I was watching Captain Sparkles "the fallen kingdom", and it gave me a few ideas for the villagers.
1. Have a sort of village "hive mind" that tracks the player, and the players actions, and helps control the relationship between the player and the village.
If the player takes blocks from the houses the hive had defined as part of the village, and not player built it will get angry
If the player builds houses that the hive adds to the village it will begin to like the player
If the player kills enemy mobs in the village it will like the player
If the player kills friendly mobs/steals wheat it will dislike the player
2. Based on the hives like/dislike villagers will change interactions with the player.
If the player is liked villagers will follow the player at a distance, and even possibly inhabit houses the player builds (add some sort of way to block this, perhaps like the table+chair from terraria)
If the village likes the player it will begin to send soldiers to help, and guard him/her (they would stay away, and be able to be told to go home. Perhaps make them able to abandon the player due to fear, and be able to hold items.
If the hive REALLY likes the player they will begin to give simple gifts of food, and have villagers make occasional cheering happy sounds towards him/her
If the hive dislikes the player the golems (I assume they will always be in minecraft.) and hopefully village guards will attack the player when he/she nears the village.
If the village REALLY dislikes the player they may send a guard to follow him/her at a distance, and upon detecting a home (building with chest) will send "raids" that will steal items from the players home, and store them in the village under guard for the player to attempt to get back, or earn back by improving relationship with the village
Villagers will boo, or throw things (dirt blocks) at the player to show their hatred.
3. The hive would track more of what the player builds, and perhaps even send villagers to make sure the village can use them.
If the player was to build a wall, or moat the villagers could fill it with water, add torches, add guards to entrances of the walls
I cant really say much on this, Its a bit complex, but I hope you get the idea.
Improvement of mob sieges that actually destroy village structures, removing random blocks and things, making a destroyed village actually look destroyed
I basically see villagers a dynamic nonverbal thing for the player to interact with, and build a civilization with. I want the player to meet the village, interact with it by pillaging or helping, and slowly building it to the point that it becomes a large well loved city, or a small well loved town. I want the villagers to be NONVERBAL, and not have the sort of "Here is a quest for you" "would you like to buy something" crap.
I am very very against making villagers a RPG like town with quests, and trading. Trading can very quickly break Minecrafts feel of surviving in the wilderness, and although what I said may, it still keeps the feel of fending for yourself.
Thank you for reading my way to long post, please say any comments, hate, or otherwise to me.
DISCLAIMER: I already know I am an idiot, my idea is probably crap, and that there is no way this will ever happen. I want to know if anyone agrees with my idea, not if you hate me for suggesting it.
TLDR; Villages (a sort of village AI hive mind) that interact with the player based on action, if the player destroys things they don't like the player, if the player helps they like the player. They also would act depending on this like/dislike
This idea isn't actually that bad so don't hate on yourself. A lot of these ideas I'm sure people would agree they would love in the game, but as you said, most of it couldn't happen (as far as I know. Who knows what Mojang can do).
Most of the ideas are great, but the Hive should add a lot of middle ground as often people accidentally break some blocks or quickly need something to live, or could just build a tiny house and have the villagers wait upon them.
it seems kind of creepy...
what if you try to build something and the villagers think its something else?
like if you built a house, what if the villagers think its a wall?
but i can see you put a lot of thought into this, and i mainly agree.
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Look at this signature... look deeply.... O)O)O)O)O)O)
it seems kind of creepy...
what if you try to build something and the villagers think its something else?
like if you built a house, what if the villagers think its a wall?
but i can see you put a lot of thought into this, and i mainly agree.
I guess it would just have to be something well coded, and well known by the players. Perhaps there could be a way to signal to them that you are building a wall instead of a giant building or something.....
It's that part that falls into the "would be cool, but impossible" category.
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1. Have a sort of village "hive mind" that tracks the player, and the players actions, and helps control the relationship between the player and the village.
- If the player takes blocks from the houses the hive had defined as part of the village, and not player built it will get angry
- If the player builds houses that the hive adds to the village it will begin to like the player
- If the player kills enemy mobs in the village it will like the player
- If the player kills friendly mobs/steals wheat it will dislike the player
2. Based on the hives like/dislike villagers will change interactions with the player.- If the player is liked villagers will follow the player at a distance, and even possibly inhabit houses the player builds (add some sort of way to block this, perhaps like the table+chair from terraria)
- If the village likes the player it will begin to send soldiers to help, and guard him/her (they would stay away, and be able to be told to go home. Perhaps make them able to abandon the player due to fear, and be able to hold items.
- If the hive REALLY likes the player they will begin to give simple gifts of food, and have villagers make occasional cheering happy sounds towards him/her
- If the hive dislikes the player the golems (I assume they will always be in minecraft.) and hopefully village guards will attack the player when he/she nears the village.
- If the village REALLY dislikes the player they may send a guard to follow him/her at a distance, and upon detecting a home (building with chest) will send "raids" that will steal items from the players home, and store them in the village under guard for the player to attempt to get back, or earn back by improving relationship with the village
- Villagers will boo, or throw things (dirt blocks) at the player to show their hatred.
3. The hive would track more of what the player builds, and perhaps even send villagers to make sure the village can use them.- If the player was to build a wall, or moat the villagers could fill it with water, add torches, add guards to entrances of the walls
- I cant really say much on this, Its a bit complex, but I hope you get the idea.
- Improvement of mob sieges that actually destroy village structures, removing random blocks and things, making a destroyed village actually look destroyed
I basically see villagers a dynamic nonverbal thing for the player to interact with, and build a civilization with. I want the player to meet the village, interact with it by pillaging or helping, and slowly building it to the point that it becomes a large well loved city, or a small well loved town. I want the villagers to be NONVERBAL, and not have the sort of "Here is a quest for you" "would you like to buy something" crap.I am very very against making villagers a RPG like town with quests, and trading. Trading can very quickly break Minecrafts feel of surviving in the wilderness, and although what I said may, it still keeps the feel of fending for yourself.
Thank you for reading my way to long post, please say any comments, hate, or otherwise to me.
DISCLAIMER: I already know I am an idiot, my idea is probably crap, and that there is no way this will ever happen. I want to know if anyone agrees with my idea, not if you hate me for suggesting it.
TLDR; Villages (a sort of village AI hive mind) that interact with the player based on action, if the player destroys things they don't like the player, if the player helps they like the player. They also would act depending on this like/dislike
EDIT: added 3rd point to 3 (yo dawg)
Most of the ideas are great, but the Hive should add a lot of middle ground as often people accidentally break some blocks or quickly need something to live, or could just build a tiny house and have the villagers wait upon them.
Overall I like the ideas.
I imagined it as sort of a joke. Like one dirt block every 30 minutes.... as if the crowd was occasionally throwing dirt clumps at you.
what if you try to build something and the villagers think its something else?
like if you built a house, what if the villagers think its a wall?
but i can see you put a lot of thought into this, and i mainly agree.
O)O)O)O)O)O)
I guess it would just have to be something well coded, and well known by the players. Perhaps there could be a way to signal to them that you are building a wall instead of a giant building or something.....
It's that part that falls into the "would be cool, but impossible" category.