The following consists of a new material I've been mauling over throughout the night and decided to propose. It's essentially a substance that can alternate between a liquid and solid depending upon the lighting...each extreme having a different effect upon its consistency. Through the use of pistons and light sources, I believe this material could present a myriad of interesting things along the lines of structural accents and traps. Included are armor and weapon concepts for the substance.
I was writing this throughout the night, in a zombish mode, so if something seems fishy...sorry, bare with me.
Thoughts?
Stygian Ichor:
Stygian Ichor occurs naturally, bellowing upward from Bedrock within the Overworld. This exceedingly rare substance can be harvested via bucket, and redistributed wherever a player might wish.
Stygian Ichor has several attributes associated with it:
- Slowly Destroys Items. (Corrosion Effect) - Reduces Movement, and swim, Speed.
- Light lv15 causes Ichor to harden into Stygianite Blocks.
- Causes Madness to those exposed to it, direct physical contact only.
Madness:
Madness is a condition derived from direct exposure to Stygian Ichor. Those suffering from Madness will start hearing unique and chilling ambiance despite where they are. This will then progress into hallucinations of various mob types and if left unchecked, these hallucinations will become real enough to actually deal damage, although reduced from their true equivalents.
The cure to Madness consists of some sort of brewable potion.
Stygianite Blocks:
Stygianite Blocks occure when Stygian Ichor has been exposed to a light level of 15. This extremely durable material requires a Diamond Pickaxe to harvest...but can be reverted back into its ichor form when the light level has been reduced to 0.
- Mining a Stygianite Blocks gives three Stygianite Shards.
Stygianite Shard:
These shards of Stygianite look like Black Gold Nuggets, and are obtained by mining Styginaite Blocks with a Diamond Pickaxe. They can also be obtained, on very rare occasions, by killing an Enderman.
Stygianite Shards must be smelted to harden the material. If unhardened Stygianite Shards are used in armor, or weapons, they will remain effected by lighting...which means that, in a light level of 0, your armor will liquify into Stygian Ichor. This can open up amusing possibilities for those who choose to craft their armor from unhardened Stygianite Shards.
Stygianite Dagger:
Durability: 1000 Damage: 4
Crafting Requirements:
1 X Stick in bottom middle slot.
2 X Stygianite Shards in middle and middle top slot.
1 X String in bottom left and right slot.
Special Attribute:
Can be duel wielded, increasing damage to 8.
Stygianite Armor:
Helmet: 2 Chestplate: 6 Leggings: 4 Boots: 2
Total Armor: 14 Enchantability: 10
Special Attribute:
Stygian Armor possesses the passive ability to render those whom adorn such invisible to anything of which is 22+ blocks away...where each piece reduces their ability to see you by X blocks.
Total Distance Potential of Invisibility: 11+ Blocks away from enemy.
Notes:
- Creepers can see through invisibility.
- Invisibility works for name tag as well, for PVP.
- Statistics are subject to change, depending upon balance.
- 22 is the starting number, but the moment you put on at least one piece of armor...it reduces that number.
Visual:
Stygian armor appears as a jet black material and gives the wearer a black particle effect that increases for each piece adorned.
Interesting idea, but it would be too op, and/or complicated to implement into vanilla minecraft. I don't care how rare it would be, but people will cheat to get an edge. this edge would be huge.
Better as a mod imo
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Interesting idea, but it would be too op, and/or complicated to implement into vanilla minecraft. I don't care how rare it would be, but people will cheat to get an edge. this edge would be huge.
Better as a mod imo
True,
...but people can cheat with a myriad of things to an OP level...what's one more? No game should really be restricted, or balanced, by cheating. That's kind of like designing a Nintendo game around what you can do with a Gamegenie, for an old school comparison.
Might be a bit complicated to implement...I wouldn't know.
I like the idea, although I think that's a bit overpowered ,the madness thing should be dropped, and maybe out a sword option as well?
Also, it's very, very, very hard to get to a light level of 0
I like the idea, although I think that's a bit overpowered ,the madness thing should be dropped, and maybe out a sword option as well?
Also, it's very, very, very hard to get to a light level of 0
The Madness effect was essentially something to render the substance dangerous without being outright deadly like Lava. It could be removed...just feel it downplays a fun factor that could provide some interesting quirks down the road. For example, there could be hallucination specific mobs... Still, if it has to be tossed out to render the idea viable...that's fine.
