I posted a pretty indepth suggestion for a different way of doing (semi-)permanent health damage, but that was more related to dying and respawning (i.e. as a death penalty more severe than "oh no look you have to wait a few seconds to respawn" but less harsh than "yeah you died go away") than it was to simple combat.
---> also it was buried in a now-dead thread so I might re-post it :/
-----> but, yes, uh, since this doesn't quite seem like a response: Small mistakes leading to huge and possibly permanent weakness is probably bad. You should be punished for going on random killing sprees of course, but regular combat would be a real pain if you ended up with severe longlasting weakness after every battle in which you didn't do perfectly.
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"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
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---> also it was buried in a now-dead thread so I might re-post it :/
-----> but, yes, uh, since this doesn't quite seem like a response: Small mistakes leading to huge and possibly permanent weakness is probably bad. You should be punished for going on random killing sprees of course, but regular combat would be a real pain if you ended up with severe longlasting weakness after every battle in which you didn't do perfectly.
---> vede claimed Notch said this (and it is awesome).