i agree with this cause 100% before 1.8 i played minecraft heaps but now i hardly ever play it, the terrain just seems so boring and realistic. i thought minecraft was a fantasy game but theres no fantasy in current terrain. i play games to get away from my boring repetative life not to be reminded of it. also under the supports there should be a list of all the supporters IMHO
This is going under testimonials and you will be added to the support list. I fear that if I made a list of all of the names that support this thread my original post will eventually fill up with thousands of different MCF screennames
I thought that this was another post about hating Mojang and insulting them, but I read the whole post and I saw that you are not one of those people who have no catalyst on what they were saying, now I see your point and I say that you are right, I like building testificate villages and having a millinaire village that does not cut a mountain, but I also want variation and hate repetitive stuff. Good luck with stating this message to minecrafters! Oh and take this +1, you'll need it.
This is going under testimonials and you will be added to the support list. I fear that if I made a list of all of the names that support this thread my original post will eventually fill up with thousands of different MCF screennames
This is going under testimonials and you will be added to the support list. I fear that if I made a list of all of the names that support this thread my original post will eventually fill up with thousands of different MCF screennames so why dont u make a newtopic with all the names?
i read the entire topic and every single rant but...i agree with you i loved the old deserts that were random as fuk, if mojang would implement a less realism and more randomness or make it 50% for each it would go awsome.
Rollback Post to RevisionRollBack
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
I cannot agree more. I loved the generation of wild landscape in previous versions. You even got me totally at the "wanting to go mining" part. I used to enjoy walking around and risk having to build emergency shelters at nightfall just to try to see as much landscape in a world as I could, and now I can even expand bases outward at 5 blocks per day until I have a small village and feel no urge to go any further out. Everything since the Adventure Update has made the game much more complicated and interesting, but I believe other aspects of the game are to be preserved as well.
So yes, add me to the supporter list if you will please.
If this is the spot you are talking about: these are extreme hills and extremely common in the current map gen. And they are just what their name would suggest: extreme hills. Nothing more. They've taken the place of marvelous mountains. This is the best that we have to work with in the modern map gen when we used to have this:
[center]Seeds Are Useless and Here's Why[/center]
[center](For those of you who do not want to read the whole thing - Read what is in red for a brief summary of this thread)[/center]
[center]-- Edit --[/center]
[center]!!Important Update!![/center]
[center]I want to remind everyone - this thread is not asking for the 1.7 map generator back! That is the last thing we want! Honestly who wants floating islands of gravel and random jagged dirt and sand hills in the middle of a snowy plain? We're not nostaglics on a trip or a bunch of randoms missing the old map generation - we are simply supporting one cause: To add height variation to all biomes in 1.2.5 and to have caves sytems actually come to an end eventually, and appear less often (as well as mineshafts)[/center]
[center]And as it remains a sad fact that Minecrafts current terrain generation focuses on nothing but realisim - there is no excitement. Everything is flat, and thus renders seeds useless. I'd also like to note that we are not idiots; we are aware that you can run into some interesting land masses with the current generation but it's a lot rarer then it was pre 1.8 - we simply want more breathtaking and jaw dropping land masses to appear more often then they currently do! So please, have a little respect as we would respect your opinion if you feel differently then us. Do not accuse us of being nostaligic or for wanting a complete overhaul of the 1.7 terrain generator back itself as this would just silly (Instead we would like certain aspects and features of this terrain gen to be implemented into the current terrain gen!) [/center]
[center]I know what you're probably thinking: What the hell is this kid on about? And I don't blame you for thinking that, but bear with me for a moment and hear me out. Be open minded and not so quick to flame/troll [/center]
[center]Think of a Minecraft where you share seeds, not for finding cool villages, or for never ending ravines, or the overabundance of abandoned mineshafts (which are more common then one may think), but for finding marvelous mountain ranges, breath-taking oceans of hills and beautful springs and waterfalls, gigantic overhangs over looking fields of flowers, and floating islands surrounding a valley of jungles. This may all seem drastic: but very possible.[/center]
[center]Before for the 1.8 update of Minecraft - the terrain generation was wild, unpredictable, and exciting to explore. Ever since 1.8, the amazing and breathtaking land features have just vanished altogether. You do not have to take my word for it as this is a very wide and fast growing issue amongst all Minecraft players and the issue is gaining support quickly.[/center]
