I suddenly thought of a new NPC, and other ideas suddenly popped out! This is the NPC Revolution, which will bring more color to the funny figures and ease people yelling to give NPCs a purpose.
THE TRAVELLER:
This lone traveller is actually very similar to a player "clone". It builds basic homes, gathers things, kills mobs, and does most things that you normally do.
It has an inventory, the size of the player's. By default, it appears with a stone sword and pick. It goes around, punching wood, while collecting the drops and going straight in a random directions. It also mines out coal and random blocks that are near it. The coal automatically turns into torches without needing wood. At noon, it starts to kill pigs and sheep. After it gets enough pork chops and wool, it will start "building" a 5x5x4 house with wooden planks (it automatically processes the wood) by the same way a player does. The planks look like they spontaneously appear in front of it. Then if there is wood left over, it will make a bed with the planks and wool. If there's STILL wood left, it will make a chest.
The traveller will not touch any player placed blocks or player grown plants, if you care.
At night, If there's a bed, it will sleep until morning. Before it sleeps, it will dump it's belongings in the chest (torches, wool, pork chops, random blocks, wood etc.). In the morning it will "break" the hut and repeat the above process.
Normally they are passive, but will hurt you if you are standing on the place it wishes to place a block. It will also become hostile if you hurt them or steal their belongings in the middle of the night (he is watching you...) The hostility lasts a day, but afterwards they will attack you if you look at them for ten seconds straight. They have the same stats as players, and will automatically eat pork chops when hungry.
VILLAGERS:
First, I'll introduce a new system that makes the villagers really WORK.
Now, when a villager reaches an adult state, it will go to a blacksmith and get a piece of equipment of best available quality (hoe for farmer, sword for soldier...) Then they will go to a librarian, which will enchant their tool using an enchanting table. Then they will go to work.
Chests and Changes:
Each worker will now have a chest. The farmers will break the wheat, plant new ones, hoe everything regularly and put the crops in a chest. The blacksmiths will have a furnace and refine ores brought by miners, and put the ore in a chest for when a young lad comes for a tool. As for butchers, they will chase down and store pork chops, and give them out to villagers that are hungry.
New Varieties:
The miner is a common NPC,which mines in day at local villager mines.These are basically abandoned mineshafts, minus the rails and plus the villagers. They dig out the stone, occasionally going deeper, while adding frequent torches, support beams and patching up cave openings. They smash out all ore they see, and ferry all the loot back to the blacksmiths when they have more than 10 ore blocks.
Lumberjacks chop down wood with axes that they get from blacksmiths and replant saplings. they use these to make planks and fences for miners and builders to build. This is important, as builders making new farms and miners trying to extend the mine will start to lose health in frustration of being unable to do anything. The stock is kept in chest and given out freely.
Builders are lazy fat men that only bother to build houses when the population has reached the limit for two minecraft days. They are the greatest consumers of wood, as practically all buildings are made of planks and logs. They build as travellers do.
Soldiers are beings that attack zombies, but they deal less damage and have less health compared to the mighty golems. But amazingly, a group of them can be better help than one or two iron golems because they are plentiful and can sprint.
Shopkeepers are people that sell goods to passing travellers. You can pay with ores, which can buy a lot, wood, which is pretty much cheap and other blocks, which are almost worthless. To give you an idea of how worthless they are, a hundred cobblestone can buy a redstone dust.
STORES:
Worth is counted in minecoins. Here is a list of values:
Random Blocks (dirt, cobblestone etc.): 0.1
Wood: 3
Coal: 5
Redstone Dust: 10
Iron:10
Iron Tool: 20
Gold: 25
Gold Tool: 45
Diamond: 70
Diamond Tool: 200
A store has a counter and a shopkeeper. When you touch the counter a menu will pop up, allowing you to select items you want and what you pay with. No change is given, and every shop has a random selection of items.
The traveller is interesting, obnoxious, and wholly unfeasible.
It is an interesting concept but not a great one. Especially if it decides to pick off YOUR creatures that you have farming, it decides to axe YOUR tree that you've been growing, and decides to mine YOUR coal that you will need later.
