For each mob (not pigs or sheeps), there should be a value that says how much it hate players (in MP, that means all players!)
Min: 1 Max: 8
When a mob is spawned, it should be 2-7 (random).
1: 100% chance will not attack players
2: 80% chance will not attack players
3: 60% chance will not attack players
4: 40% chance will not attack players
5: 20% chance will not attack players
6: will always attack players, 12 block tracking range
7: will always attack players, 20 block tracking range
8: will always attack players, 28 block tracking range
When you hit a mob, the level will go up by one. After 10 minutes and if value is 4 or higher, it will drop by 1.
Min: 1 Max: 8
When a mob is spawned, it should be 2-7 (random).
1: 100% chance will not attack players
2: 80% chance will not attack players
3: 60% chance will not attack players
4: 40% chance will not attack players
5: 20% chance will not attack players
6: will always attack players, 12 block tracking range
7: will always attack players, 20 block tracking range
8: will always attack players, 28 block tracking range
When you hit a mob, the level will go up by one. After 10 minutes and if value is 4 or higher, it will drop by 1.
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