As for crossbows, from what I understand they can be pre-cocked, then you wait. When you need to use them, you plop an arrow in, aim, and fire at full strength. Re-cock them after battle.
That would be about the same as fire, switch active item, fire, switch active item, fire. Three shots at full strength rapidly. Then reset.
So, how does a crossbow differ from a one-shot gun? One reloads with just time, like drawing a bow. The other reloads by crafting a new set of ammo on a table and then loading the gun in your inventory.
Again: Why is anyone opposed to the mechanic of a gun? Other than the cultural/social concerns about "guns and children", why is anyone opposed to guns in minecraft?
Is it just the name? Would it help if we had "crossbows" and "redstone-ray weapon" instead? (can't call it a "combat laser", can we? :-)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Since the OP mentioned grenade launchers, i'm not convinced.
And yes, I know what an M4 carbine looks like xD
And it's probably a mistake to base this off of historical time periods, because as far as I know there were never enchanting tables, squidwards or creepers on Earth, but rather the technological advancement that "Steve" has at his disposition; apart from the aforementioned magic, he has furnaces, bows and pistons which would place him around the iron age in the "tech-tree" of history.
Guns just seem too much of a leap forward, not for realism, but for the "feel" of the game. Perhaps cannons would be a safer choice, and even then I think that would be going too fast.
Who knows though, I was actually expecting 1.5 to bring a more "industrial" feel but instead they developped the "magic" side more.
The "feel" of the game is highly disputable. Pistons are arguably very advanced technology. Cannons are literally giant stationary guns, and are no more advanced. Ancient guns were pretty much iron age technology.
The "feel" of the game is highly disputable. Pistons are arguably very advanced technology. Cannons are literally giant stationary guns, and are no more advanced. Ancient guns were pretty much iron age technology.
Heck they had gatling guns during the civil war, even sniper rifles, they also. Don't tell me the 1500s are low tech, by my standards, it is pretty hi-tech.
You know, guns are one of the oldest weapons that are still used to day. An arquebus could easily be added to the game without upsetting combat balance.
I guess I have to pull out the pictures again.
This is an arquebus (I like using Princess Mononoke as an example for old guns)
This is an M4 carbine
See the difference?
Well-balanced ancient firearms could certainly be implemented. They could deal large amounts of damage, but produce large amounts of smoke, as well as reporting loudly, and the bullet could even have a tracer to make them less stealthy.
Guns would be more lethal, but noisy and inaccurate, while the bow would be stealthy and fairly accurate, but weak in comparison.
Ok, the soldier with the matchlock had a weird rocket launcher.
Matchlocks were somewhat poop. They weren't robust, heavy and weren't the most reliable, along with a slow reload, especially lighting the match and cocking the hammer back, thus leading to my point, arquebuses aren't the greatest, but they were easy to use. Thats why we need to add it to Minecraft, gun haters doesn't have anything to argue about anymore.
An entire 35 page long thread, inclusion of creepers, spiders, skeletons, zombies, zpm, ghasts, slimes, silverfish, etc., swords, bows, tnt, PvP, dispensers, the ender dragon, and the wither disagree with you.
No support, it's just not traditional (agreeing to H3L1X). Plus, Minecraft was not made to be violent.
Funny...Some guns predate bows, and it's "not traditional." Okay.
Also if it isn't supposed to be violent, why do we have swords, armor, flesh eating zombies, bow firing skeletons, player-biting spiders, POISONOUS spiders, A DRAGON, explosives, and an option for players to battle each other? If you want to play a game not meant to be violent, play Harvest Moon - that's what I do when I want a break, not try and say a clearly violent game isn't supposed to be violent.
Suicide bombers, zombies, swords, TNT, a boss made of mutilated skeletons that can "wither" a player to death, the option of PVP, half-rotted humanoid pigs that inhabit a hell-like dimension, bows that can burn people to death from long range when magically upgraded, dispensers that can be used to fire arrows at up to around 120 RPM, armor that can be imbued with the ability to kill people who attempt to damage you, etc.
No support, it's just not traditional (agreeing to H3L1X).
How is a gun less "traditional" than a redstone, TNT, enchantments, or just about anything in Minecraft. There's no specific "theme" in Minecraft. Pistons are arguably quite modern machinery, for example.
Crazy Ridiculous Awesomefrickentastical Gun: The Flare Gun
This gun would fire flares (no duh) and send them as high as a firework.
"But why not just use fireworks?" Crazy Ridiculous Awesomefrickentastical has a meaning.
Anyways, this Flare Gun would be crafted as so:
:Flint and Steel:
With as Iron blocks.
