I suggest that there should be chances for mobs to grow bigger or smaller then normal. I'm not talking like the old giant zombies but I mean a little more then average. This would be the ratio: Huge 12.5% Big 12.5% Average 50% Small 12.5% Tiny 12.5%. The meaning of hearts and size is only affected on this. Though there will be a set rate for all unnormal sizes. Huge will be 20 (Full) hearts. Large 15 (Full) hearts. Average is normal strength of the mob. Small 2.5 (Full) hearts. Tiny 1 (Full) heart. Then Huge will be 4x the size of the mob. Large will be 2x. Average is average. Small is divided by 2. Tiny is divided by 4. I just thought of this showing mobs can have a disadvantage or advantage.
Hmm, good idea, but maybe their should be a rare "occassion" that a mob would either grow super small or HUGE, like the Giant Zombies.
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