At the very least, make it not render that dumb resource hog when it's not even visible (Multiplayer page, world select, etc.). I have a 3.6GHz quad core, and when I am at the title screen core 0 shoots straight up to about 95% CPU usage. The ingame graphics themselves only use maybe 50% tops. This abomination needs to either be hugely improved or have an option to turn it off.
there is no real point to the title screen besides to make the game look better. why would there be an option to make the game look worse? so what if ur CPU usage is at 95% for a few seconds while youre on the title screen? its no big deal, its not like its going to kill your computer
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there is no real point to the title screen besides to make the game look better. why would there be an option to make the game look worse? so what if ur CPU usage is at 95% for a few seconds while youre on the title screen? its no big deal, its not like its going to kill your computer
When I'm sitting at the server list for 15 minutes while fixing my server, it gets annoying.
Frankly I don't care if the game looks better, and the title screen doesn't even make the game look better, it just makes the menu look better.
A menu screen should be a simplistic thing that does not get in the way of program functionality. Something that runs your CPU at 95% is not an example of a good menu screen.
I can't imagine what's causing it, really. It should be nothing more than a rendering of a predefined world being looked at (or perhaps even a picture of a world being looked at).
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Curse PremiumFrankly I don't care if the game looks better, and the title screen doesn't even make the game look better, it just makes the menu look better.
I can't imagine what's causing it, really. It should be nothing more than a rendering of a predefined world being looked at (or perhaps even a picture of a world being looked at).