This would make a Large Flare Gun. It would use Fireworks as ammo. It would have 256 uses. 5 second cooldown.
:Flint and Steel:
This would make a Small Flare Gun. It would use Firework stars as ammo and it would have 128 uses. And spamming.
Doesn't that just launch fireworks, which you could just as easily do by hand? That seems like a waste of resources.
The semi-automatic ballista
Okay, not all that historically accurate, but the idea is built on Rule of Cool.
Right-clicking it with bolts in your hand would load up to a maximum of five bolts into the ballista, and right-clicking while not holding bolts would cause you to man it. You could would aim by looking, and could still move independently, similar to mounted emplacement guns in HL2. The camera would turn in a sluggish manner similar to pressing F8. Moving more than two blocks away would make you stop controlling it.
While controlling the ballista, right-clicking would fire it. It would automatically load a bolt and then draw it in about a second. After the short animation you could fire again. A bolt would deal 20 damage, or ten hearts, making it lethal against unarmored foes.
I'll be honest, I was expecting a troll thread.
I'd like to congratulate you on how literate your suggestion is; unfortunately, I'm just going to be stubborn here..
I don't think that anyone could convince me that guns would be a good addition to the game unless they also added a ton more industrial infrastructure, but if guns were to be added on their own to vanilla I would probably mod them out of my own game (yes, I know I could just ignore them yada yada).
But as I said, if the game was given a more steampunky industrial-revolution feel then I would not be against some kind of primitive gun being added.
I'm curious as to how much technology you need to feel that the game is sufficiently industrialized. Bear in mind that the flintlock, which was itself a relatively "advanced" firearm when compared to the earliest handgonnes, was popular and in widespread use more than a century before the Industrial Revolution. Now, in Minecraft, I would argue that the level of technology is already early industrial. Even factoring in the "magic powder" explanation for Redstone, we still have the Jukebox, rail systems with coal-fired engines...and now with the addition of Hoppers and Droppers the capacity for semi-to-fully automated production lines.
Of course, we can't really ignore the elephant in the room that is Redstone entirely. The "magitech" fantasy setting, where science and mysticism blend together to make something greater than the sum of its parts, is by now fairly fully ingrained in popular culture, and Redstone brings Minecraft pretty securely into that category. It is entirely possible to make a system where collected materials are loaded onto a transport, held until the transport is full, then sent up to another facility, processed, sorted, and stored...all without any human interaction. I even know of a Youtuber who is developing a system to automate the collection aspect by building a complex machine that will sort Skeletons and Creepers, and exploit their behaviour to create a ready supply of living bombs that will break blocks for him while he sits comfortably in a control booth.
It's getting harder and harder to say that Minecraft isn't industrial.
Since the OP mentioned grenade launchers, i'm not convinced.
The OP was never a suggestion in its own right. Even when it was regularly updated, it served more as an archive to what had been suggested, leaving the merit of those suggestions, and even making suggestions, up to others. The topic itself is more like a filing cabinet. It's a place to put all the "gun" suggestions so that they aren't making a mess everywhere. The OP doesn't endorse or promote any of them, merely serve to tell people what has been discussed, and what is meant to be discussed. Beyond rules and records, all actual suggesting and discussion takes place in the rest of the thread, where you will be happy to know that grenade launchers are regarded as of questionable merit, at best. They've been discussed, but more limited, primitive firearms - arquebus, musket, blunderbuss - are by far regarded as the more sensible candidates for possible inclusion.
I never said anything about shotguns, I said they shoud be in minecraft.
Rollback Post to RevisionRollBack
If you want a response, quote me.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
That would be about the same as fire, switch active item, fire, switch active item, fire. Three shots at full strength rapidly. Then reset.
So, how does a crossbow differ from a one-shot gun? One reloads with just time, like drawing a bow. The other reloads by crafting a new set of ammo on a table and then loading the gun in your inventory.
Again: Why is anyone opposed to the mechanic of a gun? Other than the cultural/social concerns about "guns and children", why is anyone opposed to guns in minecraft?
Is it just the name? Would it help if we had "crossbows" and "redstone-ray weapon" instead? (can't call it a "combat laser", can we? :-)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The "feel" of the game is highly disputable. Pistons are arguably very advanced technology. Cannons are literally giant stationary guns, and are no more advanced. Ancient guns were pretty much iron age technology.
Heck they had gatling guns during the civil war, even sniper rifles, they also. Don't tell me the 1500s are low tech, by my standards, it is pretty hi-tech.
Ok, the soldier with the matchlock had a weird rocket launcher.