As for the Light Level, I was a bit unsure as to how difficult getting a light level of 0 was...which is why I said that all statistics and what have you are subject to change. That factor could be played with until it feels right...I'm sure there's a good number in there somewhere for the conversion.
The whole concept behind the hardening of the Stygian Ichor is, more or less, a defensive mechanism of the substance...which is organic, lore wise.
I was writing this throughout the night, in a zombish mode, so if something seems fishy...sorry, bare with me.
Thoughts?
Stygian Ichor:
Stygian Ichor occurs naturally, bellowing upward from Bedrock within the Overworld. This exceedingly rare substance can be harvested via bucket, and redistributed wherever a player might wish.
Stygian Ichor has several attributes associated with it:
- Slowly Destroys Items. (Corrosion Effect)
- Reduces Movement, and swim, Speed.
- Light lv15 causes Ichor to harden into Stygianite Blocks.
- Causes Madness to those exposed to it, direct physical contact only.
Madness:
Madness is a condition derived from direct exposure to Stygian Ichor. Those suffering from Madness will start hearing unique and chilling ambiance despite where they are. This will then progress into hallucinations of various mob types and if left unchecked, these hallucinations will become real enough to actually deal damage, although reduced from their true equivalents.
Ambiance:
- Whispering
- Children's giggling
- Bloodcurdling screams
- Demonic growls
- Footsteps
- Insane laughter
Cure:
The cure to Madness consists of some sort of brewable potion.
Stygianite Blocks:
Stygianite Blocks occure when Stygian Ichor has been exposed to a light level of 15. This extremely durable material requires a Diamond Pickaxe to harvest...but can be reverted back into its ichor form when the light level has been reduced to 0.
- Mining a Stygianite Blocks gives three Stygianite Shards.
Stygianite Shard:
These shards of Stygianite look like Black Gold Nuggets, and are obtained by mining Styginaite Blocks with a Diamond Pickaxe. They can also be obtained, on very rare occasions, by killing an Enderman.
Stygianite Shards must be smelted to harden the material. If unhardened Stygianite Shards are used in armor, or weapons, they will remain effected by lighting...which means that, in a light level of 0, your armor will liquify into Stygian Ichor. This can open up amusing possibilities for those who choose to craft their armor from unhardened Stygianite Shards.
Stygianite Dagger:
Durability: 1000
Damage: 4
Crafting Requirements:
1 X Stick in bottom middle slot.
2 X Stygianite Shards in middle and middle top slot.
1 X String in bottom left and right slot.
Special Attribute:
Can be duel wielded, increasing damage to 8.
Stygianite Armor:
Helmet: 2
Chestplate: 6
Leggings: 4
Boots: 2
Total Armor: 14
Enchantability: 10
Special Attribute:
Stygian Armor possesses the passive ability to render those whom adorn such invisible to anything of which is 22+ blocks away...where each piece reduces their ability to see you by X blocks.
Helmet: 1 Block
Chestplate: 5 Blocks
Leggings: 4 Blocks
Boots: 1 Block
Total Distance Potential of Invisibility: 11+ Blocks away from enemy.
Notes:
- Creepers can see through invisibility.
- Invisibility works for name tag as well, for PVP.
- Statistics are subject to change, depending upon balance.
- 22 is the starting number, but the moment you put on at least one piece of armor...it reduces that number.
Visual:
Stygian armor appears as a jet black material and gives the wearer a black particle effect that increases for each piece adorned.
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Curse PremiumBetter as a mod imo
True,
...but people can cheat with a myriad of things to an OP level...what's one more?
Might be a bit complicated to implement...I wouldn't know.
Also, it's very, very, very hard to get to a light level of 0
The Madness effect was essentially something to render the substance dangerous without being outright deadly like Lava. It could be removed...just feel it downplays a fun factor that could provide some interesting quirks down the road. For example, there could be hallucination specific mobs... Still, if it has to be tossed out to render the idea viable...that's fine.
As for the Light Level, I was a bit unsure as to how difficult getting a light level of 0 was...which is why I said that all statistics and what have you are subject to change. That factor could be played with until it feels right...I'm sure there's a good number in there somewhere for the conversion.
The whole concept behind the hardening of the Stygian Ichor is, more or less, a defensive mechanism of the substance...which is organic, lore wise.
Sword option could be added, of course.