I realized that fishing is very useless, it also takes a while to get a fish, killing a pig is faster. So here are some suggestions to improve fishing and make it a lot more useful. I hope you guys like this idea. Post any suggestions or opinions you want to add to the thread below!
Bait & Hooks Bait
Bait will be used to get a higher chance to catch a fish (10%). What I mean by will get a higher chance to catch a fish is the wait time till the rod actually catches a fish, you just have a bigger chance to catch it faster. The bait could be insects or small worms which could be found by killing. Also bait will only use 75% durability of what the rod normally does without durability. This will make people work more to find their bait, also wasting bate is very very easy because you will not catch a fish every time you try to catch one. Hook
The hooks are used to get a higher % chance of getting treasures (random items). They add a base of 5% at bones hooks, 10% extra treasure chance at wooden hooks and 15% at iron hooks. We will talk about enchanting later on in the thread to take the % even higher.. Hooks can be crafted with bones, wood and iron. Bone hooks have a durability of 8 items, wooden hooks of 16 items and iron hooks of 64 items. Possible treasures:
Leather boots (damaged & non-damaged)
Bait 1-7
Iron ingots 1-3
Dirt blocks 3-8
Leather chest (damaged)
Gold nuggets 3-5
Carrots 1-6
Poisoned potato 1-2
Iron boots (very damaged)
Iron legs (very damaged)
The fishing net
The fishing net is a great addition to the game, it’s a new way to get small fish like sardine and its good for the new minecrafters I was thinking of the ability to attach your net to the back of your boat to get fish easier? (only on the boat with the crafting table) For every block that you swim, the fishing nets uses up a ‘durability’. If the fishing net breaks, all the fish you caught have a 25% chance of disappearing or falling back into the water. The fishing net should also have small possible enchantments that I will talk about later. You have a chance of 6% per block to actually catch a fish with the fishing net while it is attached to the boat. The fishing net has a capacity of 7 fish maximum in the net before it stops capturing fish and you have to empty it.
Extra fish (mobs)
As everyone is saying in the replies, there should be about 5 to 10 new fish in the game. I was thinking of 3 small fish, 3 medium fish and 3 big fish. There can also be a very rare fish that only spawns in deep ocean water. You would have a small 5% chance of getting this fish and it would heal you a lot. On the sand, there should also be crabs as a small addition to fishing, the crabs are hostile unless you attack them. I was also thinking of an aggressive, maybe a piranha? These fish will not stop attacking unless you go out the water. I was also thinking of finding different kind of fish in different kind of biomes, or maybe a higher % chance to finding a kind of fish in a biome
Normal Fish Health: Spawn: Common everywhere. Behavior: Will run away if you are too close. Has 27% chance of spawning in very large groups of 13-17 fish in deep ocean. Drop: Exp orbs, uncooked fish & 7% chance of dropping a hook or bait. Model:
Salmon Health: Spawn: More common in the river biome. (27% bigger chance of it spawning in the river) Behavior: Will run away if you are too close. Drop: Exp orbs, uncooked salmon &; 7% chance of dropping a hook or bait. Model:
Pufferfish Health: Spawn: More common in the ocean biome. (27% bigger chance of it spawning in the ocean) Behavior: If you are too close it will turn into a ball and will start doing damage the same way the cactus does damage.(half a heart every 0.5 seconds). Uncooked pufferfish meat will poison you (but will not kill). Drop: Exp orbs, uncooked pufferfish & 7% chance of dropping a hook or bait. Model:
Clownfish Health: Spawn: More common in the deep ocean biome. (27% bigger chance of it spawning in the deep ocean) Behavior: Will run away if you are too close. Spawns in giant packs of 8-17 fish per pack. Like to hang around seaweed. Drop: Exp orbs, uncooked clownfish &; 7% chance of dropping a hook or bait. Model:
Fishing spots
Fishing spots are a good addition to the game. These would be a little dark water block. These blocks would give you an extra 7-12% chance of catching a fish. The fishing net/fishing rod HAS to be in the block or you will not get the advantage of this. The fishing spots block would spawn in groups of 3-7 blocks all together. There must be at least 4 blocks of water under it. These despawn after overusing them (After getting 32 fish from it) or after being there for a while. These have a random % chance of spawning at night. (No big factors on the percentage, it just spawns) They are more common in river, ponds/lakes and beach biomes.
