I came up with this epic game mode idea, and it involves... HIM!
There should be a new game mode, e.g. Survival, Creatinve, Hardcore, Herobrine.
If you load a hreobrine map, a short clip plays of Herobrine waking up from a bed, growling, and jumping out of bed and sprinting towards the screen. You then spawn with 20 hearts (you'll see why soon) and have 2 minecraft weeks to prepare. At the end of every night, a clip plays showing how close herobrine is, and when you wake up it says, 'days to invasion: 6' or something like that. When 'he' arrives, you are automatically teleported up to the surface, he roars, and then summons a herobrine army with a golden staff. He then disappears, leaving you to fight the army. There are 4 types:
1. Normal Herobrine 5 health, 2 and a half damage, no special talents. 70% spawn chance. Drops a random item.
2. Mage Herobrine 10 health, 3 damage, can teleport, 15% chance to spawn Drops a wand, which, as you gain levels, unlocks new spells.
3. Warrior Herobrine 15 health, 5 damage, has iron armour, 10% spawn chance Drops a gold or iron sword.
4. Spawner herobrine 20 health, no damage, can spawn other normal herobrines, has a 5% spawn chance, but a limit of 10 can spawn in one battle. Drop golden apples.
Once you have killed over 250 herobrines, the rest disappear, but will randomly spawn until you defeat the Herobrine King.
The next stage is to go to the Herobrine Temple, which spawn when the rest of the herobrines have gone.
It is never more than 1000 blocks away from you when it spawns.
Inside, there are randomly placed locked chests, and a herbrine spawner, i.e. an eight-gold-block circle, with a mossy cobblestone in the middle, a flaming netherrack in the middle, and 4 redstone torches.
Throw a golden apple in to the middle and the Herobrine King spawns.
He has 1000 health, doesn't do any damage (but can fling you up like an iron golem, then you take fall damage) and, when killed, drops a milky-white armour. This Sceptre Armour has infinite durability, blocks damage up to 7 damage, and allows you to summon a sceptre to fight things for you.
Please let me know if this is OP, and if so, suggest ways to improve.
Happy Herobrining!
There needs to be an additional secret Herobrine chamber made of Herobrine stone, where you can open a Herobrine chest with a Herobrine key (which drops from Herobrine mages), which gives you a Herobrine sword that you can Herobrine around with.
..Back in my day, we only ever had one Herobrine. He was just as annoying and overused as he was today :P.
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"Victory is like a watermelon. It's hard to spell and it tastes good."
If this were a mod it would be semi-popular.
I'm not saying this because I want to make you feel bad, I'm saying it because there are some people out there who want a "mega-challenge" like this, but notch has said that Herobrine would not be added to the game (Yes, I know jeb is in charge)
I came up with this epic game mode idea, and it involves... HIM!
There should be a new game mode, e.g. Survival, Creatinve, Hardcore, Herobrine.
If you load a hreobrine map, a short clip plays of Herobrine waking up from a bed, growling, and jumping out of bed and sprinting towards the screen.
You then spawn with 20 hearts (you'll see why soon) and have 2 minecraft weeks to prepare. At the end of every night, a clip plays showing how close herobrine is, and when you wake up it says, 'days to invasion: 6' or something like that.
When 'he' arrives, you are automatically teleported up to the surface, he roars, and then summons a herobrine army with a golden staff. He then disappears, leaving you to fight the army. There are 4 types:
1. Normal Herobrine
5 health, 2 and a half damage, no special talents. 70% spawn chance.
Drops a random item.
2. Mage Herobrine
10 health, 3 damage, can teleport, 15% chance to spawn
Drops a wand, which, as you gain levels, unlocks new spells.
3. Warrior Herobrine
15 health, 5 damage, has iron armour, 10% spawn chance
Drops a gold or iron sword.
4. Spawner herobrine
20 health, no damage, can spawn other normal herobrines, has a 5% spawn chance, but a limit of 10 can spawn in one battle. Drop golden apples.
Once you have killed over 250 herobrines, the rest disappear, but will randomly spawn until you defeat the Herobrine King.
The next stage is to go to the Herobrine Temple, which spawn when the rest of the herobrines have gone.
It is never more than 1000 blocks away from you when it spawns.
Inside, there are randomly placed locked chests, and a herbrine spawner, i.e. an eight-gold-block circle, with a mossy cobblestone in the middle, a flaming netherrack in the middle, and 4 redstone torches.
Throw a golden apple in to the middle and the Herobrine King spawns.
He has 1000 health, doesn't do any damage (but can fling you up like an iron golem, then you take fall damage) and, when killed, drops a milky-white armour. This Sceptre Armour has infinite durability, blocks damage up to 7 damage, and allows you to summon a sceptre to fight things for you.
Please let me know if this is OP, and if so, suggest ways to improve.
Happy Herobrining!
F*CK OFF HEROBRINE IDEAS!
..Back in my day, we only ever had one Herobrine. He was just as annoying and overused as he was today :P.
I'm not saying this because I want to make you feel bad, I'm saying it because there are some people out there who want a "mega-challenge" like this, but notch has said that Herobrine would not be added to the game (Yes, I know jeb is in charge)
I'm a gamer, I have multiple lives.