Just a few things I found where lighting doesn't seem to work as it should:
[*:2ihdjz6z]When under water, attacking a block makes it a shade or two darker. (this includes attacking dry blocks from under water, but not attacking underwater blocks from outside the water)
[*:2ihdjz6z]Non-still water casts darker shadows than still water.
[*:2ihdjz6z](I'm sure this one is just a glitch) Sometimes during night, there are strips of light that only render half a second after you look at them. On a similar note, sometimes when generating a new map, strips of dark remain.
[*:2ihdjz6z]When under water, attacking a block makes it a shade or two darker. (this includes attacking dry blocks from under water, but not attacking underwater blocks from outside the water)
[*:2ihdjz6z]Non-still water casts darker shadows than still water.
[*:2ihdjz6z](I'm sure this one is just a glitch) Sometimes during night, there are strips of light that only render half a second after you look at them. On a similar note, sometimes when generating a new map, strips of dark remain.
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