My main issue with Minecraft right now is not being able to use most of the 'natural' resources (such as using trunk blocks for pillars in a house, or the smooth stone for castle walls). A simple system like this would allow you to take natural resources right out of the world and move them elsewhere, or if needed easily turn them into other 'refined' forms through your inventory.
I've seen this idea before but every time it's been buried underneath a hundred other suggestions for changing the crafting system. I felt like it needed to have it's own thread for discussion, without any of the other ten thousand ideas attached to it.
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HARVESTING:
When you mine (x) block, you get (x) block. Cutting down trees gives you 'leaves' and 'trunks', quarrying rock gives you rock, etc.
For simplicity, call these 'raw' resources: Stone, leaves, trunks, gravel, sand, dirt, the various ores before being turned into ingots.
REFINEMENT:
'Raw' resources can be changed into other resources or used 'as is'. Some resources might have elaborate methods for refinement, while others might work like gold blocks (place in any slot, get resources, no other items needed). For example, place 1x trunk block in a crafting slot, get 4x plank blocks.
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Bam, done, that's it.
Simple. Easy to understand. 'What you see is what you get'; mine a stone block, get a stone block. If you want cobblestone, just mine some stone blocks and put them in a crafting slot to turn them into cobblestone blocks. Cut down a tree, get tree trunks. Put trunks into a crafting slot to get planks. Etc.
If you broke up stone in real life, you wouldn't have a solid block of it unless you used a precision tool.
It would actually be fractured in multiple places, completely useless unless assembled into cobblestone design.
Yet, I agree with you on the wood part. We need to get tree trunk/logs and have to turn them into planks to make wood floor/wall blocks.
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"It is always nice to have a sense of improbability in Littlebigplanet. FROGMORTON. Heh, you didn't expect that now did you?"
-Stephen Fry
If you broke up stone in real life, you wouldn't have a solid block of it unless you used a precision tool.
It would actually be fractured in multiple places, completely useless unless assembled into cobblestone design.
I think it would be an acceptable break from reality to allow people to mine out the smooth stone blocks. It looks so much better than the cobblestones.
I don't like the idea of using the smooth stone. I've played indev enough now to where I recognize smooth stone as uncivilized and crude and cobblestone as civilized and strong. The same thing with torches, which mark off civilized areas.
I pretty much only play /Indev/ at this point, it's way more satisfying to gather resources and build everything from the ground up.
kholhaus, some other schmuck is doing this, and is actually way more successful in making it reasonable, and making it very likely that it'll come to fruition.
I don't like the idea of using the smooth stone. I've played indev enough now to where I recognize smooth stone as uncivilized and crude and cobblestone as civilized and strong. The same thing with torches, which mark off civilized areas.
Here's the thing about this idea: It doesn't make you use smooth stone. You mine out the smooth stone, but then you can easily turn it into cobblestone using your inventory. It gives you freedom to choose. The people who like cobblestone are free to use it. The people who prefer smooth stone are free to use it. It's like when you are mining out a cave and want to make some nice pillars, but the cobblestone is clashing with the smooth stones.
Quote from Jeffman12 »
Well, if you can't extract stone in that condition without a precision tool, maybe all we need a precision tool.
You also can't cut trees with your hands but that doesn't change anything. Realism should always take a back seat to gameplay in a game like Minecraft.
Quote from kholhaus »
Perhaps hammer & chisel?
It would take reasonably longer, but you get neat, smooth stone.
Adding in a new tool that is only used for one resource would be ridiculous.
Quote from Foe »
kholhaus, some other schmuck is doing this, and is actually way more successful in making it reasonable, and making it very likely that it'll come to fruition.
Could you elaborate?
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I've seen this idea before but every time it's been buried underneath a hundred other suggestions for changing the crafting system. I felt like it needed to have it's own thread for discussion, without any of the other ten thousand ideas attached to it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HARVESTING:
When you mine (x) block, you get (x) block. Cutting down trees gives you 'leaves' and 'trunks', quarrying rock gives you rock, etc.
For simplicity, call these 'raw' resources: Stone, leaves, trunks, gravel, sand, dirt, the various ores before being turned into ingots.
REFINEMENT:
'Raw' resources can be changed into other resources or used 'as is'. Some resources might have elaborate methods for refinement, while others might work like gold blocks (place in any slot, get resources, no other items needed). For example, place 1x trunk block in a crafting slot, get 4x plank blocks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bam, done, that's it.
Simple. Easy to understand. 'What you see is what you get'; mine a stone block, get a stone block. If you want cobblestone, just mine some stone blocks and put them in a crafting slot to turn them into cobblestone blocks. Cut down a tree, get tree trunks. Put trunks into a crafting slot to get planks. Etc.
If you broke up stone in real life, you wouldn't have a solid block of it unless you used a precision tool.
It would actually be fractured in multiple places, completely useless unless assembled into cobblestone design.
Yet, I agree with you on the wood part. We need to get tree trunk/logs and have to turn them into planks to make wood floor/wall blocks.
-Stephen Fry
Who sits down and writes maniacle laughter?
I think it would be an acceptable break from reality to allow people to mine out the smooth stone blocks. It looks so much better than the cobblestones.
:biggrin.gif:
-Stephen Fry
I pretty much only play /Indev/ at this point, it's way more satisfying to gather resources and build everything from the ground up.
It would take reasonably longer, but you get neat, smooth stone.
-Stephen Fry
-Stephen Fry
Here's the thing about this idea: It doesn't make you use smooth stone. You mine out the smooth stone, but then you can easily turn it into cobblestone using your inventory. It gives you freedom to choose. The people who like cobblestone are free to use it. The people who prefer smooth stone are free to use it. It's like when you are mining out a cave and want to make some nice pillars, but the cobblestone is clashing with the smooth stones.
You also can't cut trees with your hands but that doesn't change anything. Realism should always take a back seat to gameplay in a game like Minecraft.
Adding in a new tool that is only used for one resource would be ridiculous.
Could you elaborate?