I was playing survival mode when night came around, and I ran back to the spawn and barricaded myself inside. Having previously collected glass and placed windows on the spawn to see around, I saw that there were quite a few zombies surrounding me, but I wasn't worried, as they're fairly lame enemies. The next day came around and I started picking more blocks off of the spawn to replace with glass, but I noticed no matter how far into the destruction of the block you got it instantly healed again, of course, I knew this already, but I didn't really notice it. I came to two ideas from this experience alone. Another thread spurred me to actually post them.
Ideas:
Block healthl; Healing and Decay
If you work away at damaging a material, it won't suddenly return to 100% condition, instead, it will stay at the level of damage for a couple seconds(The cracks that were put in it will stay visible) Over a short period of time, the cracks will begin to reverse the damage level put into them, the cracks will go down in size, then vanish. Other materials may take damage over time or when subject to different stresses for example open sea water exposure. Stone may take damage over time and erode when submerged in water connected to an infinite supply. This can be prevented by placing a buffer material like dirt or sand in between the water and stone. Maybe for prevention of map destruction by underground sea caves, the erosion should only occur with stone exposed to bright sun light and water from an infinite source.
Zombie enhancement:
Instead of just bashing their soft mushy foreheads against a wall that you happen to be on the other side of, maybe they should have skulls of steel and be able to do a little damage to some of the materials they find it hard to pass through/around. This would make fortification mean something more than plopping down a single block that prevents access. Skeletons and creepers wouldn't be able to as skeletons are frail, and creepers have no arms. When spiders aren't chasing after you/hunting, they'd be building webs or hiding. So lets just say Zombies would be the only ones digging at you.
Not to mention, from what I've seen, the blocks only take up memory when the state of it is changed(A la Chunk update), other than that, the only thing that would affect memory would be map size.
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Ideas:
Block healthl; Healing and Decay
If you work away at damaging a material, it won't suddenly return to 100% condition, instead, it will stay at the level of damage for a couple seconds(The cracks that were put in it will stay visible) Over a short period of time, the cracks will begin to reverse the damage level put into them, the cracks will go down in size, then vanish. Other materials may take damage over time or when subject to different stresses for example open sea water exposure. Stone may take damage over time and erode when submerged in water connected to an infinite supply. This can be prevented by placing a buffer material like dirt or sand in between the water and stone. Maybe for prevention of map destruction by underground sea caves, the erosion should only occur with stone exposed to bright sun light and water from an infinite source.
Zombie enhancement:
Instead of just bashing their soft mushy foreheads against a wall that you happen to be on the other side of, maybe they should have skulls of steel and be able to do a little damage to some of the materials they find it hard to pass through/around. This would make fortification mean something more than plopping down a single block that prevents access. Skeletons and creepers wouldn't be able to as skeletons are frail, and creepers have no arms. When spiders aren't chasing after you/hunting, they'd be building webs or hiding. So lets just say Zombies would be the only ones digging at you.
Who sits down and writes maniacle laughter?
E: Ninja-post, you beat me! :sad.gif: T-T :sad.gif: T-T