Pardon me for not reading through the topic, but how about a general color/light overhaul? The current light engine already supports colors (in the form of tints), so all that needs to be done is making it 3 dimensional instead, to represent RGB values. Actually, it's very possible that it's already like this.
Presently, colors only apply to wool. In this topic, the suggestion is making glass (and glass panes) colored as well. Instead of just leaving it to that, how about colored glowstone (and its corresponding glowstone lamps).
For one thing, neon lights are already really cool. Who wouldn't want them.
For another thing, Minecraft does not support multiple layers of translucency, which is why ice blocks lets you see through water. You can't have translucent colored glass. You are only limited to the outlines of glass being colored (and possibly the glass changing the color of light coming through, though it would be strange since the glass doesn't actually change the color of the object its filtering itself so not sure how it's gonna work here). Which is where colored glowstone comes in. It's opaque, and bright and colorful, and will make up for the lack of translucent glass.
Unfortunately no one in Mojang will see this. Unless someone makes a very good video of this idea in action.
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Minecrafts already great for building things. But being able to make a spooky red hellish dungeon, or a bright green night garden, blue pond, and such... Think of how much nicer are creations would be! We could make the most neat disco floors, pools, This is a musthave! I wish i could code java... Supported!
This is a really good idea that I would love to see implemented, I'm just not sure mojang will add it because of the number of new blocks it would need and the rewriting of the entire light code. I really do hope it comes through tho as there are a lot of aesthetic potential in it.
This is a really good idea that I would love to see implemented, I'm just not sure mojang will add it because of the number of new blocks it would need and the rewriting of the entire light code. I really do hope it comes through tho as there are a lot of aesthetic potential in it.
It wouldn't need too much work actually. The color could just be a data value stored in the glass block, much like how wool works. The only difficulty would be the client determining what color light to display. I'm not sure whether or not that would add a noticeable amount of stress on the client with the extra lighting calculations, but from what I understand, it's fairly intensive.
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"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
This is a really good idea that I would love to see implemented, I'm just not sure Mojang will add it because of the number of new blocks it would need and the rewriting of the entire light code. I really do hope it comes through tho as there are a lot of aesthetic potential in it.
there are innovative solutions Mojang could do to solve some of those problems. For example, all multi-colored blocks of the same category (IE wools and sand/ sandstone) could be contained in collapsible menus. This would clean up the space used in creative and it would be much more intuitive.
Also, if I were mojang I would color the colored blocks including Wool in code. That way, it would save space on the terrain.png; you would only need one texture for each object with a neutral color.
These are only some solutions, there are so many more ways of going about this.
it's working Did you use the code I posted in the OP?
Thanks for your support!
there are innovative solutions Mojang could do to solve some of those problems. For example, all multi-colored blocks of the same category (IE wools and sand/ sandstone) could be contained in collapsible menus. This would clean up the space used in creative and it would be much more intuitive.
Also, if I were mojang I would color the colored blocks including Wool in code. That way, it would save space on the terrain.png; you would only need one texture for each object with a neutral color.
These are only some solutions, there are so many more ways of going about this.
I realize it is entirely possible I'm just not sure Mojang would add it unless it developed a massive amount of support, and even then there is no guarantee.
Sounds good. And yeah, for signal transmission, it would be handiest to respond to one color only. Although sometimes it's also fun to find a way around it. (E.g. build a green sensor as well and use both outputs to make the final trigger exclusive to red light.)
Kinda like a light-based logic gate I guess? That would be pretty cool.
Sure, there are of course lots of different ways you can present this to the player. Like instead of introducing another GUI, you could also incorporate the glass block in the crafting recipe of the sensor. Luckily all options are quite easy to implement.
Interesting, I never would have thought of using a GUI instead. I already considered crafting as an option, but then you would have to code for all the different variations of the block and such, It didn't seem worth it.
It seemed simpler to code for one sensor that can change based on the color of the glass in front of it, or in it now that the GUI idea has popped up.
Though we may want to cut back on the GUI's, as the ADD mod is going to have a lot of new ones. One less GUI is one less brick to carry I guess.
One of the more complex GUI's we have is the one planned for the "necromancy" mechanic. It's a bit complex, but it's a really effective system for the concept. I'll spoiler the link to the thread since it's kinda off topic.
