Okay, so if you clicked on this, you already know the suggestion.
I think it's pretty cool how vines slow down the player. It should be applied retroactively to: flowers, tall grass, sugar cane, saplings, wheat, pumpkin vines, melon vines.
If you're still reading, how about letting the player move through leaf blocks verrrry slowly.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
I agree on some of them, but not flowers. I mean running through one flower wouldn't slow you down. And if they did I wouldn't want it to be much, maybe like 10% (20% on 2 high sugar cane, 10% for each block).
Also, I'd like that for moving horizontally through leaf blocks, but you shouldn't sink through them or be able to jump up through them. But on Fast graphic, how would it work? Leaf blocks are solid on Fast so they would hurt you.
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I agree with this idea. I do think that leaves should not be entirely solid, but do slow you down.
However, there is a problem, because you would drown inside the "solid" block because of the
way the game is coded.
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I think it's pretty cool how vines slow down the player. It should be applied retroactively to: flowers, tall grass, sugar cane, saplings, wheat, pumpkin vines, melon vines.
If you're still reading, how about letting the player move through leaf blocks verrrry slowly.
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ModeratorAlso, I'd like that for moving horizontally through leaf blocks, but you shouldn't sink through them or be able to jump up through them. But on Fast graphic, how would it work? Leaf blocks are solid on Fast so they would hurt you.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Maybe you should click this?
However, there is a problem, because you would drown inside the "solid" block because of the
way the game is coded.