[center]More to the point, seeds are now useless because ever since the 1.8 update - Minecraft maps are all exaclty the same! There's no diversity, no variety in land formations; it's all similar. What is the point in sharing seeds when every seed is basically the same map?! Again, I know this may seem over exaggerated, but just compare these two videos to one another - and then try to tell me there's not a difference?[/center]
[center][/center]
[center]Now take a look at this video of the top 8 seeds of 1.2.4 and 1.2.5 and tell me how the terrain on these two even compare to pre 1.8? Sure the jungles, ravines, villages, mineshafts are neat an all, but I remember when seeds were shared not because "I spawned next to an NPC village" but because "I spawned on top of a 200 block tall mountain surrounded by small islands of gravel". Seeds were shared for landscape rather then structure generation.[/center]
[center]You will even notice a clip in this video titled "This seed has weird looking mountains and a jungle" and just look at those mountains compared to some of the ones in the first video, and then try to tell me the seeds haven't changed?[/center]
[center][/center]
[center]Why can't we have pre 1.8 map generation style implemented into modern Minecraft. Why can't we have a more diverse, wild, and unpredictable land generation in Minecraft?[/center]
[center]So I challenge you, Minecrafters, to prove me wrong. Show me images videos of some wild, diverse, and unpredictable land masses in Minecraft. Show me that I am wrong. I challenge you to prove to me that the Minecraft terrain generation has changed for the better. You may say "It's more realistic" but how often do you find yourself exploring "realistic landscapes"? There's no fun in it anymore when the best you have to find lies in that one seed on that one video on youtube.[/center]
[center]Do you find yourself often getting bored and actually wanting to go mining? How often before 1.8 did you ever want to go mining? My money's on almost never, am I correct? With the new terrain, sure you may be able to build a simple house, but you will never have the opprotunity to watch the sunset on a massive cliff over hanging a giant ocean with small islands surrounding you again. Unless you stand up and do something.[/center]
[center]Every voice makes a difference and if we all speak loud enough eventually Mojang will hear. If all of Minecraft would stand up and say "We want a diverse terrain generation" Mojang will hear. Don't be afraid to speak your mind, everone may call you a nostalgic, they may tell you it hasn't changed, but anyone who was around before 1.8 could tell you easily that the maps just aren't the same anymore. If you disagree, think about it again, If you still disagree, think about it one more time. You are not nostalgic, you just want a newer, diverse and wild terrain. You want variety in your biomes, and that's nothing to be ashamed of! [/center]
[center]This is something I am very passionate about as exploring used to be my number one thing I loved to do in Minecraft until 1.8. Until recently, I thought I was the only one who thought the terrain was dull and repetitive. That was until I found a movement on the MCF of players who are in the same boat as I. I am not alone in this, and neither are any of you. Together, if we all speak up, we can make a difference. We can give seeds a reason to be sought out. We can give players exciting and fun places to visit not just "Hey, you can spawn on top of an NPC village" that gives you a whole 5 seconds of "oh, cool" then what? More mining?[/center]
[center]For those picky and irritable minecrafters : This thread isn't asking for a total dramatic change and complete re-installation of pre-1.7 terrain gen.. just at least some tweaks to make the current terrain generation wild and diverse.. at least a few random mountains and amazing land structures to come across.. not a COMPLETE change, just some minor tweaks is all we ask.[/center]
i want to find out how many people agree, and how many dont. if u agree there should be a new genrator, PM me i want a new gen. if u think the current genrator is fine, PM me its fine.
For some time now my friends have been giving up minecraft saying "It's not the same anymore, we've run out of things to do." and i believe this is a very pivotal reason. The lack of changing terrain has lead to monotonous builds and has given minecraft what i had for so long believed was impossible: A norm. With terrain generation remaining the same on nearly every map, it gives a rather 'stale' quality to a game which is supposed to be completely open ended with infinite possibilities, both with what you do and with what the world gives you. The same set of biomes can only be played differently so many times and although the "realistic" terrain generation was wonderful around the time it was new (1.8+), it's proven to be cumbersome rather than enjoyable. Before 1.8, terrain was ALWAYS different and unexpected, finding a cool mountain wasn't a regular thing, so it was nice to be able to build a huge fort into it. Now, extreme hills biomes are nearly uniform and offer no interesting or exciting features with which to entice the player other than height.
