Armor slots are great, but right now they're only used for just that, protection. With those slots we could expand their use into utility purposes. I've brought this topic up briefly in other posts, but now I seek to collapse some of my ideas into a single thread. I'd like the input of others on possible ideas, as well as telling you the ones I already have had. So what do I mean by utility armor? Well, I think the best example would be....
Quote from The Diving Suit »
The diving suit takes up spaces used for armor, and while it provides a minor amount of protection (effective to gold), it's real purpose lies in enabling you to explore the depths of the ocean for far longerThe diving suit is composed of the following:
The Helmet: This helmet improves visibility while underwater. An overlay, much like when one wears a pumpkin, is placed on you slightly restricting your field of vision. In addition, oxygen loss is reduced by 25%.
The Suit: This chestplate reduces drag, allowing you to move a little faster underwater. In addition, oxygen loss is reduced by 25%.
The Leggings: These leggings reduce drag, allowing you to move a little faster underwater. In addition, oxygen loss is reduced by 25%.
The Boots: These boots let you dive with the Crouch button, allowing you to reach the bottom of oceans much faster. In addition, oxygen loss is reduced by 25%.
(*Potions used are waterbreathing potions.)
All together, the benefits stack resulting in no oxygen use and normal speed while underwater, as well as the ability to dive and better visibility. While I promote the idea of hostile underwater mobs if these things are implemented, an alternative method of use would be to have the armor naturally decay slowly while underwater, in order to have them break after X many seconds of use. Another possible effect is to slow your land speed, making this a solely underwater-friendly suit.
In comparison to traditional armor, traditional armor is superior... unless you're underwater. This will also allow much more oceanic exploration and activities. Oceans make up a big part of minecraft, let's go out and conquer them (and make some underwater biomes while we're at it!)
Let's try another utility suit.
Quote from The Asbestos Suit »
Favorite of all those who work in the Nether, the asbestos suit is only as tough as leather but helps fight off untimely death by lava and fire. Though its effective against burning, explosions still are dangerous meaning you will not be able to escape those ghasts.
The Helmet: This helmet improves visibility while in lava. An overlay, much like when one wears a pumpkin, is placed on you slightly restricting your field of vision. In addition, burn times are reduced by 25%.
The Suit: This suit protects you from heat, reducing fire damage by 50%. In addition, burn times are reduced by 25%.
The Leggings: These leggings reduce drag, allowing you to move a little faster when stuck in lava. In addition, burn times are reduced by 25%.
The Boots: These boots let you take a brief dip in lava or fire before the effect hits you, possibly allowing a much needed half second to escape your predicament. In addition, burn times are reduced by 25%.
(*Potions are fire resistance potions.)
As above, benefits stack, rendering you immune to being set on fire and taking reduced fire damage (a purposeful move, as I don't want to negate the use of fire resistance potions completely). The armor quality is effectively pointless, it's used for safety in hot situations.
And some more....
Quote from The Zombie Suit »
Guh, it's holloween in Minecraftia. A zombie suit is partly utility, partly decorative. It's no better than simple leather, but has a few unique properties...
The Helmet: This helmet makes your head a zombie head. While wearing it, zombies treat you as one of their own, and other mobs (such as animals and townspeople) do too. Don't go into town with this one lest you irk the ire of their local iron golem.
The Suit: This suit has skeletal bits on it. Skeletons treat you as one of their own. As above, this irks the ire of normally nonhostile or friendly mobs.
The Leggings: These leggings are purely decorative, to complete the image.
The Boots: These boots are purely decorative, to complete the image.
Walk amongst the dead without fear. Fortunately for you you don't burn in the sun.
And one more...
Quote from The Skydiver »
Not all suits need to be complete sets. I have suggested, and seen suggested, the concept of parachutes before. I believe the Chestplate slot is a fine location for such an item, protecting you from X many feet of falling before breaking. It is something you might trade out some of your normal armor for, in place of safety, and it provides 0 armor bonus by itself. For those who have yet to see it, here's the idea...
The Parachute: A chestplate item. Whenever you fall more than 3 blocks, the parachute activates, slowing you to a safe ladder-fall speed. You can maneuver as you drift downward, and the effect stops when you land. Multiple grades of parachute may be available to give longer durability.
Replace the leather with iron, gold, or diamond for stronger parachutes, if you so choose.
And finally, maybe you just have an idea for a new protective armor, such as an obsidian armor which is most protective, but also serves to slow you down from its weight, or some such.
I'd like to know if you think the idea has merit, any problems associated with it, and of course ideas of your own. Those slots provide great opportunity after all, even disregarding purely decorative options (such as gold armor kinda does already). Let's make the most of it.
This is awesome, just a few hours ago I was talking a friend of mine about exactly this.
How about a Backpack that would fit over the chest slot and increase your inventory by another row. 2 leather, 2 string, craftable without a table. To make it somewhat more "fair" it wouldn't provide any protection but the armor quality would still go down after taking damage.
Rollback Post to RevisionRollBack
We're all friends here... Except for the walrus in the corner, he spits at passerby.
I like these ideas how about a headlamp crafted like this:
. It emits light level 14 light in the block the player's head is in. Maybe their should be another headlamp with lapis lazuli instead of iron and a redstone lamp instead of glowstone that also protects like an iron helmet and emits light level 15.
Also, the asbestos boots should keep you safe as long as you aren't quite up to your knees in lava.
These would fit much better as just enchantments, as it seems weird crafting armor with water bottles or potions...
While I disagree with them being enchantments (partly because, at the current time enchantments is a very hit or miss and unpredictable process), I do agree the potion-included idea is... unsatisfying. Fortunately, thats an easy fix, if anyone comes up with a better replacement for "something fire resistant" and "something that holds air". Sponge? Who knows.
Every so often I run across other suitable-for-body-slot items, or items I have previously forgotten, so I'm bumping this with said update. Also, I'd love to hear any ideas from others.
Quote from Backpack »
The backpack has been suggested plenty of times and its purpose is easy, "more storage space". But where to hold it?
Why not zoidberg your chest slot?
It could hold a small chest's worth of items, accessible by right clicking your backpack while worn. Removing the backpack will dump its items on the ground, so be careful!
Quote from Cleats »
Cleats are spiked shoes which help you keep your traction. You can now walk through soul sand without being slowed down, or walk on ice without slipping.
I think a backpack could be useful here.
Let's say craft it like Leather leggings but upside-down.
It replaces the chestplate area but adds 15 more space to store items.
When you take the backpack away, all the items in the extra 15 spaces will be stored in the backpack.
Backpackception might be possible here. We can either allow it or remove the ability to place a backpack within a backpack.
I actually had been working on a diving suit that was almost exactly like that in design for a mod concept I have. However, my version, being based on antique gear, used brass (could use gold in vanilla Minecraft), Leather, and Redstone components. Statistic wise, the only differences were that I had the chest-plate affecting block breaking speed, required the full suit to get any breathing bonus, and planned penalties equal to normal underwater ones when wearing it on land.
Nice to see someone having a similar train of thought.