1) The ability to move the __ indicator back and edit the page without having to delete everything written after it. As it is now with the current snapshot, if you want to edit something at the top of a page you must delete everything to get there. This should be fixed purely for convenience sake.
2) Personally, I think after a book is signed the author should still be allowed to edit it, but only the author. There may be a time when the author may not want others to edit the book, but they alone can, while other times they may be fine with anyone editing it.
These are just my small suggestions, and I haven't seen them posted yet.
i'm not promising, but i'm fairly sure Jeb wrote on Twitter on the day of release that the first feature was planned and almost fully written, but he couldn't get it working fully in time to release it alongside the snapshot, so it should be out this Thursday or next.
I like the second suggestion, but I think it might be part of how the book works that it is written in permanence after it is finished. it may consume too much memory or have numerous variables flowing from it that might create complications if they are left open for good, but I'm not a programmer.
EDIT - I guess he just said that they didn't have time for it, but still, it's apparently planned, so that's an upside.
Statistics show that people who tell others they need to get a new computer are twice as likely to use "gay" as a negative descriptor and will most likely never see genitals in real life, at least while not in prison.
i'm not promising, but i'm fairly sure Jeb wrote on Twitter on the day of release that the first feature was planned and almost fully written, but he couldn't get it working fully in time to release it alongside the snapshot, so it should be out this Thursday or next.
If that is the case then I'm extremely happy. I quite enjoy books as they are, and this was something that was really bugging me when I tried them out in the snapshot. I suppose that also makes this topic mostly redundant though. Thanks for sharing.
I like the second suggestion, but I think it might be part of how the book works that it is written in permanence after it is finished. it may consume too much memory or have numerous variables flowing from it that might create complications if they are left open for good, but I'm not a programmer.
I suppose that might be the point of the book; giving it a title and 'publishing' it thus renders it final and permanent. I just think it would be convenient if the author could still make edits. In that way, publishing would function more as a writing lock. As for your last thoughts, I wouldn't worry if I were you. I don't see how the feature could cause any such issues.
I think the ability to move the cursor a given, though I find it humorous that you're pushing for convenience in book editing when you disagree that they should be convenient to get in the first place. Don't worry though, I'm sure Jeb's thought of it.
Re the other point, I used to play Ultima Online, and thought that handled books fairly well.
1) Anyone may edit them, but the displayed author of the book will always be the last person to write in it. It's not easy for someone to write trash talk and blame someone else for it.
2) Books may be copied with a cheap consumable tool. A simple parallel in MineCraft might be a printing press that functions similar to a forge, using ink for "fuel".
3) Using a special consumable resource on them makes it no longer possible for anyone to modify them. If an author wants to continue their work but distribute what they've got, they can duplicate their original book, "lock" the new copy, then carry on with the old.
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You're just jealous 'cause the voices only talk to me
I think the ability to move the cursor a given, though I find it humorous that you're pushing for convenience in book editing when you disagree that they should be convenient to get in the first place. Don't worry though, I'm sure Jeb's thought of it.
There's quite a difference between a very simple gameplay design choice and removing the annoyance of writing in a virtual book. Also, that's not what I argued for in the other thread anyways. I said adding leather to the recipe seems like a seasonable change overall.
though I find it humorous that you're pushing for convenience in book editing when you disagree that they should be convenient to get in the first place. Don't worry though, I'm sure Jeb's thought of it.
That's game design 101. The game should be challenging, not the interface.
These ideas are great! +1 for you!
But the second suggestion I slightly disagree with. The point of signing it I'm guessing would be a way to 'publish' it - but I do think that you should be able to craft a Book that's been written in with an empty book into a complete copy of it - but without being 'published' - so you can easily create updates and revisions.
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Excuse me, but that was my comment you just read there, bub.
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2) Personally, I think after a book is signed the author should still be allowed to edit it, but only the author. There may be a time when the author may not want others to edit the book, but they alone can, while other times they may be fine with anyone editing it.
These are just my small suggestions, and I haven't seen them posted yet.
I like the second suggestion, but I think it might be part of how the book works that it is written in permanence after it is finished. it may consume too much memory or have numerous variables flowing from it that might create complications if they are left open for good, but I'm not a programmer.
EDIT - I guess he just said that they didn't have time for it, but still, it's apparently planned, so that's an upside.
https://twitter.com/#!/jeb_/status/195530152795582465
If that is the case then I'm extremely happy. I quite enjoy books as they are, and this was something that was really bugging me when I tried them out in the snapshot. I suppose that also makes this topic mostly redundant though. Thanks for sharing.
I suppose that might be the point of the book; giving it a title and 'publishing' it thus renders it final and permanent. I just think it would be convenient if the author could still make edits. In that way, publishing would function more as a writing lock. As for your last thoughts, I wouldn't worry if I were you. I don't see how the feature could cause any such issues.
Re the other point, I used to play Ultima Online, and thought that handled books fairly well.
1) Anyone may edit them, but the displayed author of the book will always be the last person to write in it. It's not easy for someone to write trash talk and blame someone else for it.
2) Books may be copied with a cheap consumable tool. A simple parallel in MineCraft might be a printing press that functions similar to a forge, using ink for "fuel".
3) Using a special consumable resource on them makes it no longer possible for anyone to modify them. If an author wants to continue their work but distribute what they've got, they can duplicate their original book, "lock" the new copy, then carry on with the old.
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Retired StaffThere's quite a difference between a very simple gameplay design choice and removing the annoyance of writing in a virtual book. Also, that's not what I argued for in the other thread anyways. I said adding leather to the recipe seems like a seasonable change overall.
That's game design 101. The game should be challenging, not the interface.
But the second suggestion I slightly disagree with. The point of signing it I'm guessing would be a way to 'publish' it - but I do think that you should be able to craft a Book that's been written in with an empty book into a complete copy of it - but without being 'published' - so you can easily create updates and revisions.