(4/29/2012): Marshmushes can be grown from magical spores. Magical spores can be used to find mushroom biome, where there will be a marshmush kingdom underground, with the entrance at the mushroom biome.
Biomes and their new mobs:
Swamplands:
Lizard bloke:
Their appearance is that of a humanoid lizard in tattered clothing.
Lizard blokes spawn in swamp biomes. They live in small huts along the swamps. Occasionally, you will find lizard bloke villages. Every swampland may contain a few huts, but not all swamp biomes contain lizard villages. Lizard villages are rare.
They are generally friendly until attacked. They use wooden and stone weapons, and wears leathery armor, but their weapons and armors look more savage and more different than the armors and weapons the player uses. And in particular, they commonly use spear weapons, giving them more range than a sword.
Marshmush:
They are fake mushrooms. When you hit it, it will spawn a Marshmush. They will attack you, and when you kill it, they drop 2-3 mushrooms.
They are a bit smaller than chickens.
Their appearance is humanoid, with arms and legs, but their head is a mushroom cap.
They have a chance to drop magical spores. You throw them in the air when you use it, just like eyes of ender, but the magical spores will move in the direction of the nearest mushroom biome. They can also be planted to grow marshmushes.
Mushroom Biome:
Marshmush:
Because marshmushes are tiny creatures, they have tiny kingdoms underground. The entrance is on the surface. There will be a cave that leads into the underground kingdom. The walls are mostly mossy cobblestone. Each mushroom biome has at least one marshmush village. They live in mossy cobblestones and under dirt or stone disguised as mushrooms. They may pop out of walls like silverfish.
Marshmush King:
It uses a fat knife. It attacks you when you come near it. It will call all of the marshmushes to attack with him. When it is killed, it drops a lot of experience, mushrooms, 5-8 magical spores.
Marshmush king is located at the King's Chamber of the MarshMush kingdom in the Mushroom Biome.
Every magical spore, when planted, has a 5% chance of spawning into a marshmush king instead of a regular marshmush.
Beach:
Crabby:
They hide in holes on the beach. They are the size of a chicken but moves faster.
You can kill crabs or farm them, and get crab meat, which you can eat. Killing crabs allow a rare chance of dropping crab eggs. You can then farm crabs. You hatch crab eggs just like chicken eggs, in that you throw them on the ground, and there is 1/8 chance of hatching a crab. You mate crabs by feeding them raw fish. The crabs, even the farmed ones, are hostile, and attacks anything that comes near within 1 block of them. They even attack mobs. You can make crab traps with a crab farm.
Ocean:
Royal Fish:
They can be killed for caviar.
You can use crabmeat, for fishing bait. The mechanics works like a bow and arrow, you just put crab meat on top of the fishing rod, and it will use crab meat as bait. As a result, the fishing time is also decreased. You will get a bite within at least 8 seconds of fishing with bait. The fish can be a regular fish or a royal fish, or other fish if more fishes are added.
The fish you get, as a result, are bigger or are more different fishes, which can be used for crafting in the future. There is a rare percent chance of getting a royal fish and caviar, at the same time. You can spawn these fish eggs by placing them in water blocks, which they will hatch into fishes. They are placed just like placing lilypads. After a while, they become baby fishes. They will grow bigger overtime.
You can jump into the water and hit these fishes for big fish, which you can cook and heals more than the regular smaller fishes you get without bait.
Feeding big fishes with crab meat will have them mate.
Royal fish would be the main delicacy for people trying to survive on islands where there are no pigs nor cows.
Desert:
Buduworm:
They hide underneath sand blocks. They make stomache growing noises when you get close enough to one. When you stand on top of the block directly above a buluworm, they jump out and attack you. They are like silverfish, but 3 times bigger.
Tundra:
Guguthe hairy: A white haired giant primate, the size of golems. They are inspired by yetis with white hair. They are friendly until attacked. They are a rare encounter that spawns once in an entire tundra biome, but not all tundras contains a chunk that spawns a yeti. They attack nearby mobs. They can be befriended when you feed it any type of meat. It will follow you around like a wolf or cat, and attack any nearby mob without having you to provoke them. They move faster than golems, have 50 hit points, and 8 attack.
