Here's my idea: I was thinking, making infinite depths in custom maps is kinda hard, since you had to build high enough to make fog appear at the bottom of an abyss, and adding the void at the bottom ruins the lighting. Even when placing blocks at the bottom, the player will know that he hit something, ruining the infinite depth effect.
So I had an idea, why not make the blocks that are at the lower levels make the sides that can be seen by a player extend all the way down into dark fog? Here's what I'm taking about.
Before the suggestion:
After the suggestion:
Conditions:
Only the visible sides of the block will be rendered all the way down into the fog.
Block sides will only render if they are at the lowest layer, so making floating worlds is still possible.
The extends sides aren't real blocks, since they are below layer 0 and can't be destroyed.
I do like this idea, however---
You're going to have the issue of players not knowing exactly where the true bottom lies.
Maybe a minor but still discernible tweak to the graphic of the blocks? Maybe it suddenly looks darker. <----
Anyways, in survival mode there's still bedrock, so no worry about that. In custom maps, normally players can't destroy blocks, so no worry either. For custom survival maps, I don't think any would do that kind of architecture.
So I had an idea, why not make the blocks that are at the lower levels make the sides that can be seen by a player extend all the way down into dark fog? Here's what I'm taking about.
Before the suggestion:
After the suggestion:
Conditions:
- Only the visible sides of the block will be rendered all the way down into the fog.
- Block sides will only render if they are at the lowest layer, so making floating worlds is still possible.
- The extends sides aren't real blocks, since they are below layer 0 and can't be destroyed.
Any feedback? Thanks!You're going to have the issue of players not knowing exactly where the true bottom lies.
Maybe a minor but still discernible tweak to the graphic of the blocks? Maybe it suddenly looks darker. <----
Anyways, in survival mode there's still bedrock, so no worry about that. In custom maps, normally players can't destroy blocks, so no worry either. For custom survival maps, I don't think any would do that kind of architecture.
I like the idea, seems far more realistic instead of being on a thin infinite plane.
Sorry I failed to read, anyways still like the idea.
Yes, there not indestructible blocks, they are "ghost" blocks which can only be removed by breaking the block at layer 1 above it.