Boats
Since fishing will be improved, and we have a lot bigger oceans now, i think that a fishing boat wouldn't hurt. There will be 3 new boats... Boat 1: Has a crafting table on the back and you are allowed to place the fishing rod on the boat for it to fish itself. NOTE: You must right click the fishing rod to catch the fish. Boat 2: A boat that can be boarded by 2 people, great for multiplayer and easy to use. NOTE: If both the players try to take the boat in another the direction, the boat will not move, the players have to go the same direction. Boat 3: A wooden boat that has leather all around it, just a normal boat but that resists more the shocks, great for fishing the sea monster.
Vegetation
We are getting new fish, new tools to fish and new enchantments. Why not spice it up a little bit more with just very little vegetation. Seaweed
Seaweed would be found in deep ocean biomes. They would act as a home for clownfish and somewhat of a spawn block. Seaweed would spawn on dirt and sand and needs atleast 13 blocks of water above it. This new vegetation would have 5-6 different textures to make it look different at the bottom of the ocean and could be either 1, 2 or 3 blocks high depending on the amount of water above it. Three blocks high seaweed would have 7% chance of spawning, two blocks high seaweed would have 15% chance of spawning and one block high seaweed would have a 23% chance of spawning. These would spawn in little groups to make it look nicer (3-17 seaweed per "group").
Enchanting fishing items Hooks
The following possible enchantments:
* Unbreaking up to V
* Efficiency up to II
* Fortune I
* Lure III (I: Extra 2% of caching a treasure. II: Extra 6% of caching a treasure. III: Extra 10% of caching a treasure.)
Fishing rod
The following possible enchantments:
* Unbreaking up to I
* Looting up to II (When you kill a fish, if you do)
* Range up to III (I: Ability to throw the fishing rod 3 blocks farther. II: Ability to throw the fishing rod 5 blocks father. III: Ability to throw the fishing rod 7 blocks father)
Fishing net
The following possible enchantments:
* Unbreaking up to III
* Randomness up to IV (I: Small extra 1% chance of getting a fish. II: 3% chance of getting a random block in the game, not so valuable block and that is mostly found in the water or around it. III: Small 3% chance of getting a rare drop while fishing, like iron ingots. IV: Extra 2.5% chance of getting a fish and 2.5% chance of getting a random block in the game, also not so valuable, and that is found around water.
* Flare up to I (Any fish caught will have a 50/50 chance to be automaticly cooked. Credits to the community) Community ideas
I think the "fishing spots" concept could actually be modelled nicely by a new kind of mob, a school of fish. They'd move around freely in water blocks, like squid do now, and maybe have a special animation for when they were on the surface. They'd be essentially immune to melee weapons, but they'd tend to avoid you when you were in the water anyway.The chief effect of a school-of-fish mob would be that whenever your hook happened to be in the same vertical column of blocks as the mob, you'd automatically catch a fish. The mob would remain, so if you were quick to cast to the right spot, you could keep catching fish quickly. But they'd be mobile, and might well swim out of range, and like squid, they'd despawn, so you could never guarantee a good fishing day. They could be coded to spawn only in a certain minimum volume of water, so you couldn't get them in tiny ponds, but you COULD build a weir, perhaps closed off with sticky piston gates, and herd them into a smaller area where they'd be easier to harvest.
What I mean is you cook the rotten flesh and use the cooked rotten flesh as bait. Easy to see how you got confused with that, I probably could've worded that better.
That's alot of ideas just for fishing don't ya think? This is minecraft, not fishcraft. Although i do like the idea where we get diffrent sized fish. Maybe the bigger the fish, the higher chances of getting an ocelot.
Thank you and stay tuned for all the new improvements I add to the thread! Dont forget to If you support, also go on the reddit link if you want the minecraft staff to spot this!
maybe the fishing net could be used to capture mobs and pull them with u, more leash like thn the fishing rod, while it is caught, it cannot move under it's own power, if the mob catches on fire, tht uses up the net, same with casting it thru fire,
If only Minecraft fishing was more like Animal Crossing fishing. That game had such a nice simple but fun method.
Minecraft is missing
1. More sound effects, bober hitting the water, a fish struggle sound.. etc
2. More fish. Some should be rare, some common. Only certain types are found in biomes, or at night in the rain. Who doesn't want to catch a deep sea fish in the deep ocean during a full moon.
3. Some new visual effects, rings of water around your bobber. A fake fish shadow that approaches your line. An animated Rod, much like the new bow.
4. Possily 3d, or 2d sprite fish that only load in when your bobber is in the water, or are in a certain radius of the player. First they load in, then fade in gradually so you see them. (seeing squid far away and clearly in deep water always has looked goofy to me)
Then I would concentrate on details like different rods, or hooks and bait. First and foremost would be the experience needs an overhaul.
Nice idea.