When their HP is low, you can tell by their movement speed. When it is at Health of below 10 HP, it will walk slower than usually. They get healed when fed any meat. Raw meat heals them more than cooked meat.
Taiga:
White Stag:
A rare stag, as rare as Gugu the hairy. They can be tamed and used as a mount. To tame one requires a lot of patience. If the white stag sees you, meaning its head is turned towards you, it will run away like a cat. To approach it stealthily, you need to use a lot of covers. Bring a lot of dirt blocks to put it in front of you to block the white stag's sight of you as you approach it.
Mountains:
Eagle nest and Giant Eagles:
Eagle nests would spawn at around the height of the maximum limit of minecraft to minus 20 blocks of the maximum limit height of minecraft. Inside the eagle nests.
Eagles are flying mobs that fly around their nests. They return to their nests at night. You can tame one by feeding it raw meat. You can ride it. Eagles come in 3 colorations.
They appear rarely, about 0 to 2 in a biome.
Types of Villages:
Tundra and Taiga:
Testificate villages in Tundras and Taigas wear thick furred clothings, a different texture from the current generic clothing that exists in game.
Jungle:
Villages in the jungle would be made up of people wearing tiki masks, as was suggested in another post.
Desert:
Villages in the desert would not be made of wood and cobblestone. Villages in the desert is made of sandstone and sand. In side you find testificates that wear outfits that fit the theme of the desert. They would wear white or yellow togas and sandals, and etc.
great idea! i support it
the part with the maps that drop from marshmush is kinda weird though....
Thanks for the support. I added marshmush mob also to help the player find mushroom biomes. They drop maps toward the direction of the nearest mushroom biome. I will change it to something else less confusing:
They now drop magical spores. You throw them in the air when you use it, just like eyes of ender, but the magical spores will move in the direction of the nearest mushroom biome.
(4/29/2012): Marshmushes can be grown from magical spores. Magical spores can be used to find mushroom biome, where there will be a marshmush kingdom underground, with the entrance at the mushroom biome.
Biomes and their new mobs:
Swamplands:
Lizard bloke:
Their appearance is that of a humanoid lizard in tattered clothing.
Lizard blokes spawn in swamp biomes. They live in small huts along the swamps. Occasionally, you will find lizard bloke villages. Every swampland may contain a few huts, but not all swamp biomes contain lizard villages. Lizard villages are rare.
They are generally friendly until attacked. They use wooden and stone weapons, and wears leathery armor, but their weapons and armors look more savage and more different than the armors and weapons the player uses. And in particular, they commonly use spear weapons, giving them more range than a sword.
Marshmush:
They are fake mushrooms. When you hit it, it will spawn a Marshmush. They will attack you, and when you kill it, they drop 2-3 mushrooms.
They are a bit smaller than chickens.
Their appearance is humanoid, with arms and legs, but their head is a mushroom cap.
They have a chance to drop magical spores. You throw them in the air when you use it, just like eyes of ender, but the magical spores will move in the direction of the nearest mushroom biome. They can also be planted to grow marshmushes.
Mushroom Biome:
Marshmush:
Because marshmushes are tiny creatures, they have tiny kingdoms underground. The entrance is on the surface. There will be a cave that leads into the underground kingdom. The walls are mostly mossy cobblestone. Each mushroom biome has at least one marshmush village. They live in mossy cobblestones and under dirt or stone disguised as mushrooms. They may pop out of walls like silverfish.
Marshmush King:
It uses a fat knife. It attacks you when you come near it. It will call all of the marshmushes to attack with him. When it is killed, it drops a lot of experience, mushrooms, 5-8 magical spores.
Marshmush king is located at the King's Chamber of the MarshMush kingdom in the Mushroom Biome.
Every magical spore, when planted, has a 5% chance of spawning into a marshmush king instead of a regular marshmush.
