This could really add to some creations (examples: an ancient jungle temple where the entrance is a snake head statue with glowing eyes, a radio tower with lights red lights on it, an airplane with lights on it's wings).
It's great, I wonder how hard it would be for them to put this into their light engine.
Colored glass is real, so I support. I like your pictures and ideas about how you dye sand and then fire it and the one where you found colored glass in a mine.
This could really add to some creations (examples: an ancient jungle temple where the entrance is a snake head statue with glowing eyes, a radio tower with lights red lights on it, an airplane with lights on it's wings).
It's great, I wonder how hard it would be for them to put this into their light engine.
With millions of dollars at their disposal? hmmm, well I'd say not too hard. -__^
Colored lighting is something I've wanted in Minecraft for some time.
The dying of sand makes perfect sense, and I even like the idea of extending color to sandstone for the purpose of non-flammable colored structures and colored stairs.
I also like the idea of using the cauldron for dye.
I'm hesitant, though, about the exact mechanics you propose for the colored light.
If I read it right, when one places a single green glass block next to an otherwise naked glowstone block, because the majority of the glowstone is exposed to open air, ALL of the light is yellow (glowstone) colored. Alternately, if glowstone had a red glass block adjacent and on its opposite face had a blue glass block adjacent the entire orb of light would be purple, rather than a splash of red on one side and a pool of blue on the other.
I think it would be possible to avoid that and make it appear that rays of light are actually passing through the colored blocks.
Because each block (including air) has a light level property, which I am guessing is referred to when surrounding blocks attempt to determine their own light levels, perhaps a colored glass block would become a light source of its own at whatever "power" of light was already in that block.
In other words, if a block of air a few blocks away from a torch had a light level of 5 and was replaced by a blue glass block, then the new glass block would be a light source with light level 5.
A colored glass block in a place with no light would produce no light.
This, I think, would result in each block individually propagating its own color independently of other blocks, and the color mixing would happen in the pools of emitted light, rather than in the light source itself.
Colored lighting is something I've wanted in Minecraft for some time.
The dying of sand makes perfect sense, and I even like the idea of extending color to sandstone for the purpose of non-flammable colored structures and colored stairs.
I also like the idea of using the cauldron for dye.
I'm hesitant, though, about the exact mechanics you propose for the colored light.
If I read it right, when one places a single green glass block next to an otherwise naked glowstone block, because the majority of the glowstone is exposed to open air, ALL of the light is yellow (glowstone) colored. Alternately, if glowstone had a red glass block adjacent and on its opposite face had a blue glass block adjacent the entire orb of light would be purple, rather than a splash of red on one side and a pool of blue on the other.
I think it would be possible to avoid that and make it appear that rays of light are actually passing through the colored blocks.
Because each block (including air) has a light level property, which I am guessing is referred to when surrounding blocks attempt to determine their own light levels, perhaps a colored glass block would become a light source of its own at whatever "power" of light was already in that block.
In other words, if a block of air a few blocks away from a torch had a light level of 5 and was replaced by a blue glass block, then the new glass block would be a light source with light level 5.
A colored glass block in a place with no light would produce no light.
This, I think, would result in each block individually propagating its own color independently of other blocks, and the color mixing would happen in the pools of emitted light, rather than in the light source itself.
Would that even work?
It's an interesting concept, but that would probably ruin any possible "light channels" for the sensor idea. You wouldn't be able to place different colored lights near each other without them interfering and messing up redstone contraptions that would make use of the light-based device.
I want to make complex light puzzles by changing the color of several light sources via different combinations of colored glass, removing certain colors, adding on certain colors, causing passages to open and close.
Having the colors intermingle like that would basically kill that idea completely.
Keeping the data for the light color to the light source would probably be easier on computers than calculating the light color based on several different light sources anyway.
It would be better to stick with the mechanic listed in the OP.
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I absolutely love this idea! Coloured glass would make my buildings so much nicer, but you should be able to see through them so its acctually glass, not just another type of coloured wool.
An awesomely awesome awesome idea! Though, it's still possible that some people won't like that. It would be cool if the light system would be toggleable between colored, the actual light system and white. But I'm not sure if it's even possible.
It's an interesting concept, but that would probably ruin any possible "light channels" for the sensor idea. You wouldn't be able to place different colored lights near each other without them interfering and messing up redstone contraptions that would make use of the light-based device.
I want to make complex light puzzles by changing the color of several light sources via different combinations of colored glass, removing certain colors, adding on certain colors, causing passages to open and close.
Having the colors intermingle like that would basically kill that idea completely.
Keeping the data for the light color to the light source would probably be easier on computers than calculating the light color based on several different light sources anyway.
It would be better to stick with the mechanic listed in the OP.
Ah, you're right, that would be quite a bit harder on the CPU.
I have to say, this is an awesome idea! This would be beautiful physically, and I think it would be a great way to make dyes in higher demand.
Would the black, grey and white dyes be usable, or no? Maybe black glass would only light up hidden things like tripwires and make everything else dark? I dunno... just a thought.
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Curse PremiumIt's great, I wonder how hard it would be for them to put this into their light engine.
edit* works for me. I think its a setting in your signature.
With millions of dollars at their disposal? hmmm, well I'd say not too hard. -__^
~Epic Space Milk Muffin
Also Colored Sand would be Nice!
Copy and Paste the Code onto Notepad then Recopy and Paste it In ur signature and It should work.
The dying of sand makes perfect sense, and I even like the idea of extending color to sandstone for the purpose of non-flammable colored structures and colored stairs.
I also like the idea of using the cauldron for dye.
I'm hesitant, though, about the exact mechanics you propose for the colored light.
If I read it right, when one places a single green glass block next to an otherwise naked glowstone block, because the majority of the glowstone is exposed to open air, ALL of the light is yellow (glowstone) colored. Alternately, if glowstone had a red glass block adjacent and on its opposite face had a blue glass block adjacent the entire orb of light would be purple, rather than a splash of red on one side and a pool of blue on the other.
I think it would be possible to avoid that and make it appear that rays of light are actually passing through the colored blocks.
Because each block (including air) has a light level property, which I am guessing is referred to when surrounding blocks attempt to determine their own light levels, perhaps a colored glass block would become a light source of its own at whatever "power" of light was already in that block.
In other words, if a block of air a few blocks away from a torch had a light level of 5 and was replaced by a blue glass block, then the new glass block would be a light source with light level 5.
A colored glass block in a place with no light would produce no light.
This, I think, would result in each block individually propagating its own color independently of other blocks, and the color mixing would happen in the pools of emitted light, rather than in the light source itself.
Would that even work?
It's an interesting concept, but that would probably ruin any possible "light channels" for the sensor idea. You wouldn't be able to place different colored lights near each other without them interfering and messing up redstone contraptions that would make use of the light-based device.
I want to make complex light puzzles by changing the color of several light sources via different combinations of colored glass, removing certain colors, adding on certain colors, causing passages to open and close.
Having the colors intermingle like that would basically kill that idea completely.
Keeping the data for the light color to the light source would probably be easier on computers than calculating the light color based on several different light sources anyway.
It would be better to stick with the mechanic listed in the OP.
[url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i229.photobucket.com/albums/ee158/vulkien/colorglassbanner2-1.gif[/IMG][/url]
Ah, you're right, that would be quite a bit harder on the CPU.
Would the black, grey and white dyes be usable, or no? Maybe black glass would only light up hidden things like tripwires and make everything else dark? I dunno... just a thought.