There could also be giant fish that if they grab your fidshing hook they pull you down into the water, maybe like a sea monster or something.
maybe the fishing net could be used to capture mobs and pull them with u, more leash like thn the fishing rod, while it is caught, it cannot move under it's own power, if the mob catches on fire, tht uses up the net, same with casting it thru fire,
If only Minecraft fishing was more like Animal Crossing fishing. That game had such a nice simple but fun method.
Minecraft is missing
1. More sound effects, bober hitting the water, a fish struggle sound.. etc
2. More fish. Some should be rare, some common. Only certain types are found in biomes, or at night in the rain. Who doesn't want to catch a deep sea fish in the deep ocean during a full moon.
3. Some new visual effects, rings of water around your bobber. A fake fish shadow that approaches your line. An animated Rod, much like the new bow.
4. Possily 3d, or 2d sprite fish that only load in when your bobber is in the water, or are in a certain radius of the player. First they load in, then fade in gradually so you see them. (seeing squid far away and clearly in deep water always has looked goofy to me)
Then I would concentrate on details like different rods, or hooks and bait. First and foremost would be the experience needs an overhaul.
I really like does ideas, i could prob add them as another improvement if it gets supported.
I would hate for Minecraft to become Fishcraft. I like the current system, but I hardly ever fish.
It wont become 'fishcraft' but look at 1.3 they improved enchanting/brewing and redstone ALOT with the tripwire, same thing with fishing, we are just improving it to make it funner
they should have diffrent fish for different biomes, like a fish you caught in the jungle would be different than one from a forest, some biomes wouldnt have fish, like a desert, and then give us reson for some awesome ice fishing in a taiga or tundra.
they should have diffrent fish for different biomes, like a fish you caught in the jungle would be different than one from a forest, some biomes wouldnt have fish, like a desert, and then give us reson for some awesome ice fishing in a taiga or tundra.
Ill think of diffrent kinds of fish that i can add in the improvement thread, thanks!
This is a great idea, but a little too complex. I think one type of bait and maybe 5 or 6 types of fish.
I know their will be others, so I'll just say it: we don't need new food items, especially if you get them the same way as current ones. Instead, what if every kind of fish could be be crafted into the current "raw fish" and upon crafting, would drop expirience orbs? They could still be found in different biomes, have their own item, etc. but rarer fish give more xp. There would still be rewards for looking for good fishing spots, just with less inventory clutter. This would be especially good if there were more things to do with xp than just enchanting.
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You better watch closely, or these words just might turn into a juggling squirrel...
this is a cool idea, but I think another cool addition would be the Fishing spots you could add, where fish has a higher chance of spawning. To make it more strategic for an area one could make a home.
I'm all up for vamping the fishing, but this seems like too much for me I don't like getting into the smaller details and specifications when it comes to fishing. To me, it seems like it just adds tons more food to the game, and at this rate, I feel as if I could keep my stamina bar up for AGES when it came down to keeping a farm or killing off animals to live. Chicken, beef, AND steak? I actually get to pick what I want to eat!
I would not mind:
Small fish = 1 meat
Normal fish (Ones we catch now) = 2 meat (or was it 2 1/2, i dunno...)
Big fish = 3 or 4 meat.
It just seems to me like adding tons of more options would just make in uninterested in one area or another.
The bait and hook thing though, that seems like it would put a twist of a challenge into getting food. That's a good idea.
This is a great idea, but a little too complex. I think one type of bait and maybe 5 or 6 types of fish.
I know their will be others, so I'll just say it: we don't need new food items, especially if you get them the same way as current ones. Instead, what if every kind of fish could be be crafted into the current "raw fish" and upon crafting, would drop expirience orbs? They could still be found in different biomes, have their own item, etc. but rarer fish give more xp. There would still be rewards for looking for good fishing spots, just with less inventory clutter. This would be especially good if there were more things to do with xp than just enchanting.
Hmm well its not ores right now really, personally, i think crafting fish would be kinda weird and, well idk
this is a cool idea, but I think another cool addition would be the Fishing spots you could add, where fish has a higher chance of spawning. To make it more strategic for an area one could make a home.
I'm all up for vamping the fishing, but this seems like too much for me I don't like getting into the smaller details and specifications when it comes to fishing. To me, it seems like it just adds tons more food to the game, and at this rate, I feel as if I could keep my stamina bar up for AGES when it came down to keeping a farm or killing off animals to live. Chicken, beef, AND steak? I actually get to pick what I want to eat!
I would not mind:
Small fish = 1 meat
Normal fish (Ones we catch now) = 2 meat (or was it 2 1/2, i dunno...)
Big fish = 3 or 4 meat.
It just seems to me like adding tons of more options would just make in uninterested in one area or another.