I hope this gains ground and this is the only movement i've agreed with enough to read through, nonetheless post in.
I haven't played minecraft before 1.2.5,so i couldn't experience all those things.Yet,the view of those maps in the video simply took my breath away.I think that this is what is lacking in minecraft,it´s what makes me jump for joy every time i see a single floating block in the new map: fantasy.Beauty.That´s what makes people go for map-editting mods.What makes minecraft,for many times,boring to explore.I´m with you in that idea. I,a new player,want the old generator back.And let's make Mojang hear our claim.
Rollback Post to RevisionRollBack
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I do miss the old maps. I haven't once seen an awesome mountain like the ones before 1.8, and those mountains were the best to carve your house out of. As stated countless times before this post, I do agree with you and hope Mojang will take notice of this.
I support this. At first, I thought, "what is this guy going on about?" Then I checked the seeds subforum. Not just the first page. I can't figure out whether some of these posters are trolling or not.
I would like: more varied caves (in terms of size)
A reduction in the number of mineshafts crossing ravines (don't know how terrain generator works, but at least don't place floating mineshaft blocks in the ravine..)
Reduction in # of villages
I could go on but it would be pointless since the OP basically covered it all.
In terms of forums, people PLEASE stop posting:
-"awesome survival island" in the middle of an ocean.
-Intersecting ravines
-Mineshafts
-Double dungeons
-Diamonds (i know. Lol)
-NPC Villages (OMG THERES A DIAMOND MAKE A SEED AND ENJOY)
-Just general structure generation things - I can understand desert pyramids for now because they're new.. people might want to see one for theirself.
Thanks. Hopefully the seed subforum will become a better place for everyone.
I agree for 100%. I hate current terrain generation. Every world is practiccaly the same. I want the oppertunity to make a mine, not to be caving always. And I want to spawn on a beach again! There should be -like flatland and large biome- a world type called: old generation style.
I know what you're saying. I find myself spending a whole day entering seeds into the gen so that I could find something worth playing and on my preference. I have to say whenever I see the gens back from when I started (1.8.1) I still love them. Then I saw some seeds from 1.7.3 and below, and I used MC Nostalgia to go back. I generated a world, and was amazed. I went back farther, and it was still great. No matter how many levels I generated, I loved them. I tried to put the world file into the saves of the current game, but the biome generation completely ruined the level, and generated ugly, sheer land masses outside the chunks loaded. So then I thought, "what happened?" and I still don't have an answer. Whenever I try to find a seed, it's either some stupid "oh look there's an NPC village and a surface dungeon so you don't have to do any work at all and you can play minecraft but not actually play it". Something needs to change.
Rofl I can see your dilemma
This is going under testimonials and you will be added to the support list. I fear that if I made a list of all of the names that support this thread my original post will eventually fill up with thousands of different MCF screennames
I will look into it now!
ty for adding me!
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
So yes, add me to the supporter list if you will please.
Dude you just got OWNED.
This is nice except i do like seeds. But your point is getting through to me
Plus this guy has a point with his pictures
I hope this gains ground and this is the only movement i've agreed with enough to read through, nonetheless post in.
I would like: more varied caves (in terms of size)
A reduction in the number of mineshafts crossing ravines (don't know how terrain generator works, but at least don't place floating mineshaft blocks in the ravine..)
Reduction in # of villages
I could go on but it would be pointless since the OP basically covered it all.
In terms of forums, people PLEASE stop posting:
-"awesome survival island" in the middle of an ocean.
-Intersecting ravines
-Mineshafts
-Double dungeons
-Diamonds (i know. Lol)
-NPC Villages (OMG THERES A DIAMOND MAKE A SEED AND ENJOY)
-Just general structure generation things - I can understand desert pyramids for now because they're new.. people might want to see one for theirself.
Thanks. Hopefully the seed subforum will become a better place for everyone.
I agree completely.