its not a mod
you are correct, thus why the colored sand idea makes sense if you wanted a real-life representation. unfortunately adding gold nuggets, iron and other alloys to sand would be the most realistic idea but I'm afraid it may get too frustrating for players to understand the concept.
2.0 has colored glass, not exatly like this, but close, right? (I know its not really a mod)
yes it "does", but it is not close to what we are proposing here. and there is a good chance that the april fools 2.0 was actually a joke Mojang did in response at this topic and it's followers. But regardless, this topic and its supporters still stands strong and the chances that colored glass will be implemented sometime in the future is definitely a possibility.
I have a few ideas for this.
•1. With this edition you could make colored sandstone.
•2. Or using a different way making paint buckets with buckets of water and dye you could make stained glass.
•3. You could also make colored glass panes.
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How about ores faintly glowing in their respective colors, as in not giving off light but glowing (Am I making any sense? Kind of like a redstone torch.)? (Making them easier to spot in darkness)
How about ores faintly glowing in their respective colors, as in not giving off light but glowing (Am I making any sense? Kind of like a redstone torch.)? (Making them easier to spot in darkness)
Yes i know what you mean, that is very different than actual lighting "glow" however. Minecraft already has colored glow in the game; Spider eyes for example. All it is is a simple glow map.
I apologize if this question has been brought up before, (132 pages is an awful lot to read just to check for this).
is glowstone and the colored wool represents colored glass.
= This combo here is kind of weird and magical as it works additively.
Why not have it work like real life with the glass acting as optical filters?
So the light would have to pass through each glass block for color mixing. Here the color mixing would be specifically directional. Here I'm basically envisioning a piston based pixel. : = a sticky piston
________
Where teal and pink are standing in for cyan and magenta.
__ =
______
__ =
____ __
__ =
__ ____
Howver I'm not done, what if we expand this idea to allow dying glowstone blocks and lamps so that the lamps are giving off light directly. What if we also make another allowance and claim that lamps can shine light through each other?
(colored wool now represents colored glowstone)
So: will appear as from the side and as from head on.
A similar piston setup could create another kind of pixel, this time bidirectional, you could forego the pixel with lamps.
And to make ambient purple light you can always die some glowstone purple, or surround it with purple glass.
If we want to balance these two with survival in mind the two we can have the colored glowstone require more die to craft than the colored glass. Although since glowstone requires a trip to the Nether anyway and this additive pixel setup require more glowstone (and theoretically you could replace the glowstone in the subtractive system with a simple torch) I think that it's balanced enough by nature.
This would allow players to work both additively and subtractively as they see fit. My reasoning for having for both additive and subtractive methods is as follows:
Teachers sometimes use minecraft as a teaching tool and supporting both additive and subtractive lighting would increase it's effectiveness as a teaching too allowing kids to experiment with different combinations and altogether just be really cool.
Isn't there a mod for it?
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2.0 has colored glass, not exatly like this, but close, right? (I know its not really a mod)
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True dat.
~Epic Space Milk Muffin
•1. With this edition you could make colored sandstone.
•2. Or using a different way making paint buckets with buckets of water and dye you could make stained glass.
•3. You could also make colored glass panes.
~Epic Space Milk Muffin
Source?
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Why not have it work like real life with the glass acting as optical filters?
So the light would have to pass through each glass block for color mixing. Here the color mixing would be specifically directional. Here I'm basically envisioning a piston based pixel. :
________
Where teal and pink are standing in for cyan and magenta.
______
____
__
Howver I'm not done, what if we expand this idea to allow dying glowstone blocks and lamps so that the lamps are giving off light directly. What if we also make another allowance and claim that lamps can shine light through each other?
(colored wool now represents colored glowstone)
So:
A similar piston setup could create another kind of pixel, this time bidirectional, you could forego the pixel with lamps.
And to make ambient purple light you can always die some glowstone purple, or surround it with purple glass.
If we want to balance these two with survival in mind the two we can have the colored glowstone require more die to craft than the colored glass. Although since glowstone requires a trip to the Nether anyway and this additive pixel setup require more glowstone (and theoretically you could replace the glowstone in the subtractive system with a simple torch) I think that it's balanced enough by nature.
This would allow players to work both additively and subtractively as they see fit. My reasoning for having for both additive and subtractive methods is as follows:
Teachers sometimes use minecraft as a teaching tool and supporting both additive and subtractive lighting would increase it's effectiveness as a teaching too allowing kids to experiment with different combinations and altogether just be really cool.