This makes the creature especially obnoxious and I would personally kill it as it has the potential to poach my resources. This makes the traveler an especially more dangerous griefer than the creeper or another player.
It is also impossible otherwise, objects are only generated if the chunk is loaded. This includes NPCs. This means that if you were to unload a chunk, the traveler would be frozen in time until the chunk was reloaded.
This problem is also present with the villagers, while they would appear to thrive and work while their respective chunks were loaded, they'd also have the same freeze-frame happening when you leave.
I think there's ways around that though, but I don't know if they've overcome that hurdle yet.
Thanks for your opinion, although it sounds like trolling. Maybe it could refrain against breaking any player placed blocks, including trees grown from saplings. I'll add it now.
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I haven't even bought MineCraft, I don't have the money...
I'm not complaining, sorry, I know you want to help, but you do sound a teeny bit accusatory. Besides, everyone trolls one time or another, although maybe not intentionally.
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I haven't even bought MineCraft, I don't have the money...
I like this idea. Also, you could overcome the chunk not loaded by always loading a traveler's chunk, then deleting that chunk data when the traveler leaves the chunk IF the following 2 criteria are met:
1) The player hasn't changed any blocks in that chunk.
2) The chunk isn't within the player's render distance.
Also, you could always load the chunks a village is in once the chunk gets loaded. It definitly wouldn't load too many additional chunks.
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Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
A very nice suggestion, hopefully the topic won't be "The Great war w/ Yoshi9048, Part 31".
Please, no... I really do hate those flame wars.
An economy has been suggested frequently enough and there's many reasons why I don't support it. I can go into a great amount of detail on each; but I've also done THAT frequently before.
Personally, the concept of an ingame market is a no due to balance, tweaking, and mechanics.
This is not a market. Everything costs the same everywhere, and you use this to dump things you don't need. Maybe you need some iron and you have five full stacks of dirt. Or maybe you've got way too much diamond and you don't want to punch wood for hours. And the only consumer is the player, and the player only. NOT an economy.
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I haven't even bought MineCraft, I don't have the money...
Traveller hits my pet sheep, I burn down his house, he attacks me with stone tool, I stab him to death with diamond, soldiers attack me, I fight back with my own army (my kingdom has villagers). More villages join the fight then I burn down their homes, slaughter their people, and loot their chests, as a little coalition of villages fight my kingdom and slowly, they all get plundered, looted, and burned. The fight attracts more villages, and soon my MineCraft world is in war.
Traveller hits my pet sheep, I burn down his house, he attacks me with stone tool, I stab him to death with diamond, soldiers attack me, I fight back with my own army (my kingdom has villagers). More villages join the fight then I burn down their homes, slaughter their people, and loot their chests, as a little coalition of villages fight my kingdom and slowly, they all get plundered, looted, and burned. The fight attracts more villages, and soon my MineCraft world is in war.
Traveller hits my pet sheep, I burn down his house, he attacks me with stone tool, I stab him to death with diamond, soldiers attack me, I fight back with my own army (my kingdom has villagers). More villages join the fight then I burn down their homes, slaughter their people, and loot their chests, as a little coalition of villages fight my kingdom and slowly, they all get plundered, looted, and burned. The fight attracts more villages, and soon my MineCraft world is in war.
Or-- More likely-- you kill the traveler as he's more harm than good and not worry about anything.
THE TRAVELLER:
This lone traveller is actually very similar to a player "clone". It builds basic homes, gathers things, kills mobs, and does most things that you normally do.
It has an inventory, the size of the player's. By default, it appears with a stone sword and pick. It goes around, punching wood, while collecting the drops and going straight in a random directions. It also mines out coal and random blocks that are near it. The coal automatically turns into torches without needing wood. At noon, it starts to kill pigs and sheep. After it gets enough pork chops and wool, it will start "building" a 5x5x4 house with wooden planks (it automatically processes the wood) by the same way a player does. The planks look like they spontaneously appear in front of it. Then if there is wood left over, it will make a bed with the planks and wool. If there's STILL wood left, it will make a chest.
The traveller will not touch any player placed blocks or player grown plants, if you care.
At night, If there's a bed, it will sleep until morning. Before it sleeps, it will dump it's belongings in the chest (torches, wool, pork chops, random blocks, wood etc.). In the morning it will "break" the hut and repeat the above process.
