The short of it: Holding a piece of raw meat in your hand would cause the kind of mob it came from to run away from you.
Raw beef would repel cows; raw pork, pigs; etc.
Full topic and reasoning below.
Inspired a while back by a similar topic with opposite premise but only now seeing the light of day, this topic is about a method of controlling your livestock. Specifically, stopping them from rushing out the damn gate the moment you open it.
For whatever reason, livestock in pens tend to cluster around the gate, making it difficult to get in to breed them or harvest their products.
There is of course the 'airlock' method, using two gates with an enclosed space between them, but there's nothing to stop them from rushing into the airlock. And getting them out again can be a pain all its own.
Which is why I suggest that holding a piece of raw meat would cause livestock mobs to flee from you, but only if they are the animal the meat you're holding came from.
To make it clearer:
Holding raw beef in your hands would make cows run away from you. Raw chicken would scare chickens, raw pork would scare pigs. This would necessitate adding mutton as a drop from sheep so that raw mutton could repel sheep. However, Jeb has already stated that mutton might be added "later." In the meantime, I suppose holding wool could serve the same purpose, even if it would be a little silly.
If this were implemented it would make raising livestock somewhat less of a pain than it can be at the moment. Instead of getting in a sumo wrestling match in order to get into your cow pen, you just brandish some beef and you can walk leisurely through that gate.
I was going to say that actively repelling hostile mobs (rather than preventing their spawning, as with torches) would be overpowered. But then I thought, if it was done similarly to what I said for passive mobs (one item, held in your hand, would repel one type of mob) maybe it wouldn't be.
Because you would have to hold the item, it means you couldn't use a weapon. And since each item would only work against one type of mob you would still be open to attack from the other mobs that you aren't repelling.
But either way, that's a little bit outside the purview of this topic. It might do well for a topic of its own, though.
I was going to say that actively repelling hostile mobs (rather than preventing their spawning, as with torches) would be overpowered. But then I thought, if it was done similarly to what I said for passive mobs (one item, held in your hand, would repel one type of mob) maybe it wouldn't be.
Because you would have to hold the item, it means you couldn't use a weapon. And since each item would only work against one type of mob you would still be open to attack from the other mobs that you aren't repelling.
But either way, that's a little bit outside the purview of this topic. It might do well for a topic of it's own, though.
Oh well, I tried. Anyway, great idea.
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Raw beef would repel cows; raw pork, pigs; etc.
Full topic and reasoning below.
Inspired a while back by a similar topic with opposite premise but only now seeing the light of day, this topic is about a method of controlling your livestock. Specifically, stopping them from rushing out the damn gate the moment you open it.
For whatever reason, livestock in pens tend to cluster around the gate, making it difficult to get in to breed them or harvest their products.
There is of course the 'airlock' method, using two gates with an enclosed space between them, but there's nothing to stop them from rushing into the airlock. And getting them out again can be a pain all its own.
Which is why I suggest that holding a piece of raw meat would cause livestock mobs to flee from you, but only if they are the animal the meat you're holding came from.
To make it clearer:
Holding raw beef in your hands would make cows run away from you. Raw chicken would scare chickens, raw pork would scare pigs. This would necessitate adding mutton as a drop from sheep so that raw mutton could repel sheep. However, Jeb has already stated that mutton might be added "later." In the meantime, I suppose holding wool could serve the same purpose, even if it would be a little silly.
If this were implemented it would make raising livestock somewhat less of a pain than it can be at the moment. Instead of getting in a sumo wrestling match in order to get into your cow pen, you just brandish some beef and you can walk leisurely through that gate.
Is there anything anyone would add, or tweak?
Hostile Mob Repellents will be good.
I was going to say that actively repelling hostile mobs (rather than preventing their spawning, as with torches) would be overpowered. But then I thought, if it was done similarly to what I said for passive mobs (one item, held in your hand, would repel one type of mob) maybe it wouldn't be.
Because you would have to hold the item, it means you couldn't use a weapon. And since each item would only work against one type of mob you would still be open to attack from the other mobs that you aren't repelling.
But either way, that's a little bit outside the purview of this topic. It might do well for a topic of its own, though.
Oh well, I tried. Anyway, great idea.