Chairs, benches, and tables. Skim if you don't want to scale the Wall of Text - I don't blame you.
Right now, we're making do by using stairs with blank signs for armrests as chairs, and fences topped by pressure plates (or, in my case, logs from the jungle) as tables. My idea is a system designed to make these items.
To create these things, we would use the base components: wood panels and sticks. I have two ideas for a system to be used in their construction.
The first system would be to use the base components to directly craft furniture. I'll try to explain how to craft them.
Think of the spaces on the crafting table as this matrix:
123
456
789
Chairs would be made by putting sticks into spaces 8 and 9, and wood panels into 5, 6, and 3.
Tables would be sticks in 7 and 9, and panles in 4, 5, and 6.
Benches would be crafted two blocks wide with chairs in 1 and 2, and 3 wide by adding in a chair in space 3.
The second system would be to craft everything in stages. Legs and backs would be crafted, seats and tabletops would be made using wooden slabs.
Back to the matrix. Legs would be crafted in sets by placing sticks in spaces 1, 4, and 7, and also in spaces 3, 6, and 9. This would produce one set of legs.
Backs would be made by placing wood panels into spaces 1, 2, and 3, 4 and 7, and 6 and 9; and sticks in spaces 5 and 8. This would produce one or two chair backs.
Tables would be crafted by placing a wooden slab in spaces 1 and 2, and leg sets in 4 and 5.
Chairs would be crafted by placing a chair back in space 1, a wood slab in space 4, and a leg set in space 7.
Benches would still have to be manually crafted by combining chairs in spaces 1 and 2, with 3 being optional.
Tables would be smart blocks, similar to fences (minus the fusing to walls). When you place tables next to each other, they would fuse together. There would have to be a limit, however: combined tables my only be rectangular, and the maximum length and width would be three (maybe four) blocks' worth before the legs were placed and a new table began.
This would allow players to create end tables, coffee tables, and dinner tables, all without crafting them individually.
You may ask why I didn't suggest that chairs form benches this way. If that were to happen, we wouldn't be able to place chairs next to each other. That would be... unfortunate.
Also, it would be nice to add the ability to sit in chairs and benches. One could right-click a chair, and they would sit in the chair. This would not be dependent upon the direction from which one faces the chair, because chairs placed against tables would be unuseable if it were. Perhaps this could be justified by making chairs without armrests. We could also sit in chairs looking out through a window or in front of a table at night, and chat over XBL or Skype, adding a nice little pastime.
One final suggestion for tables: setting places. Right clicking the table would bring up a grid with all the available places for food (creating an available place would be done by placing a chair or bench facing the table), and we would be able to serve food by dropping it into the places. Sitting in the chair would allow you to eat the food from that chair's place. This would be a good way to feed guests in multiplayer, instead of having them grab food from chests or throwing it at them, and it would give tables a function.
Oh, also leave a space open on the table at the center for a torch.
For all you forumgoers, please discuss my system. Please feel free to add onto or modify it, and just keep the discussion rolling if you like it, so that maybe, if we're all really lucky, somebody at the studios notices and does something with this.
Rollback Post to RevisionRollBack
You can never find your path if you aren't lost for a little while.
Aww, nobody likes my idea? I guess they'll be added in some form sooner or later anyway, although I'm surprised writing in books will beat chairs into the game. Still, I thought this might work....
Rollback Post to RevisionRollBack
You can never find your path if you aren't lost for a little while.
I'd rather just have a simplified crafting system using sticks and wood to get the desired effect.
It's much more intuitive if things are simplified to a single crafting recipe. Also consider this.
If crafting 2 sticks together gives 2 legs.
2 planks gives you a back
2 planks gives you a bottom
If a chair costs 2 legs, a back and a bottom, why not just simplify it to 2 sticks and 4 planks for the design. It's the same cost, you don't bloat the item count, and you don't confuse the player with an over-complicated component system.
Right now, we're making do by using stairs with blank signs for armrests as chairs, and fences topped by pressure plates (or, in my case, logs from the jungle) as tables. My idea is a system designed to make these items.
To create these things, we would use the base components: wood panels and sticks. I have two ideas for a system to be used in their construction.
The first system would be to use the base components to directly craft furniture. I'll try to explain how to craft them.
Think of the spaces on the crafting table as this matrix:
123
456
789
Chairs would be made by putting sticks into spaces 8 and 9, and wood panels into 5, 6, and 3.
Tables would be sticks in 7 and 9, and panles in 4, 5, and 6.
Benches would be crafted two blocks wide with chairs in 1 and 2, and 3 wide by adding in a chair in space 3.
The second system would be to craft everything in stages. Legs and backs would be crafted, seats and tabletops would be made using wooden slabs.
Back to the matrix. Legs would be crafted in sets by placing sticks in spaces 1, 4, and 7, and also in spaces 3, 6, and 9. This would produce one set of legs.
Backs would be made by placing wood panels into spaces 1, 2, and 3, 4 and 7, and 6 and 9; and sticks in spaces 5 and 8. This would produce one or two chair backs.
Tables would be crafted by placing a wooden slab in spaces 1 and 2, and leg sets in 4 and 5.
Chairs would be crafted by placing a chair back in space 1, a wood slab in space 4, and a leg set in space 7.
Benches would still have to be manually crafted by combining chairs in spaces 1 and 2, with 3 being optional.
Tables would be smart blocks, similar to fences (minus the fusing to walls). When you place tables next to each other, they would fuse together. There would have to be a limit, however: combined tables my only be rectangular, and the maximum length and width would be three (maybe four) blocks' worth before the legs were placed and a new table began.
This would allow players to create end tables, coffee tables, and dinner tables, all without crafting them individually.
You may ask why I didn't suggest that chairs form benches this way. If that were to happen, we wouldn't be able to place chairs next to each other. That would be... unfortunate.
Also, it would be nice to add the ability to sit in chairs and benches. One could right-click a chair, and they would sit in the chair. This would not be dependent upon the direction from which one faces the chair, because chairs placed against tables would be unuseable if it were. Perhaps this could be justified by making chairs without armrests. We could also sit in chairs looking out through a window or in front of a table at night, and chat over XBL or Skype, adding a nice little pastime.
One final suggestion for tables: setting places. Right clicking the table would bring up a grid with all the available places for food (creating an available place would be done by placing a chair or bench facing the table), and we would be able to serve food by dropping it into the places. Sitting in the chair would allow you to eat the food from that chair's place. This would be a good way to feed guests in multiplayer, instead of having them grab food from chests or throwing it at them, and it would give tables a function.
Oh, also leave a space open on the table at the center for a torch.
For all you forumgoers, please discuss my system. Please feel free to add onto or modify it, and just keep the discussion rolling if you like it, so that maybe, if we're all really lucky, somebody at the studios notices and does something with this.
I'd rather just have a simplified crafting system using sticks and wood to get the desired effect.
It's much more intuitive if things are simplified to a single crafting recipe. Also consider this.
If crafting 2 sticks together gives 2 legs.
2 planks gives you a back
2 planks gives you a bottom
If a chair costs 2 legs, a back and a bottom, why not just simplify it to 2 sticks and 4 planks for the design. It's the same cost, you don't bloat the item count, and you don't confuse the player with an over-complicated component system.
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