I have found a fairly easy to keep creepers from blowing up my blocks by simply making a fence that I don't approach or putting a buffer space between my walls so the Creepers don't trigger.
I would suggest on hard to start the trigger for the explosion from further away, but have them keep moving towards you, OR they prime themselves further away and explode when they hit a block that prevents them from moving towards you, falling from 3 blocks or higher, or contact the player.
That'd make them explode further away from the player though, not actually harming the player but the terrain instead.
That is exactly the idea, this would make it easier for monsters to get closer to the player who is safe in their perfect fortress of dirt and wood. My fence usually has about 4-5 monsters standing there, thus when a creeper hits a wall on hard, it explodes letting them in.
Yeah, currently you are 100% safe after you establish a fortress. We need some way to fix that. Maybe digging creatures who can fit in 1x1 areas and when the detect you, the start digging towards you. But they can only go through dirt, meaning you would have to place a stone foundation to be safe.
But also a ogre/troll/giant who can break through stone/gold/steel walls to get you. However, building a diamond safe room will be the only way to be 100% safe, except getting enough diamond would be incredibly difficult.
Yeah, currently you are 100% safe after you establish a fortress. We need some way to fix that. Maybe digging creatures who can fit in 1x1 areas and when the detect you, the start digging towards you. But they can only go through dirt, meaning you would have to place a stone foundation to be safe.
But also a ogre/troll/giant who can break through stone/gold/steel walls to get you. However, building a diamond safe room will be the only way to be 100% safe, except getting enough diamond would be incredibly difficult.
That would work, but it will take a lot more work to implement. I would like the monster to be more aggressive in hard, I think it would be better to make all the monsters smarter along with more dangerous in general.
The mole and the troll would be a good idea in normal if they spawn later on, I wouldn't want them to spawn in the beginning. Furthermore, if they are more aggressive and dangerous in hard would create a greater impact.
Another idea may be that on easy, some advanced monsters like your Troll and Mole wouldn't spawn.
On a side note, once (if) gravity is implemented, formerly floating buildings would be on stilts and if your foundation gets taken out by Creepers, Moles, and Trolls, the whole thing would comes crashing down.
I'm liking the mole and troll ideas.
If you've ever played ROBLOX, a lego rip-off, you may know of the game mode called build to survive.
One of the first of those types was made by some guy with resident evil zombies in it.
Thing is, they could destroy your fort, so you had to fight them off or they got into your fort.
They also climbed on top of each other in ladder form which made me utterly terrified, until I put a roof on my bunkers.
On topic, we need creatures that can destroy built objects, but not presets such as solid, neat cave rock and such.
And indestructible diamond safe-rooms!
Rollback Post to RevisionRollBack
"It is always nice to have a sense of improbability in Littlebigplanet. FROGMORTON. Heh, you didn't expect that now did you?"
-Stephen Fry
Yeah, currently you are 100% safe after you establish a fortress. We need some way to fix that. Maybe digging creatures who can fit in 1x1 areas and when the detect you, the start digging towards you. But they can only go through dirt, meaning you would have to place a stone foundation to be safe.
But also a ogre/troll/giant who can break through stone/gold/steel walls to get you. However, building a diamond safe room will be the only way to be 100% safe, except getting enough diamond would be incredibly difficult.
YES.
Night falls in the bunker. You silently sit, mentally laughing at the pathetic hordes of undead outside your strong rock walls. How could you have ever feared them? Suddenly, a thunk. What devilry have they brought? Another, and another, as solid chunks of rock rain down from the exposed part of your wall. Suddenly, a crack. A massive, scaly green hand slams into the wall opposite, barely missing you. It's metallic claws scrape over the stone floor. Glancing out your window, you see strange shaking, and then small moles pop out of the ground. Undead stream from their tunnels. Glancing at your sword, you dash up the staircase. Huffing and puffing, you reach a stone wall. You tap three times, and it slides open with a hiss. You jump inside, and slam it closed. Diamond bars retract over it. The walls are all solid diamond. You glance out a one-way window to see hordes of undead streaming through your fort. Crops burn, animals are killed. Moans fill the air. You sink to ground, and slowly begin to starve to death.
This would add a ton to the endgame in /indev/, where you have a massive base and diamond tools abound. Is that stone tower REALLY safe? Also, flying mobs. Time to have Fun.
I would suggest on hard to start the trigger for the explosion from further away, but have them keep moving towards you, OR they prime themselves further away and explode when they hit a block that prevents them from moving towards you, falling from 3 blocks or higher, or contact the player.
-Stephen Fry
That is exactly the idea, this would make it easier for monsters to get closer to the player who is safe in their perfect fortress of dirt and wood. My fence usually has about 4-5 monsters standing there, thus when a creeper hits a wall on hard, it explodes letting them in.
But also a ogre/troll/giant who can break through stone/gold/steel walls to get you. However, building a diamond safe room will be the only way to be 100% safe, except getting enough diamond would be incredibly difficult.
That would work, but it will take a lot more work to implement. I would like the monster to be more aggressive in hard, I think it would be better to make all the monsters smarter along with more dangerous in general.
The mole and the troll would be a good idea in normal if they spawn later on, I wouldn't want them to spawn in the beginning. Furthermore, if they are more aggressive and dangerous in hard would create a greater impact.
Another idea may be that on easy, some advanced monsters like your Troll and Mole wouldn't spawn.
On a side note, once (if) gravity is implemented, formerly floating buildings would be on stilts and if your foundation gets taken out by Creepers, Moles, and Trolls, the whole thing would comes crashing down.
Wow, I really started to ramble.
If you've ever played ROBLOX, a lego rip-off, you may know of the game mode called build to survive.
One of the first of those types was made by some guy with resident evil zombies in it.
Thing is, they could destroy your fort, so you had to fight them off or they got into your fort.
They also climbed on top of each other in ladder form which made me utterly terrified, until I put a roof on my bunkers.
On topic, we need creatures that can destroy built objects, but not presets such as solid, neat cave rock and such.
And indestructible diamond safe-rooms!
-Stephen Fry
YES.
Night falls in the bunker. You silently sit, mentally laughing at the pathetic hordes of undead outside your strong rock walls. How could you have ever feared them? Suddenly, a thunk. What devilry have they brought? Another, and another, as solid chunks of rock rain down from the exposed part of your wall. Suddenly, a crack. A massive, scaly green hand slams into the wall opposite, barely missing you. It's metallic claws scrape over the stone floor. Glancing out your window, you see strange shaking, and then small moles pop out of the ground. Undead stream from their tunnels. Glancing at your sword, you dash up the staircase. Huffing and puffing, you reach a stone wall. You tap three times, and it slides open with a hiss. You jump inside, and slam it closed. Diamond bars retract over it. The walls are all solid diamond. You glance out a one-way window to see hordes of undead streaming through your fort. Crops burn, animals are killed. Moans fill the air. You sink to ground, and slowly begin to starve to death.
This would add a ton to the endgame in /indev/, where you have a massive base and diamond tools abound. Is that stone tower REALLY safe? Also, flying mobs. Time to have Fun.