Each mob has a different crafting recipe, and a different crafting interface specific to the mob's body shape.
That's still the beta design for it, since it's going into ADD, we are going to expand upon this idea to encompass all the main dimensions, not just the one currently in vanilla
I THINK WE NEED TO HAVE SOME COLORED GLASS BECAUSE IT LOOKS AWESOME WHAT CAN I SAY AND IT ALSO GIVES CAVES A COOL LOOK AND I WANT A NEW ORE LIKE SAPPHIRE OR SOMETHING THAT WOULD BE ABSOLUTLEY SICK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:D
I THINK WE NEED TO HAVE SOME COLORED GLASS BECAUSE IT LOOKS AWESOME WHAT CAN I SAY AND IT ALSO GIVES CAVES A COOL LOOK AND I WANT A NEW ORE LIKE SAPPHIRE OR SOMETHING THAT WOULD BE ABSOLUTLEY SICK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I THINK WE NEED TO HAVE SOME COLORED GLASS BECAUSE IT LOOKS AWESOME WHAT CAN I SAY AND IT ALSO GIVES CAVES A COOL LOOK AND I WANT A NEW ORE LIKE SAPPHIRE OR SOMETHING THAT WOULD BE ABSOLUTLEY SICK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I think instead of colored sand, it should just be the dye with the glass instead of having to craft the colored sand, put it in the furnace and get colored glass. Just my idea
The current light engine already supports colors (in the form of tints), so all that needs to be done is making it 3 dimensional instead, to represent RGB values. Actually, it's very possible that it's already like this.
Presently, colors only apply to wool. In this topic, the suggestion is making glass (and glass panes) colored as well. Instead of just leaving it to that, how about colored glowstone (and its corresponding glowstone lamps).
For one thing, neon lights are already really cool. Who wouldn't want them.
For another thing, Minecraft does not support multiple layers of translucency, which is why ice blocks lets you see through water. You can't have translucent colored glass. You are only limited to the outlines of glass being colored (and possibly the glass changing the color of light coming through, though it would be strange since the glass doesn't actually change the color of the object its filtering itself so not sure how it's gonna work here). Which is where colored glowstone comes in. It's opaque, and bright and colorful, and will make up for the lack of translucent glass.
Unfortunately no one in Mojang will see this. Unless someone makes a very good video of this idea in action.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
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Curse PremiumIt wouldn't need too much work actually. The color could just be a data value stored in the glass block, much like how wool works. The only difficulty would be the client determining what color light to display. I'm not sure whether or not that would add a noticeable amount of stress on the client with the extra lighting calculations, but from what I understand, it's fairly intensive.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
it's working
Thanks for your support!
there are innovative solutions Mojang could do to solve some of those problems. For example, all multi-colored blocks of the same category (IE wools and sand/ sandstone) could be contained in collapsible menus. This would clean up the space used in creative and it would be much more intuitive.
Also, if I were mojang I would color the colored blocks including Wool in code. That way, it would save space on the terrain.png; you would only need one texture for each object with a neutral color.
These are only some solutions, there are so many more ways of going about this.
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I realize it is entirely possible I'm just not sure Mojang would add it unless it developed a massive amount of support, and even then there is no guarantee.
Kinda like a light-based logic gate I guess? That would be pretty cool.
Interesting, I never would have thought of using a GUI instead. I already considered crafting as an option, but then you would have to code for all the different variations of the block and such, It didn't seem worth it.
It seemed simpler to code for one sensor that can change based on the color of the glass in front of it, or in it now that the GUI idea has popped up.
Though we may want to cut back on the GUI's, as the ADD mod is going to have a lot of new ones. One less GUI is one less brick to carry I guess.
One of the more complex GUI's we have is the one planned for the "necromancy" mechanic. It's a bit complex, but it's a really effective system for the concept. I'll spoiler the link to the thread since it's kinda off topic.
Each mob has a different crafting recipe, and a different crafting interface specific to the mob's body shape.
That's still the beta design for it, since it's going into ADD, we are going to expand upon this idea to encompass all the main dimensions, not just the one currently in vanilla
*sigh*
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