Well, I want to clarify this for anyone else who's going to talk about it:
No, you can't compare this idea to the End, period. The End is a boss room, not a dimension. Sure, it's stored like a dimension, you get to it like a dimension, but for all intents and purposes it's a room. A great dimension like this shouldn't be compared to a room, it's like comparing a dungeon to the Nether.
I appreciate the support! I find it difficult to think of the End on the same level as the Nether or Overworld as well.
This sounds like a really awesome add-on to the game. I think the comment about "what the End could have been" is spot-on. (Honestly, I've always thought The End was kinda silly, as well as buggy. I tend to see it a bit as a "OK, look, now there's an ending, now go the &^@*^$%! away and let me get on with developing my game" on Notch's part.)
I have to agree that randomly entering the Abyss in your sleep would most likely be Really Bad. The odds are you wouldn't be prepared for it. I sort of envision the Abyss as below the Nether ... perhaps it could only be entered from the Nether? So you'd have to establish enough of a protected beachhead and staging area in the Nether to construct a portal to the Abyss.
I also agree with various other posters that utter pitch darkness is too much. If you can't see ANYTHING outside your little 5-block-radius pool of light (and I note in this context that vanilla Minecraft still has no carryable light sources), you could stumble by the greatest treasure in the Abyss 7 blocks away and never know it. Stygian gloom with barely perceptible shadows of indistinct forms moving in the darkness is IMHO much more atmospheric and adrenaline-stirring than "The heck with this, I can't see my hand in front of my face." Total can't-see-a-thing pitch-darkness is boring.
If you had a playable version ready for alpha testing, I would be playtesting this TODAY.
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I appreciate the support! I find it difficult to think of the End on the same level as the Nether or Overworld as well.
I have to agree that randomly entering the Abyss in your sleep would most likely be Really Bad. The odds are you wouldn't be prepared for it. I sort of envision the Abyss as below the Nether ... perhaps it could only be entered from the Nether? So you'd have to establish enough of a protected beachhead and staging area in the Nether to construct a portal to the Abyss.
I also agree with various other posters that utter pitch darkness is too much. If you can't see ANYTHING outside your little 5-block-radius pool of light (and I note in this context that vanilla Minecraft still has no carryable light sources), you could stumble by the greatest treasure in the Abyss 7 blocks away and never know it. Stygian gloom with barely perceptible shadows of indistinct forms moving in the darkness is IMHO much more atmospheric and adrenaline-stirring than "The heck with this, I can't see my hand in front of my face." Total can't-see-a-thing pitch-darkness is boring.
If you had a playable version ready for alpha testing, I would be playtesting this TODAY.