Beach:
Crabby:
They hide in holes on the beach. They are the size of a chicken but moves faster.
You can kill crabs or farm them, and get crab meat, which you can eat. Killing crabs allow a rare chance of dropping crab eggs. You can then farm crabs. You hatch crab eggs just like chicken eggs, in that you throw them on the ground, and there is 1/8 chance of hatching a crab. You mate crabs by feeding them raw fish. The crabs, even the farmed ones, are hostile, and attacks anything that comes near within 1 block of them. They even attack mobs. You can make crab traps with a crab farm.
Ocean:
Royal Fish:
They can be killed for caviar.
You can use crabmeat, for fishing bait. The mechanics works like a bow and arrow, you just put crab meat on top of the fishing rod, and it will use crab meat as bait. As a result, the fishing time is also decreased. You will get a bite within at least 8 seconds of fishing with bait. The fish can be a regular fish or a royal fish, or other fish if more fishes are added.
The fish you get, as a result, are bigger or are more different fishes, which can be used for crafting in the future. There is a rare percent chance of getting a royal fish and caviar, at the same time. You can spawn these fish eggs by placing them in water blocks, which they will hatch into fishes. They are placed just like placing lilypads. After a while, they become baby fishes. They will grow bigger overtime.
You can jump into the water and hit these fishes for big fish, which you can cook and heals more than the regular smaller fishes you get without bait.
Feeding big fishes with crab meat will have them mate.
Royal fish would be the main delicacy for people trying to survive on islands where there are no pigs nor cows.
Desert:
Buduworm:
They hide underneath sand blocks. They make stomache growing noises when you get close enough to one. When you stand on top of the block directly above a buluworm, they jump out and attack you. They are like silverfish, but 3 times bigger.
Tundra:
Gugu the hairy: A white haired giant primate, the size of golems. They are inspired by yetis with white hair. They are friendly until attacked. They are a rare encounter that spawns once in an entire tundra biome, but not all tundras contains a chunk that spawns a yeti. They attack nearby mobs. They can be befriended when you feed it any type of meat. It will follow you around like a wolf or cat, and attack any nearby mob without having you to provoke them. They move faster than golems, have 50 hit points, and 8 attack.
When their HP is low, you can tell by their movement speed. When it is at Health of below 10 HP, it will walk slower than usually. They get healed when fed any meat. Raw meat heals them more than cooked meat.
Taiga:
White Stag:
A rare stag, as rare as Gugu the hairy. They can be tamed and used as a mount. To tame one requires a lot of patience. If the white stag sees you, meaning its head is turned towards you, it will run away like a cat. To approach it stealthily, you need to use a lot of covers. Bring a lot of dirt blocks to put it in front of you to block the white stag's sight of you as you approach it.
Mountains:
Eagle nest and Giant Eagles:
Eagle nests would spawn at around the height of the maximum limit of minecraft to minus 20 blocks of the maximum limit height of minecraft. Inside the eagle nests.
Eagles are flying mobs that fly around their nests. They return to their nests at night. You can tame one by feeding it raw meat. You can ride it. Eagles come in 3 colorations.
They appear rarely, about 0 to 2 in a biome.
Types of Villages:
Tundra and Taiga:
Testificate villages in Tundras and Taigas wear thick furred clothings, a different texture from the current generic clothing that exists in game.
Jungle:
Villages in the jungle would be made up of people wearing tiki masks, as was suggested in another post.
Desert:
Villages in the desert would not be made of wood and cobblestone. Villages in the desert is made of sandstone and sand. In side you find testificates that wear outfits that fit the theme of the desert. They would wear white or yellow togas and sandals, and etc.
the part with the maps that drop from marshmush is kinda weird though....
Thanks for the support. I added marshmush mob also to help the player find mushroom biomes. They drop maps toward the direction of the nearest mushroom biome. I will change it to something else less confusing:
They now drop magical spores. You throw them in the air when you use it, just like eyes of ender, but the magical spores will move in the direction of the nearest mushroom biome.