd be nice, but they wouldn't seem so unique after the first few times you encounter them. (That is, unless you're thinking of this in some different way I'm not seeing.)
The bad news: There is no easy way to extract seeds. I could probably backfill my minecraft.jar to 1.2.5 to do this, but the seed is no longer simply listed on the F3 screen.
The good news: I found some really, really wacky ExtremeHills (sic) in my latest world generation. I spawned in Taiga (again... 12w27a likes spawning me in taiga, this is the third in a row), but only a few hundred metres north there was some really wacky stuff, including a huge overhang you can see daylight through and from the top of which a fall would kill an enderman (save for the water: counting the water depth, this thing is about seventy metres tall in internal height.) Inside the narrower of its two columns is the perfect sniper perch, which sported a skelly less than three minutes after the game started! After seeing that, I'd say that the main point we're arguing on this thread, that terrain generation started to suck after B.1.8, is a load of (BlockID:0x03). But, like I said, I discovered quite rapidly that the same seed produces vastly different results in different versions of the world generator, which is the point we should _really_ be harping over.
Terry
They just don't display in F3 screen, because it's local SMP in snapshots.
If you go back and browse a few of the other pages - and also check the "Why mods aren't a solution" section of the original post, you will see why we (supporters) disagree with mods as a possible solution. Thank you for your offer though
It's actually a lot more simple to get your world seed with the 12w27a snapshot
Try the /world seed command.
Support list updated 3 added.
-Shreads
I Support!