So when you level up, you get skill points. You then can enchant stuff from the enchantment table. That's a really cool feature and I like that, but I would like to suggest more uses for the skill points. You could either use the points to enchant for add to skills. The skills would be passive and would affect how your character plays. Such as raising the chance of a mob dropping their loot or more pickaxe power so it would break faster. Skills like that will be very cool and would benefit the players. Active skills are okay and will be cool to make them, but it would be a pretty hard task to do. So active skills are not that much needed. The passive skills are what I'm talking about. Thanks. Tell me what you think
The idea of a player being powered up permanently just by playing more is terrible. This isn't an RPG. Enchantments are a perfect alternative. They buff players for their hard work, but can still be lost by degrading or dying with the enchanted items.
The idea of a player being powered up permanently just by playing more is terrible. This isn't an RPG. Enchantments are a perfect alternative. They buff players for their hard work, but can still be lost by degrading or dying with the enchanted items.
I didn't say it was infinite,
remember that every time you die in Minecraft, you lose alot of your XP
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Curse PremiumEvery 20 level you make, you do one more half heart of damage than normally and go 0.02X faster than usual.
Every 5 level you make, your hunger bar goes a quater bar slower.
Every 25 level you make, you jump another half block higher. ( this means you can jump over 2 blocks )
Once you make it to level 100, pick axes will randomly have small enchantments on them when crafted. ( You cannot get silk touch this way )
Every 15 you make, amour and tools you craft will have 0.05X more uses.
Every 10 you make, enemies will become 0.02X faster than normal. ( Spiders will soon become unescapable )
I didn't say it was infinite,
remember that every time you die in Minecraft, you lose alot of your XP