Matchlocks were somewhat poop. They weren't robust, heavy and weren't the most reliable, along with a slow reload, especially lighting the match and cocking the hammer back, thus leading to my point, arquebuses aren't the greatest, but they were easy to use. Thats why we need to add it to Minecraft, gun haters doesn't have anything to argue about anymore.
Something Something
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Funny...Some guns predate bows, and it's "not traditional." Okay.
Also if it isn't supposed to be violent, why do we have swords, armor, flesh eating zombies, bow firing skeletons, player-biting spiders, POISONOUS spiders, A DRAGON, explosives, and an option for players to battle each other? If you want to play a game not meant to be violent, play Harvest Moon - that's what I do when I want a break, not try and say a clearly violent game isn't supposed to be violent.
Suicide bombers, zombies, swords, TNT, a boss made of mutilated skeletons that can "wither" a player to death, the option of PVP, half-rotted humanoid pigs that inhabit a hell-like dimension, bows that can burn people to death from long range when magically upgraded, dispensers that can be used to fire arrows at up to around 120 RPM, armor that can be imbued with the ability to kill people who attempt to damage you, etc.
How is a gun less "traditional" than a redstone, TNT, enchantments, or just about anything in Minecraft. There's no specific "theme" in Minecraft. Pistons are arguably quite modern machinery, for example.
Doesn't that just launch fireworks, which you could just as easily do by hand? That seems like a waste of resources.
To be fair, the smaller one launches firework stars, which is that much less you use making fireworks.
Firing the firework star just seems kind of weird and pointless.
The semi-automatic ballista
Okay, not all that historically accurate, but the idea is built on Rule of Cool.
Right-clicking it with bolts in your hand would load up to a maximum of five bolts into the ballista, and right-clicking while not holding bolts would cause you to man it. You could would aim by looking, and could still move independently, similar to mounted emplacement guns in HL2. The camera would turn in a sluggish manner similar to pressing F8. Moving more than two blocks away would make you stop controlling it.
While controlling the ballista, right-clicking would fire it. It would automatically load a bolt and then draw it in about a second. After the short animation you could fire again. A bolt would deal 20 damage, or ten hearts, making it lethal against unarmored foes.
I just want to point out that it is actually a gun, a shoulder-fired arquebus.
I'm curious as to how much technology you need to feel that the game is sufficiently industrialized. Bear in mind that the flintlock, which was itself a relatively "advanced" firearm when compared to the earliest handgonnes, was popular and in widespread use more than a century before the Industrial Revolution. Now, in Minecraft, I would argue that the level of technology is already early industrial. Even factoring in the "magic powder" explanation for Redstone, we still have the Jukebox, rail systems with coal-fired engines...and now with the addition of Hoppers and Droppers the capacity for semi-to-fully automated production lines.
Of course, we can't really ignore the elephant in the room that is Redstone entirely. The "magitech" fantasy setting, where science and mysticism blend together to make something greater than the sum of its parts, is by now fairly fully ingrained in popular culture, and Redstone brings Minecraft pretty securely into that category. It is entirely possible to make a system where collected materials are loaded onto a transport, held until the transport is full, then sent up to another facility, processed, sorted, and stored...all without any human interaction. I even know of a Youtuber who is developing a system to automate the collection aspect by building a complex machine that will sort Skeletons and Creepers, and exploit their behaviour to create a ready supply of living bombs that will break blocks for him while he sits comfortably in a control booth.
It's getting harder and harder to say that Minecraft isn't industrial.
The OP was never a suggestion in its own right. Even when it was regularly updated, it served more as an archive to what had been suggested, leaving the merit of those suggestions, and even making suggestions, up to others. The topic itself is more like a filing cabinet. It's a place to put all the "gun" suggestions so that they aren't making a mess everywhere. The OP doesn't endorse or promote any of them, merely serve to tell people what has been discussed, and what is meant to be discussed. Beyond rules and records, all actual suggesting and discussion takes place in the rest of the thread, where you will be happy to know that grenade launchers are regarded as of questionable merit, at best. They've been discussed, but more limited, primitive firearms - arquebus, musket, blunderbuss - are by far regarded as the more sensible candidates for possible inclusion.
I never said anything about shotguns, I said they shoud be in minecraft.
I have too slow an internet connection to be a lurk. If I wate time opening the page, I might as well reply.
Yes. Yes I do.
Oh, okay. I thought you were being sarcastic because of the way you phrased it. My bad.
Nah, call it a blunderbuss. Less likely to get flamed by worried parents/trolls.
We are referring to it as a blunderbuss.