The bait and hook thing though, that seems like it would put a twist of a challenge into getting food. That's a good idea.
I like the idea of the small norma and big fish, and thanks for your feedback
Bait & Hooks
Bait
Bait will be used to get a higher chance to catch a fish (10%). What I mean by will get a higher chance to catch a fish is the wait time till the rod actually catches a fish, you just have a bigger chance to catch it faster. The bait could be insects or small worms which could be found by killing. Also bait will only use 75% durability of what the rod normally does without durability. This will make people work more to find their bait, also wasting bate is very very easy because you will not catch a fish every time you try to catch one.
Hook
The hooks are used to get a higher % chance of getting treasures (random items). They add a base of 5% at bones hooks, 10% extra treasure chance at wooden hooks and 15% at iron hooks. We will talk about enchanting later on in the thread to take the % even higher.. Hooks can be crafted with bones, wood and iron. Bone hooks have a durability of 8 items, wooden hooks of 16 items and iron hooks of 64 items.
Possible treasures:
The fishing net
The fishing net is a great addition to the game, it’s a new way to get small fish like sardine and its good for the new minecrafters I was thinking of the ability to attach your net to the back of your boat to get fish easier? (only on the boat with the crafting table) For every block that you swim, the fishing nets uses up a ‘durability’. If the fishing net breaks, all the fish you caught have a 25% chance of disappearing or falling back into the water. The fishing net should also have small possible enchantments that I will talk about later. You have a chance of 6% per block to actually catch a fish with the fishing net while it is attached to the boat. The fishing net has a capacity of 7 fish maximum in the net before it stops capturing fish and you have to empty it.
Extra fish (mobs)
As everyone is saying in the replies, there should be about 5 to 10 new fish in the game. I was thinking of 3 small fish, 3 medium fish and 3 big fish. There can also be a very rare fish that only spawns in deep ocean water. You would have a small 5% chance of getting this fish and it would heal you a lot. On the sand, there should also be crabs as a small addition to fishing, the crabs are hostile unless you attack them. I was also thinking of an aggressive, maybe a piranha? These fish will not stop attacking unless you go out the water. I was also thinking of finding different kind of fish in different kind of biomes, or maybe a higher % chance to finding a kind of fish in a biome
Normal Fish
Health:
Spawn: Common everywhere.
Behavior: Will run away if you are too close. Has 27% chance of spawning in very large groups of 13-17 fish in deep ocean.
Drop: Exp orbs, uncooked fish & 7% chance of dropping a hook or bait.
Model:
Salmon
Health:
Spawn: More common in the river biome. (27% bigger chance of it spawning in the river)
Behavior: Will run away if you are too close.
Drop: Exp orbs, uncooked salmon &; 7% chance of dropping a hook or bait.
Model:
Pufferfish
Health:
Spawn: More common in the ocean biome. (27% bigger chance of it spawning in the ocean)
Behavior: If you are too close it will turn into a ball and will start doing damage the same way the cactus does damage.(half a heart every 0.5 seconds). Uncooked pufferfish meat will poison you (but will not kill).
Drop: Exp orbs, uncooked pufferfish & 7% chance of dropping a hook or bait.
Model:
Clownfish
Health:
Spawn: More common in the deep ocean biome. (27% bigger chance of it spawning in the deep ocean)
Behavior: Will run away if you are too close. Spawns in giant packs of 8-17 fish per pack. Like to hang around seaweed.
Drop: Exp orbs, uncooked clownfish &; 7% chance of dropping a hook or bait.
Model:
Fishing spots
Fishing spots are a good addition to the game. These would be a little dark water block. These blocks would give you an extra 7-12% chance of catching a fish. The fishing net/fishing rod HAS to be in the block or you will not get the advantage of this. The fishing spots block would spawn in groups of 3-7 blocks all together. There must be at least 4 blocks of water under it. These despawn after overusing them (After getting 32 fish from it) or after being there for a while. These have a random % chance of spawning at night. (No big factors on the percentage, it just spawns) They are more common in river, ponds/lakes and beach biomes.
Boats
Since fishing will be improved, and we have a lot bigger oceans now, i think that a fishing boat wouldn't hurt. There will be 3 new boats...
Boat 1: Has a crafting table on the back and you are allowed to place the fishing rod on the boat for it to fish itself. NOTE: You must right click the fishing rod to catch the fish.
Boat 2: A boat that can be boarded by 2 people, great for multiplayer and easy to use. NOTE: If both the players try to take the boat in another the direction, the boat will not move, the players have to go the same direction.
Boat 3: A wooden boat that has leather all around it, just a normal boat but that resists more the shocks, great for fishing the sea monster.
