One thing I have just come to notice -- Is there are no real 'levels' other than 'sea-level' to go by for the game. All the biomes generally situate on a single level, and gradually get larger through mountains, hills, etc, but eventually just fall back down to sea-level. The odd time you'll find a piece of land in a hilly area that goes below sea-level a bit, but most of the time, no.
I was thinking the world could become alot more unique if terrain didn't just sit on sea-level and go up -- but what if entire biomes could go below sea-level. And the sea-level could change over the course of the world, where at some points it was higher, and some points it was lower.
Generally I was thinking of this maybe being done in conjunction through having "levy" style biomes with waterfalls. Where waterfalls could drain off from large areas of water, into deeper areas.
Just an idea. Sort of half-assed but I wouldn't personally mind having a more dynamic and realistic landscape style like this.
I love the idea, but it seems like it would be hard to code, and would cause ugly water towers in some areas.
I want new content, but I want nicer worlds generated first.
I love the idea, but it seems like it would be hard to code, and would cause ugly water towers in some areas.
I want new content, but I want nicer worlds generated first.
How would it be hard to code? Do you know how to code things like that?
How would it be hard to code? Do you know how to code things like that?
I agree with the OP.
By hard to code I mean it would be hard to make it happen without errors. I love the idea, but I just want to be sure there wont be random oceans that oddly cascade into lower oceans.
Sea level in real life is (ignoring tides) the same across the planet, so multiple sea levels wouldn't really make sense (Unless you mean water in general, like lakes etc). HOWEVER, I like your point about biomes and elevation:
Perhaps more 'inland' areas could be higher, meaning lakes and rivers could create the waterfalls you mention.
Altitudes create colder climates, so a temperate low level area could get snow on mountain tops, or desert cliffs could have more foliage on top than the sand dunes.
Sorry, I probably should of made that clearer. I know sea-level maintains the same level, however as you seem to of understood, having more inland areas that go below sea level. I figure it would at the very least make sure the biomes, which are pretty plain since beta 1.7, become more unique depending on how the elevations generate.
I like the idea EXCEPT that I don't think you should mess around with sea level because that provides a good benchmark for players to work out how high they are without the use of mods. However, I have no qualms with waterfalls draining large lakes situated above sea level. Cool idea overall though.
Ya, I don't really mean changing sea-level. But maybe creating elevations throughout the landscapes that give the feeling that you aren't, infact, about to walk up a hill, and back down to the same spot of water on the other side of a landmass. Something that is more than just hills evening back out to an eventually same landscape.
I'm pretty sure the OP just means not changing the sea level but the land level AROUND the sea.
This sort of, ya. Changing it so the actual elevation of land is more constant, where large areas of land are actually BELOW the sea-level without being underwater, and having the actual land itself form different ontop of that, giving a feeling of a more dynamic landscape, rather than a flat world.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I was thinking the world could become alot more unique if terrain didn't just sit on sea-level and go up -- but what if entire biomes could go below sea-level. And the sea-level could change over the course of the world, where at some points it was higher, and some points it was lower.
Generally I was thinking of this maybe being done in conjunction through having "levy" style biomes with waterfalls. Where waterfalls could drain off from large areas of water, into deeper areas.
Just an idea. Sort of half-assed but I wouldn't personally mind having a more dynamic and realistic landscape style like this.
I want new content, but I want nicer worlds generated first.
How would it be hard to code? Do you know how to code things like that?
I agree with the OP.
What's up? I'm the proud co-owner of a little ClassiCube server called Minebuild.
Click here to go to the thread for it!
Sometimes, you just need a little more cave.
By hard to code I mean it would be hard to make it happen without errors. I love the idea, but I just want to be sure there wont be random oceans that oddly cascade into lower oceans.
What's up? I'm the proud co-owner of a little ClassiCube server called Minebuild.
Click here to go to the thread for it!
Sometimes, you just need a little more cave.
Sorry, I probably should of made that clearer. I know sea-level maintains the same level, however as you seem to of understood, having more inland areas that go below sea level. I figure it would at the very least make sure the biomes, which are pretty plain since beta 1.7, become more unique depending on how the elevations generate.
Ya, I don't really mean changing sea-level. But maybe creating elevations throughout the landscapes that give the feeling that you aren't, infact, about to walk up a hill, and back down to the same spot of water on the other side of a landmass. Something that is more than just hills evening back out to an eventually same landscape.
This sort of, ya. Changing it so the actual elevation of land is more constant, where large areas of land are actually BELOW the sea-level without being underwater, and having the actual land itself form different ontop of that, giving a feeling of a more dynamic landscape, rather than a flat world.