Normally they are passive, but will hurt you if you are standing on the place it wishes to place a block. It will also become hostile if you hurt them or steal their belongings in the middle of the night (he is watching you...) The hostility lasts a day, but afterwards they will attack you if you look at them for ten seconds straight. They have the same stats as players, and will automatically eat pork chops when hungry.
VILLAGERS:
First, I'll introduce a new system that makes the villagers really WORK.
Now, when a villager reaches an adult state, it will go to a blacksmith and get a piece of equipment of best available quality (hoe for farmer, sword for soldier...) Then they will go to a librarian, which will enchant their tool using an enchanting table. Then they will go to work.
Chests and Changes:
Each worker will now have a chest. The farmers will break the wheat, plant new ones, hoe everything regularly and put the crops in a chest. The blacksmiths will have a furnace and refine ores brought by miners, and put the ore in a chest for when a young lad comes for a tool. As for butchers, they will chase down and store pork chops, and give them out to villagers that are hungry.
New Varieties:
The miner is a common NPC,which mines in day at local villager mines.These are basically abandoned mineshafts, minus the rails and plus the villagers. They dig out the stone, occasionally going deeper, while adding frequent torches, support beams and patching up cave openings. They smash out all ore they see, and ferry all the loot back to the blacksmiths when they have more than 10 ore blocks.
Lumberjacks chop down wood with axes that they get from blacksmiths and replant saplings. they use these to make planks and fences for miners and builders to build. This is important, as builders making new farms and miners trying to extend the mine will start to lose health in frustration of being unable to do anything. The stock is kept in chest and given out freely.
Builders are lazy fat men that only bother to build houses when the population has reached the limit for two minecraft days. They are the greatest consumers of wood, as practically all buildings are made of planks and logs. They build as travellers do.
Soldiers are beings that attack zombies, but they deal less damage and have less health compared to the mighty golems. But amazingly, a group of them can be better help than one or two iron golems because they are plentiful and can sprint.
Shopkeepers are people that sell goods to passing travellers. You can pay with ores, which can buy a lot, wood, which is pretty much cheap and other blocks, which are almost worthless. To give you an idea of how worthless they are, a hundred cobblestone can buy a redstone dust.
STORES:
Worth is counted in minecoins. Here is a list of values:
Random Blocks (dirt, cobblestone etc.): 0.1
Wood: 3
Coal: 5
Redstone Dust: 10
Iron:10
Iron Tool: 20
Gold: 25
Gold Tool: 45
Diamond: 70
Diamond Tool: 200
A store has a counter and a shopkeeper. When you touch the counter a menu will pop up, allowing you to select items you want and what you pay with. No change is given, and every shop has a random selection of items.
It is an interesting concept but not a great one. Especially if it decides to pick off YOUR creatures that you have farming, it decides to axe YOUR tree that you've been growing, and decides to mine YOUR coal that you will need later.
This makes the creature especially obnoxious and I would personally kill it as it has the potential to poach my resources. This makes the traveler an especially more dangerous griefer than the creeper or another player.
It is also impossible otherwise, objects are only generated if the chunk is loaded. This includes NPCs. This means that if you were to unload a chunk, the traveler would be frozen in time until the chunk was reloaded.
This problem is also present with the villagers, while they would appear to thrive and work while their respective chunks were loaded, they'd also have the same freeze-frame happening when you leave.
I think there's ways around that though, but I don't know if they've overcome that hurdle yet.
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Please refrain from hinting at accusations like that in the future; threads have been locked for less.
That's a possible solution, but I don't know how you'd be able to counter the chunk loading problem.
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1) The player hasn't changed any blocks in that chunk.
2) The chunk isn't within the player's render distance.
Also, you could always load the chunks a village is in once the chunk gets loaded. It definitly wouldn't load too many additional chunks.
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
An economy has been suggested frequently enough and there's many reasons why I don't support it. I can go into a great amount of detail on each; but I've also done THAT frequently before.
Personally, the concept of an ingame market is a no due to balance, tweaking, and mechanics.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
THAT WOULD BE FREEAGEEEN WSOMEE, MAN!
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