Vegetation
We are getting new fish, new tools to fish and new enchantments. Why not spice it up a little bit more with just very little vegetation.
Seaweed
Seaweed would be found in deep ocean biomes. They would act as a home for clownfish and somewhat of a spawn block. Seaweed would spawn on dirt and sand and needs atleast 13 blocks of water above it. This new vegetation would have 5-6 different textures to make it look different at the bottom of the ocean and could be either 1, 2 or 3 blocks high depending on the amount of water above it. Three blocks high seaweed would have 7% chance of spawning, two blocks high seaweed would have 15% chance of spawning and one block high seaweed would have a 23% chance of spawning. These would spawn in little groups to make it look nicer (3-17 seaweed per "group").
Enchanting fishing items
Hooks
The following possible enchantments:
* Unbreaking up to V
* Efficiency up to II
* Fortune I
* Lure III (I: Extra 2% of caching a treasure. II: Extra 6% of caching a treasure. III: Extra 10% of caching a treasure.)
Fishing rod
The following possible enchantments:
* Unbreaking up to I
* Looting up to II (When you kill a fish, if you do)
* Range up to III (I: Ability to throw the fishing rod 3 blocks farther. II: Ability to throw the fishing rod 5 blocks father. III: Ability to throw the fishing rod 7 blocks father)
Fishing net
The following possible enchantments:
* Unbreaking up to III
* Randomness up to IV (I: Small extra 1% chance of getting a fish. II: 3% chance of getting a random block in the game, not so valuable block and that is mostly found in the water or around it. III: Small 3% chance of getting a rare drop while fishing, like iron ingots. IV: Extra 2.5% chance of getting a fish and 2.5% chance of getting a random block in the game, also not so valuable, and that is found around water.
* Flare up to I (Any fish caught will have a 50/50 chance to be automaticly cooked. Credits to the community)
Community ideas
Reddit link
http://www.reddit.co...g_really_needs/
Thank you and stay tuned for all the new improvements I add to the thread! Dont forget to If you support, also go on the reddit link if you want the minecraft staff to spot this!
Hmm maybe some spots where you get fish easier and faster then other spots? And where the water is A BIT darker? I like your idea
(net)=
= string
=blank (obviously)
Minecraft is missing
1. More sound effects, bober hitting the water, a fish struggle sound.. etc
2. More fish. Some should be rare, some common. Only certain types are found in biomes, or at night in the rain. Who doesn't want to catch a deep sea fish in the deep ocean during a full moon.
3. Some new visual effects, rings of water around your bobber. A fake fish shadow that approaches your line. An animated Rod, much like the new bow.
4. Possily 3d, or 2d sprite fish that only load in when your bobber is in the water, or are in a certain radius of the player. First they load in, then fade in gradually so you see them. (seeing squid far away and clearly in deep water always has looked goofy to me)
Then I would concentrate on details like different rods, or hooks and bait. First and foremost would be the experience needs an overhaul.
I like i like, good idea
hmm and maybe string in the blank?
I really like does ideas, i could prob add them as another improvement if it gets supported.
But wouldnt that make fishing too easy? but maybe you could cast your fishing rod and get a higher fishing % if ur in a boat?
It wont become 'fishcraft' but look at 1.3 they improved enchanting/brewing and redstone ALOT with the tripwire, same thing with fishing, we are just improving it to make it funner
Ill think of diffrent kinds of fish that i can add in the improvement thread, thanks!
Hmm, i agree its fun to make mobs crawl, maybe the ability to cast it on MOBS & WATER only? and thx for the support
I know their will be others, so I'll just say it: we don't need new food items, especially if you get them the same way as current ones. Instead, what if every kind of fish could be be crafted into the current "raw fish" and upon crafting, would drop expirience orbs? They could still be found in different biomes, have their own item, etc. but rarer fish give more xp. There would still be rewards for looking for good fishing spots, just with less inventory clutter. This would be especially good if there were more things to do with xp than just enchanting.
I would not mind:
Small fish = 1 meat
Normal fish (Ones we catch now) = 2 meat (or was it 2 1/2, i dunno...)
Big fish = 3 or 4 meat.
It just seems to me like adding tons of more options would just make in uninterested in one area or another.
The bait and hook thing though, that seems like it would put a twist of a challenge into getting food. That's a good idea.
Hmm well its not ores right now really, personally, i think crafting fish would be kinda weird and, well idk
Thats a good idea, might add it
not mobs but almost like small particles we can say.
I like the idea of the small norma and big fish, and thanks for your feedback
Maybe you could put it as a 2 block decoration block and it would act a little bit as a picture