So far there's only one other map type (superflat). Sure its challenging but the infinite amount of slimes makes it
UNBEARABLE. We need the next challenging map type. It would be an upside-down world! The thing that makes this idea eccentric is the fact you must dig UP to get minerals. If you fall past the clouds below you would fall into the void. Now there's probably one or two mods like this, but it would be great to see this in minecraft. So just to be clear here's a crappily made diagram below.
bedrock bedrock bedrock
stone stone stone
stone stone stone
Dirt dirt dirt
trees, whatever biome..... trees, whatever biome......
air air air air
air air air air
air air air air
clouds clouds clouds
VOID VOID VOID
So does this make sense? I dont care if you don't understand. Just think about it.
Rollback Post to RevisionRollBack
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
So far there's only one other map type (superflat). Sure its challenging but the infinite amount of slimes makes it
UNBEARABLE. We need the next challenging map type. It would be an upside-down world! The thing that makes this idea eccentric is the fact you must dig UP to get minerals. If you fall past the clouds below you would fall into the void. Now there's probably one or two mods like this, but it would be great to see this in minecraft. So just to be clear here's a crappily made diagram below.
bedrock bedrock bedrock
stone stone stone
stone stone stone
Dirt dirt dirt
trees, whatever biome..... trees, whatever biome......
air air air air
air air air air
air air air air
clouds clouds clouds
VOID VOID VOID
So does this make sense? I dont care if you don't understand. Just think about it.
well it makes sense. but it seems very, very odd. i wouldnt enjoy this if it was a gamemode.
It makes sense, and I can see why it's interesting, but where would you spawn? You'd either have to spawn in a cave or on the bottom of a tree, or else you'd fall into the clouds right when you spawn. Other than that it seems like a good idea.
Since you would spawn on the surface of the world, with nothing below you.....................................................................
Ok, that could be changed fairly easy, but will end up with the lava lakes flowing out of the caves, making those very dangerous, simmilarly water will do the same thing. Thus you'd have to change a fair amount of the terrain generation code to make it 'work' as an interesting world.
That in some respects shouldn't be that hard to do, but while your doing that, a whole load of other ideas are going to creep in. Thus you'r not going to end up with 'upsidedown world', your going to end up with some varient of that.
Overall it will probally feel a lot like the Aether, and annoy people with an inflexible 'ceiling' in the 'solid bit' of the world near the top. Plus you'd always be able to glich ontop of the world as it would stand onto an infinite plain of bedrock...do that by accident and well, your rather rather screwed...
However one could argue that like the Civilisation series of games has certain options for the amount of water, hills, forest, wet/dry etc. during world generation, if Minecraft had the same option selections with 'code modules' in the terrain generation code for the proportions of biomes, one could theoretically have a pleathora of different world types using already exsiting code and an option to change with the proportions of.
I think a way of simply rotating your character upside down (probably Creative-only) would work better, but I think it's more of a mod-type feature than something that would be added into Minecraft.
Rollback Post to RevisionRollBack
"Victory is like a watermelon. It's hard to spell and it tastes good."
Has anybody noticed the problem of doing stuff on the surface? Anything collected there would almost always fly into the void, unless you made a temporary platform, and upon destruction the resources used would be lost.
Rollback Post to RevisionRollBack
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UNBEARABLE. We need the next challenging map type. It would be an upside-down world! The thing that makes this idea eccentric is the fact you must dig UP to get minerals. If you fall past the clouds below you would fall into the void. Now there's probably one or two mods like this, but it would be great to see this in minecraft. So just to be clear here's a crappily made diagram below.
bedrock bedrock bedrock
stone stone stone
stone stone stone
Dirt dirt dirt
trees, whatever biome..... trees, whatever biome......
air air air air
air air air air
air air air air
clouds clouds clouds
VOID VOID VOID
So does this make sense? I dont care if you don't understand. Just think about it.
well it makes sense. but it seems very, very odd. i wouldnt enjoy this if it was a gamemode.
Since you would spawn on the surface of the world, with nothing below you.....................................................................
Ok, that could be changed fairly easy, but will end up with the lava lakes flowing out of the caves, making those very dangerous, simmilarly water will do the same thing. Thus you'd have to change a fair amount of the terrain generation code to make it 'work' as an interesting world.
That in some respects shouldn't be that hard to do, but while your doing that, a whole load of other ideas are going to creep in. Thus you'r not going to end up with 'upsidedown world', your going to end up with some varient of that.
Overall it will probally feel a lot like the Aether, and annoy people with an inflexible 'ceiling' in the 'solid bit' of the world near the top. Plus you'd always be able to glich ontop of the world as it would stand onto an infinite plain of bedrock...do that by accident and well, your rather rather screwed...
However one could argue that like the Civilisation series of games has certain options for the amount of water, hills, forest, wet/dry etc. during world generation, if Minecraft had the same option selections with 'code modules' in the terrain generation code for the proportions of biomes, one could theoretically have a pleathora of different world types using already exsiting code and an option to change with the proportions of.
An almost infinity of almost infinte worlds....
i think this would be cool