So different armor like leather would be the fastest and diamond would be the slowest or something like that. So that leather armor might do less protection but is faster than other armor and diamond might do more protection but it is slower.
Maybe as a mod, but I can't see that on the main game (and even if it did, diamond weights less than gold / iron so it would be lighter) due to complicating a point better left simple
personally i'd prefer the choice between speed or protection instead of tiers. but not both [unless there were several options in each tier, say oak gives more protection than willow, which gives more speed; but they are both worse than granite [protection] and sandstone [speed].
No thank you. Why would I want Diamond, Which is many times more rare than Iron, make me slower? It's not that it's a bad idea, it's just that, with the way how the rarity scale of materials are, Working harder to find something, only to have it still be worse than the more common tire before, doesn't make much sense.
No thank you. Why would I want Diamond, Which is many times more rare than Iron, make me slower? It's not that it's a bad idea, it's just that, with the way how the rarity scale of materials are, Working harder to find something, only to have it still be worse than the more common tire before, doesn't make much sense.
Not only that, but iron is comparatively more dense than diamond and by rights heavier.
The density of leather is 0.76g/cm3. (assume 100% speed)
The density of diamond is 3.52 g/cm3.
The density of mild steel is approximately 7.85 g/cm3
The density of pure gold is 19.3 g/cm. (assume 20% speed)
Given the above, 19.3-.76 is 18.54. This means that every 1.854 density = an 8% change.
Given that...
3.52-.76 = 2.76 / 1.854 = 1.488 * 8% = 11.9%... Diamond would be 11.9% slower (this is 88.1%)
7.85-.76 = 7.09 / 1.854 = 3.824 * 8% = 30.6%... Iron would be 30.6% slower (this is 69.4%)
So we have our values that are accurate given arbitrary limits and density.
The density of leather is 0.76g/cm3. (assume 100% speed)
The density of diamond is 3.52 g/cm3. (88.1% speed as found) 267% HEAVIER than leather. (2.5x)
The density of mild steel is approximately 7.85 g/cm3 (69.4% speed as found) 1032% HEAVIER than leather.(10x)
The density of pure gold is 19.3 g/cm. (assume 20% speed) 2539% HEAVIER than leather.(25x)
It actually spent me more time on the MATH than it did to find the density.
This means that if a suit of leather armor weighed 6 lbs (2.72 kilos)...
A suit of diamond would weigh 16 lbs (7.26 kilos)...
A suit of iron would weigh 61.92 lbs (28.08 kilos)...
And a suit of diamond would come in at an astonishing backbreaking 152.34 lbs (69.1 kilos)
And with the aid of science, you have been debunked.
The density of leather is 0.76g/cm3. (assume 100% speed)
The density of diamond is 3.52 g/cm3.
The density of mild steel is approximately 7.85 g/cm3
The density of pure gold is 19.3 g/cm. (assume 20% speed)
Given the above, 19.3-.76 is 18.54. This means that every 1.854 density = an 8% change.
Given that...
3.52-.76 = 2.76 / 1.854 = 1.488 * 8% = 11.9%... Diamond would be 11.9% slower (this is 88.1%)
7.85-.76 = 7.09 / 1.854 = 3.824 * 8% = 30.6%... Iron would be 30.6% slower (this is 69.4%)
So we have our values that are accurate given arbitrary limits and density.
The density of leather is 0.76g/cm3. (assume 100% speed)
The density of diamond is 3.52 g/cm3. (88.1% speed as found) 267% HEAVIER than leather. (2.5x)
The density of mild steel is approximately 7.85 g/cm3 (69.4% speed as found) 1032% HEAVIER than leather.(10x)
The density of pure gold is 19.3 g/cm. (assume 20% speed) 2539% HEAVIER than leather.(25x)
It actually spent me more time on the MATH than it did to find the density.
This means that if a suit of leather armor weighed 6 lbs (2.72 kilos)...
A suit of diamond would weigh 16 lbs (7.26 kilos)...
A suit of iron would weigh 61.92 lbs (28.08 kilos)...
And a suit of diamond would come in at an astonishing backbreaking 152.34 lbs (69.1 kilos)
And with the aid of science, you have been debunked.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)