I yearn for new dangers throughout my Minecraft hunt!
The current AI for aggressive mobs (wolves count when provoked) is lacking. Each biome deserves its own aggressive mob with a perfected AI where they can fufill their task properly. The Creeper is an icon...literally and metaphorically , however, survival and hardcore modes are beginning to loose their luster.
Grass (Regular) Biome:
Creeper
Skeleton
Zombie
Enderman
Wolf (Untamed)
Spider
^ The Grass monsters deserve better AI and need to become MORE of a threat.
Herobrine:
Herobrine is a potential enemy that should be added. However, due to the "gossip," the drama, and the refusal of Notch, Herobrine should be an option or should be its own mode of difficulty. The mods for Herobrine in Beta 1.8 were entertaining and spine-tingling! Why they continue to "remove Herobrine" from the game is beyond me. Maybe to assure people that it was only a rumour? I've only "interacted" with him in a mod and I can say the feelings were...mutual.
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Think about hardcore mode! Hopping from tree to tree in the jungle with your bow as ocelots scent you from below, preying and waiting? Climbing over hill over sandy hill as the group of spiders crawl to claim you as their prize? With the perfected AI implemented, not only will the mobs fufill their purpose, but will make gameplay more thrilling and entertaining to build within! Creepers can avoid lava, however, I have wolves that can't even jump or attack properly. I know people get upset when they lose their battle with the creeper, but if you're passionate when it comes to surivial and hardcore, you'll enjoy this!
And what about Herobrine? Make the Herobrine feature an OPTION. Whoever started that idea was pretty creative and the mod was phenominal, only with a few bugs that I could remember. Danger should lurk. Not around every corner, but at least be present at some points. Minecraft deserves to be fair as well as attractive to its "hardcore" players. Vote this up if you want to add more of a thrill!
This is actually a really good idea, but it would take a decent amount of time to implement and probably be composed of an update that was specific to adding more danger to Minecraft. In my personal opinion, some kind of implementation of Herobrine into the game would actually be a nice feature but at the same time kind of ruin everything else associated with it, since it would really be in the game. Regardless, this is a well-written thread with some great ideas and shouldn't be overlooked!
The current AI for aggressive mobs (wolves count when provoked) is lacking. Each biome deserves its own aggressive mob with a perfected AI where they can fufill their task properly. The Creeper is an icon...literally and metaphorically
Grass (Regular) Biome:
Creeper
Skeleton
Zombie
Enderman
Wolf (Untamed)
Spider
^ The Grass monsters deserve better AI and need to become MORE of a threat.
Snow Biome:
Grass Biome monsters
Snow Golems [passive-aggressive] (Weapon- Snowballs) (Attacks when provoked)
^ The Grass Biome monsters already spawn in every biome.
Desert Biome:
Grass Biome monsters [except for regular spider]
Desert Spider [identical to cave spiders, but light brown] (bites? hits?)
Jungle Biome:
Grass Biome monsters
Ocelots [passive-aggressive] (Tamed on occasion)
Jungle Spider [larger than reg. Spider and reddish-brown]
Mushroom Biome:
Grass Biome monsters
Mooshrooms [aggressive only...they already appear evil...]
Herobrine:
Herobrine is a potential enemy that should be added. However, due to the "gossip," the drama, and the refusal of Notch, Herobrine should be an option or should be its own mode of difficulty. The mods for Herobrine in Beta 1.8 were entertaining and spine-tingling! Why they continue to "remove Herobrine" from the game is beyond me. Maybe to assure people that it was only a rumour? I've only "interacted" with him in a mod and I can say the feelings were...mutual.
*************************
Think about hardcore mode! Hopping from tree to tree in the jungle with your bow as ocelots scent you from below, preying and waiting? Climbing over hill over sandy hill as the group of spiders crawl to claim you as their prize? With the perfected AI implemented, not only will the mobs fufill their purpose, but will make gameplay more thrilling and entertaining to build within! Creepers can avoid lava, however, I have wolves that can't even jump or attack properly. I know people get upset when they lose their battle with the creeper, but if you're passionate when it comes to surivial and hardcore, you'll enjoy this!
And what about Herobrine? Make the Herobrine feature an OPTION. Whoever started that idea was pretty creative and the mod was phenominal, only with a few bugs that I could remember. Danger should lurk. Not around every corner, but at least be present at some points. Minecraft deserves to be fair as well as attractive to its "hardcore" players. Vote this up if you want to add more of a thrill!
Herobrine is a myth, and that's all he'll ever be.
/topic suicide.