If you've ever played an rts like Civilization or Age of Empires, you know that there are different ages (bronze age, middle ages, modern age) in them. I think they would work well in minecraft too.
You would upgrade by placing materials in some sort of container, maybe a beaker (5 pieces of glass in the shape of a test tube), and maybe be a certain level since notch is prolly gonna add levels.
Say you start out in the stone age, you can make stone tools and weapons, but you can't craft metal. So, to upgrade to the iron age you would need, say, 100 stone and 20 iron ore. The ages could possibly go up to modern times, with enemies changing with each age (if guns were ever added, skeletons would use them around middle ages for example)
I dont really think it would work as of now, because there's not that many recipes yet. If siege weapons or some other somewhat high tech weapons got added, i think it woould work well.
Currently, minecraft is set in a sort-of surreal medieval age, why limit people to what they can build by levels? There is already a sort of psuedo-leveling system because of the fact that you need better pickaxes to mine better metels. Guns will almost cetainly never be added either.
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Who sits down and writes maniacle laughter?
You would upgrade by placing materials in some sort of container, maybe a beaker (5 pieces of glass in the shape of a test tube), and maybe be a certain level since notch is prolly gonna add levels.
Say you start out in the stone age, you can make stone tools and weapons, but you can't craft metal. So, to upgrade to the iron age you would need, say, 100 stone and 20 iron ore. The ages could possibly go up to modern times, with enemies changing with each age (if guns were ever added, skeletons would use them around middle ages for example)
I dont really think it would work as of now, because there's not that many recipes yet. If siege weapons or some other somewhat high tech weapons got added, i think it woould work well.
Who sits down and writes maniacle laughter?